Quote Originally Posted by Clerith View Post
The worst thing is the lighting (4K/PS5).
If you stand next to a window in daylight, your character will turn completely white and all texture details will be erased.
And there is now not a single wall or floor lamp that provides enough light. Basically, you need to place the lamp directly in front of your face to get some glow.
Of course, you can increase the character's self-illumination and gamma, but then you'll look like a white ghost whenever you leave the house.
HDR settings have also been missing since 7.0.
7.0 housing wasn't perfect, but it was a lot better than what we have now.
Yes, it really is a bad lighting issue. The OP referred to this and it is mentioned all over the forum thread on eye strain. The old zones have really suffered from the lighting changes.

It looks to me like what may happen if someone criticized the shadows and contrast on my work, I got offended and, in spite, applied a high contrast filter to it 10 times.

I zone into Thavnair or Limsa and feel attacked by jet black ink splattered in some places and glaring, focused bloom in others. In houses, custom light sources produce hyper focused splotches now instead of natural looking illumination. And items that should be affected by light (metal)... just aren't anymore.

I can just ignore this in the open world as something I just don't enjoy looking at anymore. Oh well, I'm traveling around an ugly world now. In my house, it's a very different feeling. I designed it, spent months of time tuning it, hundreds of millions of gil and hundreds of real dollars. Then someone vandalized it.