The point of taking SMN over RDM should be "I think SMN is more fun". All jobs are viable and able to clear. Unless you're chasing parses or week 1 clears, your DPS literally doesn't matter.
I disagree somewhat. I do think RDM should be above smn but not by that much. RDM is only a little harder than smn but not by that much plus it can rez a lot more than smn can. RDM can chain rezs in spots where a lot of ppl die and smn doesn't have that since it needs a swift cast to get one person up fast. This is my main issue with the caster as a role ever since they rework smn. RDM and SMN are way to similar casters IMO. They both have pretty much the same value utilities, both have rezs, and both are fairly easy to play and get a lot of movement. RDM is only little hard since it does have to cast every other spell but let's not pretend its that much of a complex hard job. Before smn was reworked rdm was the easiest job in the game thanks to dualcast. It really haven't change all that much since SB in complexity IMO, smn just was dumb down to the point that its the worst job in the game now. As a smn main I HATE what they did to my fav job in EW and I will never forgive yoshiP and the dev team for what they did with smn.
The point is, if RDM have more dps than SMN, every good group, will never choose SMN over RDM in a prog setting
Have you ever actually met a playerbase before? If Red mage had way more or even just more damage than summoner then people would just take red mage. Prayers will optimize the fun out of a game without question. At this point you just want your job to not be the one screwed.
My crazy thought is that RDM could have gotten Vermedica and Vercure III as per Alisaie in DT MSQ to justify the dps tax because ress tax ain't it for the dps balance. That way there's actual reasons to play RDM over the stronger casters. But then it would quickly make healers actually seem like a pile of dung.I mean, I'm playing Picto and it's just gigabroken.
It's highly flexible, downright insane burst (it literally has tools to push 6 gcds worth of damage into its burst phase), it has strong party-wide mitigation, it has a good party damage steroid...
It's as if someone grabbed Samurai, made it more flexible and then gave it Mug and Mantra and called it a day.
SMN is SMN, it's super easy with a rez so some people will still pick it for prog, BLM can get its potencies adjusted, even if it feels horrible to play... but what the hell is RDM supposed to do now? It has way less damage, it's worse on a 2-min meta and even its support is worse than Picto (weaker barrier, no self-barrier, weaker damage steroid). Yea, it has a rez, but that rez was useless in body-check-walker...
Did they even consider the niches of every job? Does SE hate RDM because it came out in Stormblood and it reminds them that Stormblood was the best expansion? I don't even play RDM and I'm upset but how horrid this balancing issue is. RDM really is the MCH of casters, SE just has this compulsion to make it the worst caster.
It's faster to reset and attempt again then to bring a res mage or summoner to try and recover if your healers are dead. Less of a chance to succeed at enrage too. If I was going for speed progging I ain't taking either considering hitting enrage easier is worth more than failing a mechanic and starting over.
Selfish Jobs should always be top DPS.
Picto is WAY over tuned for having as much utility as it does at the moment, as said countless times already.
BLM should always be the top dog, if Picto does more or even equal dps but brings all this utility why bring a BLM when you can just have two Pictos?
The menacing aura of every Lalafell.
You never did a hc/semi hc progIt's faster to reset and attempt again then to bring a res mage or summoner to try and recover if your healers are dead. Less of a chance to succeed at enrage too. If I was going for speed progging I ain't taking either considering hitting enrage easier is worth more than failing a mechanic and starting over.
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