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  1. #1
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    At the end of the day, there's no reason to enforce an FPS cap. PERIOD!

    Quote Originally Posted by Renen View Post
    Just wondering (im in no way knowledgeable in this), but would we even SEE the difference?
    I heard somewhere that its the 30 FPS (I think) that is the mark where we no longer can tell the difference.

    But if they can, hell why not...
    The average person can see up to the equivalent of 60FPS, and even someone with as bad eyesight as me can often notice the difference between the equivalent of 60FPS and 90FPS. The ONLY reason why people have not noticed the differences until recently is because SDTV (esp. analog) sets never worked beyond maybe an equivalent of 35~40FPS. Period. (Not to mention, everything American film - until Avatar I think it was - was filmed with a 24.9~29.9 FPS rate.)
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  2. #2
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    Quote Originally Posted by Dragon View Post
    At the end of the day, there's no reason to enforce an FPS cap. PERIOD!
    Maybe not, but you'd have to be rich or stupid not to put an fps cap on any game you're playing. Your computer has a limit as to how much fps it can keep up with consistently. Any drops in fps will be very noticeable, even at 120+. Smoothness is a function of consistency, not necessarily how high the fps count is. If you don't put a cap, your gameplay will suffer terribly due to the constant spikes in fps. Ideally you want a level your computer can run with without dropping significantly. Any higher and it will actually appear worse.

    Of course if you're running a supercomputer you don't need a cap for any game out right now. But enforcing a cap prevents fps noobs from experiencing crappy gameplay due to bad game settings. Most ppl assume more fps = good, when it's only good if your computer can stay up there consistently. And given that the vast majority of computer owners are ignorant about their hardware, an fps cap keeps ppl from being dissatisfied with your product. It's all about the benjamins.


    EDIT: This isn't even talking about how much optimization a game would have to go through in order to account for lack of an fps cap. I imagine getting any game to run 120+fps without any significant drops would be quite costly in terms of hardware, equipment, and man hours. Especially with an MMO, which has to account for mass amounts of people congested into relatively small maps. I don't think any company is going to drop that kind of coin without charging you more for the game. And i'd rather not pay for that, considering I can't even use it.
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    Last edited by Lux_Rayna; 07-29-2012 at 03:28 AM.

  3. #3
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    Quote Originally Posted by Lux_Rayna View Post
    Maybe not, but you'd have to be rich or stupid not to put an fps cap on any game you're playing. Your computer has a limit as to how much fps it can keep up with consistently. Any drops in fps will be very noticeable, even at 120+. Smoothness is a function of consistency, not necessarily how high the fps count is. If you don't put a cap, your gameplay will suffer terribly due to the constant spikes in fps. Ideally you want a level your computer can run with without dropping significantly. Any higher and it will actually appear worse.

    Of course if you're running a supercomputer you don't need a cap for any game out right now. But enforcing a cap prevents fps noobs from experiencing crappy gameplay due to bad game settings. Most ppl assume more fps = good, when it's only good if your computer can stay up there consistently. And given that the vast majority of computer owners are ignorant about their hardware, an fps cap keeps ppl from being dissatisfied with your product. It's all about the benjamins.


    EDIT: This isn't even talking about how much optimization a game would have to go through in order to account for lack of an fps cap. I imagine getting any game to run 120+fps without any significant drops would be quite costly in terms of hardware, equipment, and man hours. Especially with an MMO, which has to account for mass amounts of people congested into relatively small maps. I don't think any company is going to drop that kind of coin without charging you more for the game. And i'd rather not pay for that, considering I can't even use it.
    If a person's computer cannot run a game in 1080p past 60FPS, an enforced FPS cap is still useless. There is nothing in game code that can force a video card to run a game at an FPS higher than what it can run to begin with and the lack of an FPS cap isn't going to cause a game to run more than what the video card can handle. It simply does not happen, period.

    Now, if people want an option to turn on an FPS cap, that's different. But don't you dare try to sit there and tell me that I should not be allowed to run it above xyzFPS just because someone else can't. That's absolutely stupid, and not to mention that because of fail-safe software & hardware design, it's actually impossible for the average user to burn their video card (it takes someone that knows how to bypass certain coding).

    FYI, I do use a 60FPS cap on all games I play on my PC when and where there is a choice to. Even when emulating old games, unless I want to play in turbo-mode, I use no more than 60FPS.
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  4. #4
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    Quote Originally Posted by Dragon View Post
    If a person's computer cannot run a game in 1080p past 60FPS, an enforced FPS cap is still useless. There is nothing in game code that can force a video card to run a game at an FPS higher than what it can run to begin with and the lack of an FPS cap isn't going to cause a game to run more than what the video card can handle. It simply does not happen, period.
    I'm not talking about "handle", i'm talking about consistency. Handling 60 fps is a lot different than running a smooth 60 fps. For example, you can probably run higher than 60 fps, but you optionally choose to cap it at 60...because you know you can run it silky smooth at that cap. The average person would have no idea. An FPS cap just prevents the average person from becoming dissatisfied with gameplay due to poor settings. I'm not saying it *should* be enforced, i'm just taking a stab in the dark as to why they enforce it.

    Now, if people want an option to turn on an FPS cap, that's different. But don't you dare try to sit there and tell me that I should not be allowed to run it above xyzFPS just because someone else can't. That's absolutely stupid, and not to mention that because of fail-safe software & hardware design, it's actually impossible for the average user to burn their video card (it takes someone that knows how to bypass certain coding).
    Well you should be allowed to, I wasn't trying to say you shouldn't. Just some theorymoning about why companies cap them at all. They should just link fps settings to auto-detect, maybe less people would choose poor caps that way.

    FYI, I do use a 60FPS cap on all games I play on my PC when and where there is a choice to. Even when emulating old games, unless I want to play in turbo-mode, I use no more than 60FPS.
    I do too actually, though i've never tried with a higher cap. I'm 99% certain I couldn't run a smooth 120 though so i wont even bother.
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  5. #5
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    Quote Originally Posted by Lux_Rayna View Post
    I'm not talking about "handle", i'm talking about consistency. Handling 60 fps is a lot different than running a smooth 60 fps. For example, you can probably run higher than 60 fps, but you optionally choose to cap it at 60...because you know you can run it silky smooth at that cap. The average person would have no idea. An FPS cap just prevents the average person from becoming dissatisfied with gameplay due to poor settings. I'm not saying it *should* be enforced, i'm just taking a stab in the dark as to why they enforce it.
    Well if that's why they want to enforce it, they should still give the ability to turn it off. I really don't mind the default settings themselves not being to my liking, just the inability to change them, and SE has done good so far on that end I'll admit.

    They should just link fps settings to auto-detect, maybe less people would choose poor caps that way.
    And/or use auto-detect to give info on which settings are going to work at what FPS rating .

    I do too actually, though i've never tried with a higher cap. I'm 99% certain I couldn't run a smooth 120 though so i wont even bother.
    Nah, I probably could get it run smoothly at 120FPS, but that'd be such a huge graphical downgrade, probably worse than ever getting FFXI to run at 999FPS.
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