hrothgal arms are about as thick as femroes and femroes do not have this issueI don't think they're going to mark this as an issue unfortunately. Let me explain why:
All non-lalafel female models use the exact same geometry; all non-lalafel males also share one. The only difference is the UV maps between a couple of races. All characters use the exact same skeleton.
From there, the skeleton is deformed first by repositioning bones into place. Wider set shoulders, hips, etc. Then, scaling—that is to say, the size of the bones, length and thickness—further deforms the model, which is establised as a preset. As a result, because Hrothgals are so huge in the arm compared to their midlander counterparts, you get some really funny looking sleeves and shoulders, and unfortunately, I don't think it's possible to make it so that wearing certain gear custom scales the skeleton to look better. Though that would be cool.
This is unfortunately, a "working as intended". Hrothgals are not wearing "stuff from the males slapped onto the female skeleton", they're midlander gear scaled way the heck up from where initially intended.
I want to say off the bat - love my girl. For the first time in a long time, I feel like I've found my character (if that makes sense). HOWEVER, beyond the obvious shoulder and arm rigging issues, I have noticed a few other things, and I would love to know if anyone else has or if they think it's just designed that way.
1. Default Run - I know our run is meant to mimic a more beastly gait, but it seems almost like it drops frames in the animation? It comes a cross very jilted and almost staggery at times. Now that may just be the intention of it but it doesn't feel as smooth as other races to me.
2. Tail Animation - I feel like while running or moving our tails are fluid and animate, but when standing it is weird to me how the tails all have almost a rigid stance that curves slightly to the right with very little movement. Again, may be intentional but I noticed it. I also noticed on certain mounts the tails are not animating properly. Like on my porxie mount my tail is in a weird L shape that is completely rigid.
3. Eyes - This doesn't seem to be an issue with the Lost and their cat-like irises, but for Helions like myself it feels like our iris is position too far up in the eye? I feel like I have a look like I am constantly rolling my eyes or irritated. Also, I know this has to do with the new real time reflections but I feel compared to other races there is almost a cloudy quality to our eyes? I feel Lalas have this issue too not sure about other races. Definitely more apparent though with hrothgals and eye clarity.
Again, these aren't deal breakers and some of what I am mentioning may be working as intended and I just haven't adjusted to the more beastly/hard and rugged running animation.
"The worst foe lies within the self."
tails are like that for everyone it's not just a hrothgar thing but I do wish they made it better with the graphical update. Probably some clipping thing idkI want to say off the bat - love my girl. For the first time in a long time, I feel like I've found my character (if that makes sense). HOWEVER, beyond the obvious shoulder and arm rigging issues, I have noticed a few other things, and I would love to know if anyone else has or if they think it's just designed that way.
1. Default Run - I know our run is meant to mimic a more beastly gait, but it seems almost like it drops frames in the animation? It comes a cross very jilted and almost staggery at times. Now that may just be the intention of it but it doesn't feel as smooth as other races to me.
2. Tail Animation - I feel like while running or moving our tails are fluid and animate, but when standing it is weird to me how the tails all have almost a rigid stance that curves slightly to the right with very little movement. Again, may be intentional but I noticed it. I also noticed on certain mounts the tails are not animating properly. Like on my porxie mount my tail is in a weird L shape that is completely rigid.
3. Eyes - This doesn't seem to be an issue with the Lost and their cat-like irises, but for Helions like myself it feels like our iris is position too far up in the eye? I feel like I have a look like I am constantly rolling my eyes or irritated. Also, I know this has to do with the new real time reflections but I feel compared to other races there is almost a cloudy quality to our eyes? I feel Lalas have this issue too not sure about other races. Definitely more apparent though with hrothgals and eye clarity.
Again, these aren't deal breakers and some of what I am mentioning may be working as intended and I just haven't adjusted to the more beastly/hard and rugged running animation.
I did notice that about the run kinda but I just assumed to be a performance issue
The run animations are like that for every race larger than Hyur size, because they're what the game's movement speed is designed for. It's not as noticeable on say a Fem Roe because they aren't swinging their arms around much but it's there if you know to look for, the movements get kind of clipped at the end. It's super noticeable for male Au Ra with their Crash Bandicoot run
Please SE say something....Please fix these issues quickly.....I miss my cat girl so much... QQ
Vanguard fending/maiming armor will even clip into your torso, which is a shame because I love this set :(
Last edited by Picothea; 08-06-2024 at 02:11 AM.
Nothing to see here, totally works as intended!
Probably also bit of an "feel" since everyone have to run at the same speed the larger races will feel notably slower than the smaller ones. Even though they are moving at the same pace.The run animations are like that for every race larger than Hyur size, because they're what the game's movement speed is designed for. It's not as noticeable on say a Fem Roe because they aren't swinging their arms around much but it's there if you know to look for, the movements get kind of clipped at the end. It's super noticeable for male Au Ra with their Crash Bandicoot run
If it's of any help, my thread in the bug forum was moved to "Duplicate Bugs", not "Working as Intended", so there is that.(Not sure what is considered the "main" bug report, I hope it's not the one in "Insufficient information". xD )
Last edited by Minali; 08-06-2024 at 02:53 AM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.