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  1. #1
    Player
    primarisgoazrr's Avatar
    Join Date
    May 2023
    Posts
    58
    Character
    Philippos Berean
    World
    Siren
    Main Class
    Paladin Lv 100

    PLD Oath changes and other wishes

    Yo shield guys and gals, I realize I’m a bit late to the party with media tour changes and DT comes out later this week, but I still wanted to voice my wishes/thoughts on PLD. Hopefully it makes sense the way I wrote them out

    Oath Gauge Changes:
    -Adjust Oath costs: Holy Sheltron & Cover: 25, Bulwark & Passage of Arms = 50

    -Add Shield Oath, a 3 stack gauge to the Oath gauge

    -Shield Bash a 50 potency(Holy Shield Bash 100 potency, at lvl.82) Ogcd cone AoE, which will be unlocked with Sheltron

    -Shield Bash can only be used when Shield Oath stack is available

    -Can only gain Shield Oath Stack under the effect of: Holy Sheltron, Cover, Bulwark and PoA

    -You gain Stacks when getting hit every 3 seconds under: Holy Sheltron, Cover, and Bulwark.
    Ex: potentially 1-2 Stacks under Holy Sheltron
    potentially 4 Stacks under Bulwark
    potentially 3 Stacks under Cover

    -When you take damage under PoA the Shield Oath gauge is filled completely, and you are given 3 stacks of Shield Blast Ready, and the Arms Enhanced buff

    -Shield Blast (55 potency)/Holy Shield Blast (110 potency) is a circle AoE upgrade to Shield Bash/Holy Shield Bash only available when under the effect of Sheild Blast Ready.

    -Arms Enhanced Effect: Increases potency by 5 (10 potency at lvl.82) per party member under your protection at the time when damage was taken. 7 stacks maximum


    Additional Defense/Sustain Changes:
    -Bulwark: lowered to 60 sec cooldown, Increased duration to 12 sec, can be placed on party member

    -Passage of Arms: lowered to 90 sec cooldown, and duration lowered to 15 sec

    -Cover: lowered to 5 sec cooldown, lowered duration to 10 sec, rushes to target party member, additional effect of blocking incoming attacks added at lvl.62

    -Intervene is gone

    -Holy Sheltron: can now be placed on party member. Knight’s Resolve effect changed to create a barrier that absorbs damage equivalent to 10% of your maximum HP with a 6 sec duration

    -Confiteor combo: 200 potency Heal, 200 potency Barrier


    Additional Damage Changes:
    -Intervention: unlocked at lvl.10

    -Goring Blade: back to a DoT combo.

    -Fight or Flight: Goring Blade ready is still granted at lvl.54 and at lvl.74 changes to End Ready

    -End Ready Effect: turns Goring Blade into Bitter End for 30 sec

    -Bitter End: can only be used under End Ready. Stronger AoE version of Goring Blade

    Blade of Honor: Can be used after Confiteor stead of Blade of Truth, also has 2-3 stack so it can be weaved during the rest of the Confiteor combo


    But this is just an idea hopefully whatever they do going forward is fun and unique, anyway that’s it for me, hope to hear from you and I’ll see you all in DT
    (1)

  2. #2
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    2,074
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Note: you mixed up Intervention & Intervene, Intervene is your gap closer, Intervention is your target sheltron

    Positives:
    -Holy sheltron, I like the barrier over just having two mitigations, I also like that it can target party members instead of using intervenetion.
    -Intervene being eariler... don't think its needed at 10 but i wouldn't complain lol.
    -I like the idea of gaining attacks upon blocks. maybe the idea needs a bit more work though
    -DOT combo was a lot more fun.

    maybe/confused
    -Would the combo's shield's stack or just over write each other? i can see this as a downgrade if you're not taking any damage at the moment, but if it were to stack i think that would be also too strong...
    -I like cover granting you blocks but i dont think it needs to cost gauge.

    No thanks!
    -Sheltron costing 25 gauge & more things on gauge im not a fan of, bulwark changes also seem kind of odd.
    -Passage should stay 120.
    -arms ehanced seems op...

