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  1. #21
    Player
    Soteira's Avatar
    Join Date
    Nov 2016
    Location
    New Gridania
    Posts
    10
    Character
    Meya Hrefnabur
    World
    Marilith
    Main Class
    White Mage Lv 100
    It becomes really quite obvious with darker skintones. Tried outlining where the scales actually end. Submitted the same screen to the bug report thread

    (2)

  2. #22
    Player
    ZoeEudestand's Avatar
    Join Date
    Oct 2015
    Posts
    24
    Character
    O' Ni
    World
    Cerberus
    Main Class
    Ninja Lv 100
    Hello, i am red and the hand issue is very apparent on me (( sad tomato. You can also see the poor quality around the scales

    (1)

  3. #23
    Player
    Petroglyph's Avatar
    Join Date
    Jul 2024
    Posts
    56
    Character
    Charligne Hadsten
    World
    Mateus
    Main Class
    Ninja Lv 61
    I went and did some research on this, and at least have a vague understanding of what might be going on. Apparently characters have three kinds of textures... a diffuse layer, a normal layer, and another one that does fancy shader stuff that I don't really understand. But the thing happening with our (au ra) pink patches LOOKS like something I saw get brought up when the normal layer is mapping out scales that don't exist on the diffuse.

    Take into account I'm not a dev and don't really know how this game does its magic, I'm kind of just parroting. The point is that it's a weird problem that I don't know how it got past QC lol
    (1)

  4. #24
    Player
    seerstone's Avatar
    Join Date
    Sep 2022
    Posts
    38
    Character
    Malice Doll
    World
    Leviathan
    Main Class
    Astrologian Lv 90
    i fanta'd from au ra to viera because of the changes, they just look so awful to me now. i didnt know they would be messing with the width of the eyes etc. i liked how au ra looked sharp before, now their faces kind of just look like soft blobs
    (1)

    dawn to dusk...

  5. #25
    Player
    Nauvis's Avatar
    Join Date
    Apr 2024
    Posts
    1
    Character
    Serafina Pekkala
    World
    Jenova
    Main Class
    Sage Lv 90
    its a multi issue, seems in ffxiv's case they use the red channel to mark where to apply skin tone selection for the diffuse,
    lets you mask out stuff you dont want the color/texture/material to be applied to, like scales, lips, teeth, and whatever else your game may have in use
    but that red channel doesn't match the scales, so you either get scales dyed the skin color, or in this case: undyed skin
    (1)

  6. #26
    Player
    Granyala's Avatar
    Join Date
    Sep 2014
    Posts
    1,635
    Character
    Ifalna Sha'yoko
    World
    Cerberus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Petroglyph View Post
    I went and did some research on this, and at least have a vague understanding of what might be going on. Apparently characters have three kinds of textures... a diffuse layer, a normal layer, and another one that does fancy shader stuff that I don't really understand. But the thing happening with our (au ra) pink patches LOOKS like something I saw get brought up when the normal layer is mapping out scales that don't exist on the diffuse.

    Take into account I'm not a dev and don't really know how this game does its magic, I'm kind of just parroting. The point is that it's a weird problem that I don't know how it got past QC lol
    It's a simple texture error.
    A small area that isn't "colored" correctly in one of the texture channels so user chosen skin color influence does not translate to that particular area.
    This is trivial in nature to fix and it boggles the mind how it got past QC in the first place.

    Then again, SE is using shitty DXT-1 texture compression that is riddled with green-ish compression artifacts. Especially visible on Elezen faces.

    W T F SE, seriously was that necessary just to cling to ~4GB VRAM use to grandfather in potato PCs?!
    (0)
    Last edited by Granyala; 07-06-2024 at 03:32 PM.

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