You can ignore tank mastery, we are comparing tanks to tanks so it changes nothing. 30% mitigation on everything is too strong for what is effectively passive mitigation.
Never said they were, the main issue is Warrior has too much healing, reduce that (or bring up the other tanks to Warrior's level and change incoming damage accordingly) and it will be balanced.
The thing is, your ideas shoehorn each tank into using a specific cooldown for a specific attack. You get rid on any individuality in terms of mitigation cooldowns as all tanks will do the same thing, with the only thing being what happens after. That isn't individuality, that is homogenisation, which is something everyone complains about.
i see you missed the word 'shield' when I mentioned WHM and AST. Shields cannot give you more than 100% effective HP, which makes them worse on DRK than any other tank. DRK is at full, use a shield for 20% HP, you now have 80% HP and a 20% shield, any other tank, 100% HP and a 20% shield. You have made them less tanky (remembering, you have to survive the hit in order for your 30% extra shield from damage to work). Having a tank that doesn't work with half of the healers is bad design.
Eventide consumes your darkshield, leaving you at 1% HP. You will die to an auto attack, which bosses very much like to do after a tank buster. Frey's Blessing isn't going to save you if the boss attacks you first.
Which wouldn't make a difference.
Which, in these extremes, noone will risk unless it is in a static, but wait, you are forced to use Living Dead, so you will end up at 1% HP and 99% shield. That's fine, just don't use Eventide and you have essentially completely blocked the tank buster, no healer resources required. There is such a thing as too much risk for not enough reward.
you will not die
hp will be 1% and dark shield is 82% = 83%
so 17% is the missing health[QUOTE=Tunda;6505489]
Until you use Eventide, the whole point of using Living Dead in the first place. You have no Dark Shield, so you die.
Why relegate a button to ONLY dungeon trash? Seems pointless and unnecessary.
You're the one that stated you got this idea from another game, without knowing WHAT game that is or how the battle system operates, you cannot just pull mechanics from one game and slap it in an MMO and hope for the best. It doesn't work like that.



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