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  1. #21
    Player CaedemSanguis's Avatar
    Join Date
    Dec 2015
    Posts
    1,106
    Character
    Benedikta Harman
    World
    Moogle
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Marcus_Sheridan View Post


    Here's my problem...

    I usually put all my single target stuff on the bottom bar, basic 1 through =
    Then I put my AOEs on the middle bar, Shift + 1 through =
    And then weird special stuff on the top bar, Ctrl + 1 through =

    With the way the new combos work, I have to put an extra copy of Serpent's Tail, Twinfang, and Twinblood on both bars b/c that button turns into a single target Finisher or an AOE finisher depending. They "got rid" of the button bloat, by giving us multi-use buttons we have to put all over our bars anyway.
    skill issue
    (6)

  2. #22
    Player CaedemSanguis's Avatar
    Join Date
    Dec 2015
    Posts
    1,106
    Character
    Benedikta Harman
    World
    Moogle
    Main Class
    Gunbreaker Lv 100
    Im in love with the viper, lv100 and the rotation feels so good and busy and fun, the animations are impressive also
    (5)

  3. #23
    Player
    Alice9's Avatar
    Join Date
    Jan 2023
    Posts
    65
    Character
    T'eliza Jomai
    World
    Malboro
    Main Class
    Pugilist Lv 38
    I'm really enjoying Viper so far, definitely one of my favorite jobs they've ever released, loving the high apm.
    (4)

  4. #24
    Player
    Tsumdere's Avatar
    Join Date
    Jan 2017
    Location
    Ishgard
    Posts
    1,103
    Character
    Fia Mortivault
    World
    Balmung
    Main Class
    Samurai Lv 90
    Quote Originally Posted by IchiExorz View Post
    So far i'm loving Viper. I'm still lvling but so far i got 3 small gripes with it.
    1) the small gap after Dreadwinder/Pit of Dread. There's a long GCD with nothing to press. Just feels a bit off but its a minor nitpick for me.
    2) The way the skills are changing into eachother makes keybinding kinda annoying for me. I have everything lined up well but then whenever i go into reawakened my Generation combo is all over the place.
    3) The Job gauge really needs to be changed. The Serpent's offering gauge isfine, the Rattling coils are fine. But the swords lighting up make it a lot more confusing rather than just looking at your hotbars. But I don't really wanna stare at hotbars non stop either.

    As for changes. They should just get rid ofthe swords colouring after every hit. Instead they should just fully colour either left or right to show which button to press and then glow green or red to mark which positional to use.
    I completely agree with point 2 and 3. The job gauge is super distracting and doesn't help with the staring at the hotbars problem. I'm a chronic hotbar starer, but this one feels really exacerbated.

    I would also like to add that I kinda wish there was an option to uncondense the combos. Perhaps it is just me struggling to go from 7 years of the combo being on separate buttons that I don't like the condensed stuff.
    (1)

  5. #25
    Player
    Miziliti's Avatar
    Join Date
    Jul 2015
    Posts
    142
    Character
    Tezu Silvin
    World
    Leviathan
    Main Class
    Culinarian Lv 80
    My first impression of Viper is that this job is a pain to go through dungeon. For some reason, at level 80 with the same free gear and play with only duty support/trust, my trash mob clear rate seemed to be faster with Picto than Viper's AoE spam. Not to mention the constant need to weaving in 2 oGCDs is pretty tiresome. I hate it in MCH, so not much of a fan on those 2 twin swords abilities neither. By the time I press one of the twin sword abilities, my next combo GCD is ready, I have no reason to actually press the 2nd oGCD to do less damage. Single target damage in boss fight feels fine, but the AoE feels so weak I don't know why.

    This job feels like a mix of MCH oGCD spamming and Gunbreaker cartridge combo that has created a new kind of button blow even though they condensed the combos already. I also do not enjoy the "Apply this debuff so your damage is the same as the SAM which don't need to to all that jazz." button aka Noxious Gnash. RPR has it, but it was tolerable because I can apply anytime I want. Not on Viper tho, finish the combo or else.
    (1)

  6. #26
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,208
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    Loving Viper, favorite job in the entire 11+ years I've played.
    (5)

  7. #27
    Player
    Kaedys's Avatar
    Join Date
    Oct 2021
    Posts
    92
    Character
    Kaedys Kor
    World
    Exodus
    Main Class
    Red Mage Lv 99
    Quote Originally Posted by IchiExorz View Post
    So far i'm loving Viper. I'm still lvling but so far i got 3 small gripes with it.
    1) the small gap after Dreadwinder/Pit of Dread. There's a long GCD with nothing to press. Just feels a bit off but its a minor nitpick for me.
    2) The way the skills are changing into eachother makes keybinding kinda annoying for me. I have everything lined up well but then whenever i go into reawakened my Generation combo is all over the place.
    3) The Job gauge really needs to be changed. The Serpent's offering gauge isfine, the Rattling coils are fine. But the swords lighting up make it a lot more confusing rather than just looking at your hotbars. But I don't really wanna stare at hotbars non stop either.

    As for changes. They should just get rid ofthe swords colouring after every hit. Instead they should just fully colour either left or right to show which button to press and then glow green or red to mark which positional to use.
    My beef with the hotbars is that they assume and largely enforce a certain positionality of which abilities are where on your hotbar. The gauge literally only makes sense if you have Steel Fangs to the left of Dread Fangs on your bar. But since the 2nd combo action on Steel Fangs always leads to a flank positional, and the 2nd on Dread always leads to a rear, and I put my flank positionals on 3 and my rear positionals on 2 for all of my other melee jobs, I either have to completely invert my positional muscle memory, OR the job gauge is just completely backwards from what it is on my bars. I wish there was a way to hide the sword portion and just show the other bits, OR a UI option to mirror the darn thing. Preferably the latter, since there are other gauges that could benefit from that as well (Red Mage and Monk come to mind).
    (5)

  8. #28
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,878
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    The Vipersight gauge could benefit from a 'reverse mode' to allow DF to the left of SF, although I personally think the poison buff icons are significantly more useful for remembering where you are in the combo sequence. Fun job, doesn't feel like it has any significant downtime (outside of that 3s weave space just after Dreadwinder/PoD, as mentioned earlier).
    (1)

  9. #29
    Player
    Keichi's Avatar
    Join Date
    Sep 2022
    Posts
    269
    Character
    Maric Ward
    World
    Lich
    Main Class
    Black Mage Lv 100
    I have mixed feelings to Viper.
    Even with all the guides, had i failed to understand him. He allways feeled to complex for me.

    It keeps that way, even after some lvl. But, he became much easier as i thinked.

    My main problem is, that i dont have the feeling, as im truly playing the Viper. Its feels to me, as if the class is playing itself.
    I dont have much idea, what im actually pressing. I simply press, what lights up. Or, what direction feels nice to me, when i have the choice.

    Dancer feels like its to luck based, if the procs showing up.
    Viper feels like, its playing me, instand of reverse.
    (2)

  10. #30
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,907
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Viper is an elegant way to deal with button bloat without removing actions.
    Ironically, it's harder to grasp at first because of the way the actions evolves.

    Basically, I feel like this is a mix between ARR MNK and GNB's continuation and the gameplay SMN wants, same thing but while managing something.
    (1)

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