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  1. #1
    Player
    Terin's Avatar
    Join Date
    Jan 2014
    Posts
    884
    Character
    Jared Kane
    World
    Diabolos
    Main Class
    Dark Knight Lv 90

    Real talk; the lack of Job-specific STORY content is really hurting my excitement...

    I love me some FFXIV. There are a LOT of Jobs these days, so I can imagine it's difficult to keep up with the ever-increasing demand for story content there.

    But... well, I kind of think that's a huge part of the appeal of Jobs.

    I was honestly pretty shocked when Shadowbringers didn't have any real Job quests, but you at least got a little epilogue. For Endwalker though, there's absolutely nothing.

    It's not so much that "oh, the game is completely unplayable now". That would obviously be ridiculous. However, I WOULD say that it kind of contributes to a general feeling us "well, I guess the game is pretty much over now, roll credits". Which obviously ISN'T the case, but it kind of FEELS that way, to me anyways.

    Moreover, those Job-specific storylines are what really help you CONNECT with your Job. I think that's part of the reason (among many others) that people seem to be gravitating more and more towards "the meta", because when you aren't getting that story-based RPG content for your favorite Job, you're ultimately left with little more than "a bunch of numbers". And you can ALWAYS compare numbers, and factor which job has higher numbers, and is therefore "better".

    Now, I honestly don't need to learn a new ability every 2-3 levels trough a quest. It makes for a nice carrot-on-a-stick, but it's really not THAT important.

    However, since Endwalker has introduced us to the idea of ARMOR that scales with your level, why not make THOSE your rewards?

    Let's say you went back and added Job-quests to Shadowbringers. Maybe at level 72, you get your boots, which will level with you and scale to 80. Every two levels, you get a small progression, netting you legs, gloves, chest, and finally helm. Maybe the lvl 80 quest nets you the helm *and* weapon?

    Same thing for Endwalker. Every two levels, you get boots, legs, gloves, chest, and maybe helm and weapon at 90.

    I think that is FAR more exciting than simply "talking to a vendor" to acquire those.

    But even if you don't offer ANY rewards at all, I still think that STORYTELLING content is really, really important. It's what makes you really feel connected to your favorite Job.

    Because without that Story content, you're really just hitting a series of buttons without any greater meaning.
    (77)

  2. #2
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 100
    the reason they created the "role quests" instead was because the number of jobs was beginning to become too unwieldy to have to keep on creating content for. plus there was no need to keep checking back in with your former "trainers" as by the EW times you've far outclassed them. I'm not disappointed they're gone and that the resources are going somewhere else. Plus also keeping skills locked behind job quests is no longer a problem when you run into someone who hasn't done their job quests.
    (37)

  3. #3
    Player
    Seera1024's Avatar
    Join Date
    Apr 2020
    Posts
    406
    Character
    Chymea Sum
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by DrWho2010 View Post
    the reason they created the "role quests" instead was because the number of jobs was beginning to become too unwieldy to have to keep on creating content for. plus there was no need to keep checking back in with your former "trainers" as by the EW times you've far outclassed them. I'm not disappointed they're gone and that the resources are going somewhere else. Plus also keeping skills locked behind job quests is no longer a problem when you run into someone who hasn't done their job quests.
    Just because we aren't their student anymore doesn't mean that we can't do things for or with them.

    I get why Shadowbringers and Endwalker had to go to role quests. We weren't on the Source for them canonically for Class quests and world is ending would supersede anything that our former mentors wanted to discuss or have us help with.

    I would love class quests in the future, but I'd rather quality over quantity for that type of quest so if that means we go for role quests, then I'm fine with that.
    (36)

  4. #4
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    Quote Originally Posted by Seera1024 View Post
    Just because we aren't their student anymore doesn't mean that we can't do things for or with them.

    I get why Shadowbringers and Endwalker had to go to role quests. We weren't on the Source for them canonically for Class quests and world is ending would supersede anything that our former mentors wanted to discuss or have us help with.

    I would love class quests in the future, but I'd rather quality over quantity for that type of quest so if that means we go for role quests, then I'm fine with that.

    Without job-specific quests, more than half the fun of getting a new job is gone. Leveling up one job is much like leveling up any other job if there aren't job-specific quests to look forward to.
    As for quality - the role quests in EW were all pretty bland and same-y, so we got neither quality or quantity with them. The ShB role quests were a bit better, but not much.
    (26)

  5. #5
    Player
    Seera1024's Avatar
    Join Date
    Apr 2020
    Posts
    406
    Character
    Chymea Sum
    World
    Siren
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by MistakeNot View Post
    Without job-specific quests, more than half the fun of getting a new job is gone. Leveling up one job is much like leveling up any other job if there aren't job-specific quests to look forward to.
    As for quality - the role quests in EW were all pretty bland and same-y, so we got neither quality or quantity with them. The ShB role quests were a bit better, but not much.
    If that's the quality they could do for 4-5 quests, how much do you think that would affect it when it's dragged out to 17-19 sets of quests?

