Quote Originally Posted by Tunda View Post
As I said, numbers can be fixed weather increase or decrease,
if you think 30% defense is too high, did you read Tank Mastery passive for tanks?
it is already giving tanks 20% free defense increase and max health.
You can ignore tank mastery, we are comparing tanks to tanks so it changes nothing. 30% mitigation on everything is too strong for what is effectively passive mitigation.

Quote Originally Posted by Tunda View Post
if you think current tanks are balance please play warrior then play dark knight as main tank you will feel how much broken current tanks are.
Never said they were, the main issue is Warrior has too much healing, reduce that (or bring up the other tanks to Warrior's level and change incoming damage accordingly) and it will be balanced.

Quote Originally Posted by Tunda View Post
Yoshi P already mentioned that he can't add new tank because the issue of individuality, means all tanks are the same we can't add special new tank in the scene.
if you think my idea are bad then give developer something you think it is good without being a copycat of warrior.
The thing is, your ideas shoehorn each tank into using a specific cooldown for a specific attack. You get rid on any individuality in terms of mitigation cooldowns as all tanks will do the same thing, with the only thing being what happens after. That isn't individuality, that is homogenisation, which is something everyone complains about.

Quote Originally Posted by Tunda View Post
if white mage cast healing ability it will heal dark knight through his shield which will be converted to hp if dark knight cast Eventide.
Shield are not useless, it will convert the shield to dark shield which dark knight can consume it to dish damage and heal him self.
i see you missed the word 'shield' when I mentioned WHM and AST. Shields cannot give you more than 100% effective HP, which makes them worse on DRK than any other tank. DRK is at full, use a shield for 20% HP, you now have 80% HP and a 20% shield, any other tank, 100% HP and a 20% shield. You have made them less tanky (remembering, you have to survive the hit in order for your 30% extra shield from damage to work). Having a tank that doesn't work with half of the healers is bad design.

Quote Originally Posted by Tunda View Post
the point to execute Eventide and Disesteem at it's maximum potential and heal with Frey’s blessing & Living shadow.. the higher dark shield + lowest hp = highest damage.
Eventide consumes your darkshield, leaving you at 1% HP. You will die to an auto attack, which bosses very much like to do after a tank buster. Frey's Blessing isn't going to save you if the boss attacks you first.

Quote Originally Posted by Tunda View Post
20% defense can be added after casting Eventide
Which wouldn't make a difference.

Quote Originally Posted by Tunda View Post
it will not but it will give a sense of high reward/ high risk
Which, in these extremes, noone will risk unless it is in a static, but wait, you are forced to use Living Dead, so you will end up at 1% HP and 99% shield. That's fine, just don't use Eventide and you have essentially completely blocked the tank buster, no healer resources required. There is such a thing as too much risk for not enough reward.

Quote Originally Posted by Tunda View Post
if you are 1%hp and 99% dark shield and boss hit you for 10% of your hp..
you will not die
hp will be 1% and dark shield is 82% = 83%
so 17% is the missing health[QUOTE=Tunda;6505489]

Until you use Eventide, the whole point of using Living Dead in the first place. You have no Dark Shield, so you die.

Quote Originally Posted by Tunda View Post
to use it only on dungeons or against multiple enemies cannot use it against boss
Why relegate a button to ONLY dungeon trash? Seems pointless and unnecessary.

Quote Originally Posted by Tunda View Post
why do FFXIV want to be a copy of another MMORPG? that's pointless, do FFXIV have to copy things from another MMOs? no thanks.
didn't say something that can't be done programmatically.
You're the one that stated you got this idea from another game, without knowing WHAT game that is or how the battle system operates, you cannot just pull mechanics from one game and slap it in an MMO and hope for the best. It doesn't work like that.