Yoshi-P has responded: https://na.finalfantasyxiv.com/lodes...e4e7501facc4d6
Yoshi-P has responded: https://na.finalfantasyxiv.com/lodes...e4e7501facc4d6
Since patch 7.05 brought us adjustments to housing lighting and shadows, I decided to post some additional comparisons between pre-7.0; 7.0, and 7.05 visuals.
Overall it seems that after the update the quality of visuals is much more similar to those of the original pre-7.0 patch. At least on Screen Space Ambient Occlusion (further AO) GTAO Standard setting. I’m still unsure of how I feel about the GTAO Quality setting, it's very rough, dark and has occlusion culling issues. It works well in new areas where object complexity is much more advanced, but in the old maps, to me, it still feels like too much and creates weird ghosting effects around objects.
Metal objects still seem to be missing their original shininess, highlights, and reflective qualities. This makes me wonder whether those assets just haven’t been appropriately updated yet, or whether this is their intended new look.
This is a link to my lodestone blog post, where it might be easier to compare the screenshots with the gallery view.
COMPARISON NUMBER ONE
GTAO: STANDARD comparison:
GTAO: QUALITY comparison:
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Last edited by StrangeSkirt; 07-31-2024 at 01:56 PM. Reason: Formatting
COMPARISON NUMBER TWO
GTAO: STANDARD comparison:
GTAO: QUALITY comparison:
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