Hello FFXIV community,
I have been enjoying dawntrail and thankfully not as a tank, tank issues are clear:
- Identity
- Simplicity
- Homogenization
I have been thinking of rework of an existing mechanic which is Tank Buster which i see it as an opportunity for tanks to dash crazy defense and damage.
that's why I split tank busters into 3 types:
- Normal Tank Buster (which already exist)
- Physical Tank Buster (New)
- Magical Tank Buster (New)
And tanks have 3 mitigations to counter each one of them if tank choose wrong mitigation it will do full dmg and receive damage taken increase.
Imagine it like rock paper scissors game if correct it will reward tank else it will do negative, additionally invulnerability will replaced with a new one.
The problem in current tank design is that tanks are having the same passive which is tank mastery and I believe that is boring and holding back great design choices.
that's why I have been thinking deeply on rework ideas that if may square enix see them and give them a chance.
I will start with dark knight:
I took an inspiration from dark knight story which is a ishgardian warrior that uses a dark shield to protect him self and it it as an offensive option if needed with a cost of their HP.
Passive and Playstyle:
Main idea:Dark knight is a knight that uses great sword for heavy hitting attack while darkness trades its hp with darkness shield that can be converted to damage and darkness blessing will heal him if done correctly.Passive:Each time dark knight got hit by enemy it will give 30% of damage received as darkness shield (which is unique shield that will not be go beyond max hp and damage received will prioritize darkness shield), any shield or heal received from healer will be converted to darkness shield.Explanation:
Basically, no shields or heals are allowed to dark knight other than darkness shields and frey's heal.
Main combo and abilities:
Main Combo:
Single target: Hard Slash > Syphon Strike > Souleater
Multi target: Unleash > Stalwart Soul
will have different effect:
instead of heal for 400 potency it will be:
320 (70%) potency darkness shield and 80 (30%) potency heal (if hp is 100% it will sacrifice dark knight hp portion of hp to darkness shield) and gain mana.