I don't even know where to begin.

Quote Originally Posted by Valmonte View Post
He's quite right if there are no artificial limits your GPU would literally Fry itself by overload, there will always be a cap.

Current generations Cards Can reproduce upto 400+ frames a Second without reaching Maximum GPU Limit @ around 500 Frames the Cards GPU will be under 100% load, no GPU can last more than a few minutes under a 100% load they will always burn themselves out usually by way of V.Current Leakage or solder balls melting. also keep in mind that 400+ frames a second can only be achieved by Artificial means with no over head (texture's,AA,AF, TESS, etc etc).
The artificial limits you're talking about to prevent overheating is something the drivers and GPU firmware takes care of. Looking at just framerate when it comes to a graphics card's power output is just plain wrong. It is a combination of graphical detail, resolution, framerate and a bunch of other things. The total amount of processing a card needs to do is what determines how much heat it generates. If I lower my graphics settings so that i'm able to do 120fps, that makes fuck-all of a difference for the graphics card as far as heat generation is concerned.


Quote Originally Posted by TheRac25 View Post
wrong, for instance quake 3 was frame capped by default, consistent frame rate is far more important than 60+ framerate in professional play
Quake 3 arena was frame capped because a consistent framerate is desirable for the players, and because at the time the game was released, most computers could not give a consistent 120fps framerate at good graphical settings.

There is no limit in the Q3A graphics engine when it comes to how many frames the game can render per second. I actually downloaded the game just now and did a timedemo with 864 FPS average, and I was CPU limited, not GPU limited. With an i7, I probably would have broken 1000 fps. There is no automatism in high framerate and graphics card overheating. Just because I could, I also tested crysis and got to around 300 fps there, without getting a higher load on my GPU than FF14 gives me at 50fps. Just drop the entire framerate-overheat argument and admit you were wrong.

There is absolutely no hardware-related reason why FF14 can't run at 120fps, or even more.