Skills:

Edge of Shadow: OGCD
deal damage and consume 10% of hp and 3000 of mana
gain 10% darkness shield
Shadowbringer: OGCD
deal more damage and consume 25% of hp and 5000 of mana
gain 25% darkness shield.
Carve and Spit: OGCD
same at what we use now.


Eventide: GCD
Deal heavy attack that consume all darkness shield and potency is based on missing health.
explanation:


Disesteem:
Deals Very Heavy attack with potency based on missing health can be cast if physical tank buster mitigation done correctly.
Frey’s blessing: OGCD
Frey heals dark knight equal to 20% max health.
only can be used after Eventide.


Delirium and Blood spiller will be the same

Living Shadow:
new affect that will heal dark knight after each hit by the shadow.

AOE skills:

Abyssal Drain will be the same

Shadowed Vigil (buff) (only if there is 3 enemies or more):
Reduces damage taken by 40%.
Duration: 20s


Tank mitigation:

The Blackest Night: (Normal mitigation)
cost 3000 mana
If cast on self, gain 30% darkness shield of maximum health and 20% defense increase, grant affect The Blackest Night Unleashed.
If cast to target party member it will cost 30% of self hp and give party member normal shield it will be 30% of their HP.
Living Dead (physical mitigation):
Convert HP to 1% and darkness shield to 99% prevent dark knight to be healed.
If done successfully it will empower the next Eventide with follow-up attack Disesteem.
Else: it gives debuff damage taken increase by 10% and full damage received
Dark Missionary (Magical mitigation):
If done correctly it will give all party increase shield by 15% of their HP until they take next hit
Else: it gives debuff damage taken increase by 10% and full damage received


please let me know your opinion.