    And I would love the job specific quests to come back, I just don't want classes who have otherwise excellent quests to suffer for it.
    (1)

  6. #6
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    Quote Originally Posted by MistakeNot View Post
    Without job-specific quests, more than half the fun of getting a new job is gone. Leveling up one job is much like leveling up any other job if there aren't job-specific quests to look forward to.
    As for quality - the role quests in EW were all pretty bland and same-y, so we got neither quality or quantity with them. The ShB role quests were a bit better, but not much.
    Yeah that... its like, having an pretty awesome paining and then just draining half the color from it.. its like half an empty canvas with no flavor left ..

    And i wanna know what becomes of my blm lala and whm totally not a couple team Q_Q

    ...as someone who plays for the story and the lore, id love to have both, an role quest you can fill with any fitting job and some quests for the jobs to continue their stories...
    (also... imma salty and say the do role quests so they never have to adjust a quest for jobchanges ever again lol)
    (3)

  7. #7
    Player
    Merrigan's Avatar
    Join Date
    Dec 2021
    Posts
    545
    Character
    Merrigan Gilgard
    World
    Spriggan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by MistakeNot View Post
    Without job-specific quests, more than half the fun of getting a new job is gone. Leveling up one job is much like leveling up any other job if there aren't job-specific quests to look forward to.
    As for quality - the role quests in EW were all pretty bland and same-y, so we got neither quality or quantity with them. The ShB role quests were a bit better, but not much.
    Are we getting the same quest ? I mean, most of them are F-tiers in term of storytelling. And pretty much the same : help PNJ n°10 000 discover their affinity with the job you're playing, "damn WOL you're a natural at this", and... well, that's all. Special mention for the PLD, WHM, WAR, and BLM quests, which are really poorly written.

    + Shb role quest were a lot better than all the job quests we had. Interesting development, characters, and some lore ? Perfect. Meanwhile, job quests were always kinda... Well, weird. They don't blend in the general lore, at all : for instance, I loved the DRG story, but it always seemed weird to have two celestial dragoons.
    (0)

  8. #8
    Player
    littlehobbit13's Avatar
    Join Date
    Sep 2021
    Posts
    50
    Character
    Shira Zenyuk
    World
    Goblin
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Seera1024 View Post
    Just because we aren't their student anymore doesn't mean that we can't do things for or with them.
    I understand the justification that we've outclassed our trainers, but I do like the idea of at least going back to them to help them out with their work. I'd like to see more job lore content from that perspective, sure.
    (14)

  9. #9
    Player
    Mika_Zahard's Avatar
    Join Date
    Nov 2017
    Location
    Ul'dah
    Posts
    485
    Character
    Mika Zahard
    World
    Balmung
    Main Class
    Paladin Lv 100
    Quote Originally Posted by littlehobbit13 View Post
    I understand the justification that we've outclassed our trainers, but I do like the idea of at least going back to them to help them out with their work. I'd like to see more job lore content from that perspective, sure.
    If you people bothered to talk to those NPCs after finishing 6.0, you'll see that your actions didnt go unnoticed. Special mention to BSM and ALC, they have specific references about Garlemald and Old Sharlayan.

    Maybe if you visited the npcs you'd see its not all dull *facepalm*
    (1)
    -----------------------------------------------------
    Choose your Destiny:
    Pressure SE into fixing their gifting system and RMT issues
    >Defend the company
    -----------------------------------------------------
    *the GCBTW presses the enter key*

  10. #10
    Player
    Avidria's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,724
    Character
    Avi Taro
    World
    Behemoth
    Main Class
    Bard Lv 100
    Quote Originally Posted by Mika_Zahard View Post
    If you people bothered to talk to those NPCs after finishing 6.0, you'll see that your actions didnt go unnoticed. Special mention to BSM and ALC, they have specific references about Garlemald and Old Sharlayan.

    Maybe if you visited the npcs you'd see its not all dull *facepalm*
    Half a minute of dialogue from NPCs that you have to actively look for isn't remotely close to an actual story quest

    And I actually do go around talking to NPCs to see how their dialogue changes as the MSQ progresses. There's an actually insane amount of lore and personality shoved in places you'd literally never see if you didn't choose to search it out. It's just scattered in tiny bread crumbs over literal months.
    (0)

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