    Theirs some interesting concepts out there, I personally really would like your sheltron changes DOT combo was also really nice (just had issues with how burst meta worked)... some things seem a bit confusing or too powerful though.
    (2)

  3. #3
    Player
    The_User's Avatar
    Join Date
    Feb 2022
    Posts
    265
    Character
    The Tank
    World
    Gungnir
    Main Class
    Dark Knight Lv 63
    Did someone get inspiration from tbn?
    (0)

  4. 06-26-2024 11:43 AM
    Reason
    Forgot to quote

  5. #4
    Player
    primarisgoazrr's Avatar
    Join Date
    May 2023
    Posts
    58
    Character
    Philippos Berean
    World
    Siren
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Rithy255 View Post
    Note: you mixed up Intervention & Intervene, Intervene is your gap closer, Intervention is your target sheltron

    Positives:
    -Holy sheltron, I like the barrier over just having two mitigations, I also like that it can target party members instead of using intervenetion.
    -Intervene being eariler... don't think its needed at 10 but i wouldn't complain lol.
    -I like the idea of gaining attacks upon blocks. maybe the idea needs a bit more work though
    -DOT combo was a lot more fun.

    maybe/confused
    -Would the combo's shield's stack or just over write each other? i can see this as a downgrade if you're not taking any damage at the moment, but if it were to stack i think that would be also too strong...
    -I like cover granting you blocks but i dont think it needs to cost gauge.

    No thanks!
    -Sheltron costing 25 gauge & more things on gauge im not a fan of, bulwark changes also seem kind of odd.
    -Passage should stay 120.
    -arms ehanced seems op...

    Theirs some interesting concepts out there, I personally really would like your sheltron changes DOT combo was also really nice (just had issues with how burst meta worked)... some things seem a bit confusing or too powerful though.
    Oof lol I always get the names mixed up. But for the combo’s shield I was thinking they should stack, I don’t think it’d be too since Guardian did something similar, but thinking about now I see what you mean. Honestly I could go either way on Cover costing gauge, but the devs seem to want to keep it the same, they at least need to lower the cooldown.

    Really the idea is for constant support, while having an interesting enough dps rotation. Also I’m not great at number so probably all the potencies would have be adjusted lol
    (0)

  6. #5
    Player
    primarisgoazrr's Avatar
    Join Date
    May 2023
    Posts
    58
    Character
    Philippos Berean
    World
    Siren
    Main Class
    Paladin Lv 100
    Quote Originally Posted by The_User View Post
    Did someone get inspiration from tbn?
    I got the idea from the old Shield Swipe mechanic, tldr it used proc for every attack blocked. From what I understand it was most likely removed because either RNG or enough players probably stood in mechs for chance at more dps. I just used Shield Bash instead since it’s still here for some reason
    (0)

  7. #6
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,336
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    An idea that's been rattling around in my head is just replacing the regens with stacking shields kinda like Haima, and call it Shield Oath.

    Sheltron grants 1 stack of Shield Oath, Holy Sheltron grants 3 stacks, Intervention grants 3 stacks, and Shield Bash could grant 3 stacks in a pinch.
    (0)

  8. #7
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    2,074
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by mallleable View Post
    An idea that's been rattling around in my head is just replacing the regens with stacking shields kinda like Haima, and call it Shield Oath.

    Sheltron grants 1 stack of Shield Oath, Holy Sheltron grants 3 stacks, Intervention grants 3 stacks, and Shield Bash could grant 3 stacks in a pinch.
    I like regens, if they were to nerf pld's sustain i rather they target our magic attacks sustain.
    (0)

  9. #8
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Adding a barrier to the self sustain of the oath combo is pretty overkill
    (0)

  10. #9
    Player
    primarisgoazrr's Avatar
    Join Date
    May 2023
    Posts
    58
    Character
    Philippos Berean
    World
    Siren
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Ramiee View Post
    Adding a barrier to the self sustain of the oath combo is pretty overkill
    I think it’d be fine if the sustain was nerfed enough, but honestly I’d take shields over the heals
    (1)

  11. #10
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by primarisgoazrr View Post
    I think it’d be fine if the sustain was nerfed enough, but honestly I’d take shields over the heals
    Oh if we are talking replacing the heal with barriers then yeah that would be good.
    (1)