tails are like that for everyone it's not just a hrothgar thing but I do wish they made it better with the graphical update. Probably some clipping thing idkI want to say off the bat - love my girl. For the first time in a long time, I feel like I've found my character (if that makes sense). HOWEVER, beyond the obvious shoulder and arm rigging issues, I have noticed a few other things, and I would love to know if anyone else has or if they think it's just designed that way.
1. Default Run - I know our run is meant to mimic a more beastly gait, but it seems almost like it drops frames in the animation? It comes a cross very jilted and almost staggery at times. Now that may just be the intention of it but it doesn't feel as smooth as other races to me.
2. Tail Animation - I feel like while running or moving our tails are fluid and animate, but when standing it is weird to me how the tails all have almost a rigid stance that curves slightly to the right with very little movement. Again, may be intentional but I noticed it. I also noticed on certain mounts the tails are not animating properly. Like on my porxie mount my tail is in a weird L shape that is completely rigid.
3. Eyes - This doesn't seem to be an issue with the Lost and their cat-like irises, but for Helions like myself it feels like our iris is position too far up in the eye? I feel like I have a look like I am constantly rolling my eyes or irritated. Also, I know this has to do with the new real time reflections but I feel compared to other races there is almost a cloudy quality to our eyes? I feel Lalas have this issue too not sure about other races. Definitely more apparent though with hrothgals and eye clarity.
Again, these aren't deal breakers and some of what I am mentioning may be working as intended and I just haven't adjusted to the more beastly/hard and rugged running animation.
I did notice that about the run kinda but I just assumed to be a performance issue
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