Yeah that Tsubame Change is Bullshit.
They could've made Tsubame a follow-up Iaijutsu and nobody would say a word.
Yeah that Tsubame Change is Bullshit.
They could've made Tsubame a follow-up Iaijutsu and nobody would say a word.
It'd give it some excuse, as it'd at least consolidate a key, but I imagine plenty would still be annoyed by the reduced flexibility regardless, especially since we could easily consolidate two keys with zero loss to control or flexibility.
Seriously, I don't get why they didn't just consolidate Ikishoten -> Ogi Namikiri -> Kaeshi: Namikiri, and leave Tsubame a separate CD.
As for Zanshin, which currently exists just as a Namikiri redundancy in that it, too, is locked to Ikishoten (and exists only to instantly spend the Kenki it generates, thereby effectively removing any gameplay effect from Ikishoten except as a way to keep Zanshin and Namikiri bankable for up to almost 30 seconds)... tie it to Senei/Guren, having it replace or follow up every other Senei/Guren (or, reduce its power slightly, and have it follow up every Guren/Senei).Or, going further, allow the option to combine it with Iaijutsu but allow a timer for Tsubame Gaeshi that surrounds Iaijutsu without greying it and allow Tsubame to be used to copy the most recent Iaijutsu for 15s or until a Sen is refilled, whichever comes first.
Last edited by Shurrikhan; 07-11-2024 at 12:34 PM.
Absolutely this. You should keep tsubame ready for 60 seconds IMO. There's no reason to hold it longer than meikyo's cooldown but you should be free to use it on whichever setsugekka/goken you please.
At least if you mess up and use it on a midare it isn't a straight loss.
I finally got hands on the Samurai changes, and I expected you'd be able to hold Tsubame-Gaeshi after a Meikyo Shisui usage and spend it when you want (within the 30s buff timer), but I was horribly wrong! If you don't use Tsubame after an Iaijutsu, the buff and Meikyo charge are wasted, giving the ability a fail state where none existed before. This restriction exists for Ogi Namikiri, but it makes sense because it has a 120s cooldown. Additional Iaijutsus can be built up between ~9 and ~17 seconds.
No hotbar consolidation, added rotational rigidity-- this change is abjectly negative, a nerf. The punishment way outweighs any benefit to cooldown management, to me.
I thought it was me but this change was so dumb and unnecessary. The purpose of having charges is that you can use it whenever it's up and whenever you can fit it in. Now you have to use it immediately or lose it.
If nothing else, they probably ought to do something about the accessibility decrease from it now being possible to completely waste your Tsubame-Gaeshi under higher ping, something that had previously cost at most a delay.
With high packet loss under server strain, I occasionally would have the skill seemingly go off and hit another weaponskill only to find that Kaeshi had never actually actuated, and without any stacks left of Meikyo, access to Tsubame-Gaeshi would end, too.
The Tsubame-Gaeshi Ready buff from Meikyo should disappear upon using Tsubame-Gaeshi, not upon gaining access to it.
Last edited by Shurrikhan; 07-08-2024 at 08:23 AM.
Just here to say i hate this too. So glad i'm not alone
If what SE said being that they play their jobs is true, it confuses me how you playtest something like this and think the excuse of "streamlining CD management" outweighs the several negatives that you had to have found playtesting it. I'm also confused on why you need to "streamline CD management" on something that was already on a 2 charge 60s CD system.
Agreed, it feels bad and brings nothing to the table.
I guess they wanted to force players to get the tendo buff with it and never miss it ?
They could just bring back kaiten and make it give the tendo buff instead, with a 1min CD and 2 charges!
Last edited by Deithwen; 07-09-2024 at 02:59 AM.
The Tsubame change needs to be reverted, it doesn't improve anything about the job and overall makes it feel bad to play in terms of job flow.
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