When I saw DT changes for the first time I was really exited. I was convinced that the purpose of those are to set regular 2.14 loop pretty straight forvard, no setsu suck or whatever required, and in case you want your fillers back you just go 2.0 speed which is finally give me an exuse to play quick sam. And from that point of view 3.20 Tendo recast actually makes some sort of sence. So SE tested first two minutes, finds out it somehow aligns and called it a day (man I really failed to come up with any better explanation).
The question I have is anyone actually tried go beyond that point? Because subsequent loops are "surprisingly" not quite the same. Not only those changes make a mess with rotation, they actually devastate skill speed tiers.
And by the way, I truly wonder how exactly it makes job more accessible. Previously the entire rotation guide for EW samurai fits into two sentences: "You got two fillers, young one. Use them as you please." Now then I can only imagine how frustrating it could be to try SAM from scratch for anyone who wants to improve.

The point is: if, for whatever reason, you don't know how to implement good descend changes, which is what you successfully convincing me from 6.1 and to that point, at least try your best to not break stuff that already work alright?

In the mean time I willingly grab the Odenta Kai and play somewhat SAM but with dark powers, thank you for that opportunity.