Hello FFXIV community,
I have been enjoying dawntrail and thankfully not as a tank, tank issues are clear:
- Identity
- Simplicity
- Homogenization
I have been thinking of rework of an existing mechanic which is Tank Buster which i see it as an opportunity for tanks to dash crazy defense and damage.
that's why I split tank busters into 3 types:
- Normal Tank Buster (which already exist)
- Physical Tank Buster (New)
- Magical Tank Buster (New)
And tanks have 3 mitigations to counter each one of them if tank choose wrong mitigation it will do full dmg and receive damage taken increase.
Imagine it like rock paper scissors game if correct it will reward tank else it will do negative, additionally invulnerability will replaced with a new one.
The problem in current tank design is that tanks are having the same passive which is tank mastery and I believe that is boring and holding back great design choices.
that's why I have been thinking deeply on rework ideas that if may square enix see them and give them a chance.
Paladin:
A holy knight uses a sword, shield and holy magic enforces the trinity to have high defense, decent damage and magic spells.
Passive and Playstyle:
Paladin's Overview:Paladin will have three stances (passives) that he switches between them upon executing specific combo.Passive:
the active passive will be always Shield Oath passive.
Paladin will have 3 passives that can switch between them while preforming specific combo:
- Shield Oath: Increase defense 20% and parry 20%.
- Sword Oath: Increase defense 15% and damage 15%
- Holy Oath: Increase defense 10%, damage 20% and health regen while in this stance.
123 combo will be the same.
Fast Blade > Riot Blade > Royal Authority