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  1. #1
    Player
    Akava's Avatar
    Join Date
    Aug 2013
    Posts
    101
    Character
    Akava Buvelle
    World
    Cactuar
    Main Class
    Samurai Lv 100

    [SAM] I hate the change to Tsubame-gaeshi

    Its far too restricting compared to how it was in Endwalker.
    1. I used to split Meikyo Shisui and Tsubame usages between AoE packs. Now I can't.
    2. If a pack dies after using Tenka Goken, I lose Tsubame. So now its better to Hagakure instead of using Tenka
    3. If Meikyo is about to cap but I'm holding burst, I now have to always hold Meikyo instead of making my own decisions

    The gist of it is, the change makes several assumptions about when I'll want to use Tsubame and its not always right. Not to mention it gives me a buff to use Tsubame and we're seeing buff cap issues more often lately. Why add yet another buff when it wasn't needed before?
    (44)

  2. #2
    Player
    AlgrenH's Avatar
    Join Date
    Apr 2020
    Posts
    4
    Character
    Algren Takao
    World
    Odin
    Main Class
    Samurai Lv 98
    from what i gathered from the samurai channels in the balance this is a pretty widespread opinion. The change basically removed any flexibility or variance to the job rotation aswell as kneecapping any "adhoc" style of gameplay.
    If only we had a oGcd we'd press before every iaijutsu we could use instead of meikyo to enhance our midare and tenka goken casts. perhaps removed in 6.1? /s
    but seriously, who actually wanted and asked for this change? the job worked perfectly fine in Endwalker up untill 7.0 release. Stuffing everything on meikyo was a big misstep, in the direction of the BLM changes.
    (25)

  3. #3
    Player
    ShadowyZero's Avatar
    Join Date
    Mar 2022
    Posts
    137
    Character
    Mashmallow Ushio
    World
    Famfrit
    Main Class
    Warrior Lv 80
    agreed this change seems wholly unnecessary an i'm just as confused as to what the thought process was behind it. hopefully in the .5 or 7.1 patch it gets reverted back
    (13)

  4. #4
    Player
    Brownondorf's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    285
    Character
    Katuchi La-chancla
    World
    Moogle
    Main Class
    Bard Lv 90
    Yes, that change is horrible.
    In theory, the change doesn't matter all that much for trials/raid fights BUT, it is so bad for dungeons/casual play. zero flexibity anymore.
    What were they thinking? They better revert this ASAP.
    (15)

  5. #5
    Player
    nguyentri11's Avatar
    Join Date
    Sep 2017
    Posts
    133
    Character
    Flufferbut Butterbuns
    World
    Cactuar
    Main Class
    Samurai Lv 100
    My 2 reasons for hating this change are:

    1. Meikyo has to be used before Iai or you delay the Tsubame and likely miss a raid buff window.

    2. Before this change if you forgot to Tsubame after an Iai all it did was delay when your next Tsubame will be. Now if you Meikyo then Iai and forget to Tsubame you lose that Tsubame because the Iai has already consumed Tsubame Ready. In this aspect I feel like it's actually less forgiving for casual players.

    There's too many downsides for their reasoning of "streamlining CD management". And I don't understand why you need to streamline the CD management of Meikyo and Tsubame when both of these CDs are on a 2 charge system. I think they tried to shoehorn this change because they needed a way to force you to do Meikyo before Iai -> Tsubame for their "upgrade" conditional buff to Iai/Tsubame.
    (19)
    Last edited by nguyentri11; 06-30-2024 at 09:31 AM.

  6. #6
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,632
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    I do not understand the point of the change at all.

    The skills weren't necessarily, or even all that often, paired in their use, let alone in the set order of Meikyo -> Tsubame.

    And even if they were, they've applied no button-consolidation to make use of that. It's purely loss of flexibility... at no gain.
    (23)

  7. #7
    Player
    red_fang's Avatar
    Join Date
    Feb 2017
    Posts
    12
    Character
    Red Fang
    World
    Faerie
    Main Class
    Samurai Lv 100
    Tsubame change is clunky and makes the job feel even worse, didn't think that was possible but here we are.

    Please revert it and go back to stacks that I can use at my discretion. Also stop the person at Square that is making these poor design decisions on SAM, as this change feels almost contemptuous in nature.

    Is there anyone in this company that even reads feedback on this job, or gets why people liked past versions of it?
    (19)

  8. #8
    Player
    Miki_L's Avatar
    Join Date
    Nov 2023
    Posts
    47
    Character
    Miki Loire
    World
    Midgardsormr
    Main Class
    Gunbreaker Lv 90
    This change was really misguided. I wonder if it's the last change they did and assumed it would work? If they are willing to remove kaiten mid expansion then I would hope they are willing to simply revert this change in a later patch like 7.1. This is not something that I think can be fixed. If their issue was that noob samurais would drift their tsubame, then why not make the cooldown 55 seconds instead?

    It feels horrible in any content that is not single boss training dummy. And it seems their intentions this expansion is to release less content that fits that mold, so what gives?
    (8)

  9. #9
    Player
    Wyssahtyn's Avatar
    Join Date
    May 2017
    Posts
    807
    Character
    Saika Kinoshita
    World
    Mateus
    Main Class
    Rogue Lv 53
    Agreed, it's a pretty bad change and just makes things feel clunky. Think it's increasingly clear that whatever dev(s) keeps pushing changes on this job doesn't even play it.
    (17)

  10. #10
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    3,460
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    The point of the change is to constrain rotations to a rigid script that should deviate even less from their burst alignment meta and doesn't tolerate any "freestyling" to make sure players play it "correctly". With that in mind every raid burst relevant button should be tied to the rest and lock every big attack behind.
    (0)

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