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  1. #1
    Player
    GrizzlyTank's Avatar
    Join Date
    Jul 2015
    Posts
    1,714
    Character
    Livia Bloodletter
    World
    Phoenix
    Main Class
    Dancer Lv 100

    Movement abilities with damage just feels bad.

    GAAAAH Spelling mistake in title. Movement abilities without damage just feels bad.

    Plunge, Shoulder tackle and probably some more both got replaced with abilities that had their damage element removed...

    And quite frankly it sucks, since now you removed one of the major elements that made using those feel satisfying. Great, you click the button and warp to the enemy. But no more do you get that great accompanying damaging sound as it connects, nor do you get to see any numbers appear on the screen.

    It's now just a button that goes "you stand there now". And as someone who stuck with DRK partially due to the existence of Plunge, it's just sad to no longer yeet yourself on an enemy, ramming them with your sword. The first tank gap-closer, removed. (meanwhile paladin got to keep theirs with the damage element because?!?)

    And all this because min-maxers weaved them into the rotation?
    (13)

  2. #2
    Player
    EliaStormblade's Avatar
    Join Date
    Apr 2022
    Posts
    281
    Character
    Elia Stormblade
    World
    Zodiark
    Main Class
    Dragoon Lv 100
    I disagree. Tagging damage into movement abilities just makes them soulless weave fodder rather than "movement and utility."

    The loss of the associated animations, however, is sad. Plunge is far more of a unique animation that people loved, and Spineshatter Dive fits Dragoon (jumping job btw) far more than a generic dash.
    (27)

  3. #3
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,288
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Min maxers? I thought that using them properly as damaging tools were common for anybody seriously doing High End content, not just min maxers.

    And that's exactly why I hate ogcd movement tools with damage components because it completely defeats the utility aspect of it. Chances when you actually need to move, for an unexpected reason, you won't have it available.
    (12)

  4. #4
    Player
    Toukichiful's Avatar
    Join Date
    Mar 2017
    Location
    Limsa
    Posts
    82
    Character
    Kon Kichi
    World
    Ragnarok
    Main Class
    Warrior Lv 100
    Quote Originally Posted by EliaStormblade View Post
    I disagree. Tagging damage into movement abilities just makes them soulless weave fodder rather than "movement and utility."

    The loss of the associated animations, however, is sad. Plunge is far more of a unique animation that people loved, and Spineshatter Dive fits Dragoon (jumping job btw) far more than a generic dash.
    Agree the thing is them being movement skills with utility is just useless if they just become fodder weave skills, because you can replace them with any skill with damage and it would be the same so what's the point of them being movement skills. I use onslaught for damage only never to actually be used as useful movement and it just feels bad weaving movement skills for damage and not even using them for movement.
    (8)

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  5. #5
    Player
    GrizzlyTank's Avatar
    Join Date
    Jul 2015
    Posts
    1,714
    Character
    Livia Bloodletter
    World
    Phoenix
    Main Class
    Dancer Lv 100
    It's min-maxing the damage itself was largely negligible, least square could have added a min range making it so that you couldn't use it in melee.
    (2)

  6. #6
    Player
    Immut's Avatar
    Join Date
    Sep 2012
    Posts
    422
    Character
    Kaye Esdarke
    World
    Hyperion
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by GrizzlyTank View Post
    GAAAAH Spelling mistake in title. Movement abilities without damage just feels bad.

    Plunge, Shoulder tackle and probably some more both got replaced with abilities that had their damage element removed...

    And quite frankly it sucks, since now you removed one of the major elements that made using those feel satisfying. Great, you click the button and warp to the enemy. But no more do you get that great accompanying damaging sound as it connects, nor do you get to see any numbers appear on the screen.

    It's now just a button that goes "you stand there now". And as someone who stuck with DRK partially due to the existence of Plunge, it's just sad to no longer yeet yourself on an enemy, ramming them with your sword. The first tank gap-closer, removed. (meanwhile paladin got to keep theirs with the damage element because?!?)

    And all this because min-maxers weaved them into the rotation?
    Try playing monk or black mage. Or viper, I guess. Being able to teleport to a party member to avoid an AOE and greed a mechanic as much as possible is great. An infinite improvement over shoulder tackle. In general the game needs fewer damage dealing abilities and more actual utility ("increase damage by 5%" is not utility).

    Quote Originally Posted by Toukichiful View Post
    Agree the thing is them being movement skills with utility is just useless if they just become fodder weave skills, because you can replace them with any skill with damage and it would be the same so what's the point of them being movement skills. I use onslaught for damage only never to actually be used as useful movement and it just feels bad weaving movement skills for damage and not even using them for movement.
    Well, since warrior no longer has any sort of self-damage buff, unless you're highly coordinated and saving all 3 stacks for the 2 minute meta burst, you can use one for damage and keep the other two for movement as long as you don't overcap.
    (3)

  7. #7
    Player
    WeakestZenosEnjoyer's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    288
    Character
    Scrappy Moonlord
    World
    Halicarnassus
    Main Class
    Red Mage Lv 100
    The tank gap closer changes are completely backwards, the tank all about cramming damage oGCDs into burst lost a damage oGCD and the tank all about brainless Fell Cleaving keeps its damage.

    Nobody was playing Warrior because "oh boy I sure love fitting oGCDs into my burst and carefully considering when to use my abilities."

    Dragoon also needs to jump, that's literally their whole thing, it's not a monk with a spear.
    (9)

  8. #8
    Player
    GrizzlyTank's Avatar
    Join Date
    Jul 2015
    Posts
    1,714
    Character
    Livia Bloodletter
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Immut View Post
    Try playing monk or black mage. Or viper, I guess. Being able to teleport to a party member to avoid an AOE and greed a mechanic as much as possible is great. An infinite improvement over shoulder tackle. In general the game needs fewer damage dealing abilities and more actual utility ("increase damage by 5%" is not utility).



    Well, since warrior no longer has any sort of self-damage buff, unless you're highly coordinated and saving all 3 stacks for the 2 minute meta burst, you can use one for damage and keep the other two for movement as long as you don't overcap.
    I did play monk, yet funny enough. The removal of shoulder tackle was one of the reasons i stopped, because it's replacement simply lacked the same satisfying feel to it.

    From a tackle to a whiff in the wind.
    (4)

  9. #9
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by GrizzlyTank View Post
    I did play monk, yet funny enough. The removal of shoulder tackle was one of the reasons i stopped, because it's replacement simply lacked the same satisfying feel to it.

    From a tackle to a whiff in the wind.

    And yet, your forum job is dnc, a job that never had damage on its movement.


    Also, I disagree on the mnk change. It's so satisfying being able to jump around to party members or bosses depending on the situation
    (4)

  10. #10
    Player
    Asako's Avatar
    Join Date
    Aug 2014
    Location
    Gridania
    Posts
    350
    Character
    Asako Natsume
    World
    Lich
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    And yet, your forum job is dnc, a job that never had damage on its movement.
    You are aware people play more than one job in this game right?
    (9)

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