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  1. #1
    Player
    ESAR's Avatar
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    Mar 2011
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    152
    Character
    Myrddin Soleece
    World
    Hyperion
    Main Class
    Botanist Lv 30
    I think an extended battle queue would work really well with regimen. I haven't actually done them because they were hard to pull off at first, but it's the wait time that really killed them.

    If there was an extended queue we could put in a few commands to execute, then quickly select the regimen. Rather then us waiting for everyone to finish selecting we should be able to continue inputing commands. When we feel that everyone is done, or when the signal is given to go, the starter could then just start the regimen and ta da! No waiting.

    I think it would be super cool if that when someone picked a regimen the icon of the attack they chose appeared over their head briefly. This would be an indicator to the rest of the party what people are choosing without even the need of communication. Not saying we don't need to communicate, but with individual indicators, we just wouldn't need to.
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  2. #2
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    Quote Originally Posted by ESAR View Post
    I think it would be super cool if that when someone picked a regimen the icon of the attack they chose appeared over their head briefly. This would be an indicator to the rest of the party what people are choosing without even the need of communication. Not saying we don't need to communicate, but with individual indicators, we just wouldn't need to.
    Doesn't it show what actions people picked already near the stamina bar? or did they take that out since Dec?

    I understand what people are saying about BRs and that it sucks to wait for others to input commands but arn't BRs powerfull enough already? without the lost damage from waiting for people to finish BRs, I think that pushes BRs further into the relm of absurdity for damage. I know we want to reward people for playing together, but this proposition makes the BR system easier and more effective. Grated it also might make it more fun to use since you don't have to wait in queue for others to do their actions, but I am not convinced that makig the system faster and more powerfull AND easier is the answer.

    If they did make these proposed changes such as queuing of abilties and set aside stam for them, then I sugest possibly adding a timed element to the actions. If player two is no longer stoping player 1 from doing any actions in the BR you can now give him an advantage for waiting exactly 2-3 seconds or w/e similer to SCs to increase the damage/effectivness of the BR. If you wanted to make it even mor einvolved, say player one starts the BR and adds his action, then player two adds his action 2-3 seconds latter and player three adds his command 3 seconds latter and the leader closes the BR. Now the BR will commence with player 1 using his skill automatically as soon as the BR closes, then player 2 has two seconds, to try to buff himself to boost the damage for his BR ability and so on for player 3.

    This type of system adds a timed aspect to the system which adds a level of complexity which I think BRs need, and it also makes it more fun IMO. Since the actions are taking place inside the BR system they can't be interupted which solves some peoples beef with SCs in XI, and it means that if your timing is off, that debuff your looking for will still be applied, but thoes that have better timing will get more damage from their abilities, and it allows for more precise buffing for your BR action.

    granted this only works if they add the queue and allow actions to flow after your command has been entered.

    This type of system might cause some issues with 8 man BRs though cause the 8th person will have 20ish seconds from teh time of opening the BR to his turn to place an action, this might get annoying. Granted he will be able to do actions during that time, but I can see some people complaining about being in BR mode for 20 seconds even though they would be allowed to move/attack, but this could be interesting.
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  3. #3
    Player
    ESAR's Avatar
    Join Date
    Mar 2011
    Posts
    152
    Character
    Myrddin Soleece
    World
    Hyperion
    Main Class
    Botanist Lv 30
    Quote Originally Posted by Linnear View Post
    Doesn't it show what actions people picked already near the stamina bar? or did they take that out since Dec?

    I understand what people are saying about BRs and that it sucks to wait for others to input commands but arn't BRs powerfull enough already? without the lost damage from waiting for people to finish BRs, I think that pushes BRs further into the relm of absurdity for damage. I know we want to reward people for playing together, but this proposition makes the BR system easier and more effective. Grated it also might make it more fun to use since you don't have to wait in queue for others to do their actions, but I am not convinced that makig the system faster and more powerfull AND easier is the answer.

    If they did make these proposed changes such as queuing of abilties and set aside stam for them, then I sugest possibly adding a timed element to the actions. If player two is no longer stoping player 1 from doing any actions in the BR you can now give him an advantage for waiting exactly 2-3 seconds or w/e similer to SCs to increase the damage/effectivness of the BR. If you wanted to make it even mor einvolved, say player one starts the BR and adds his action, then player two adds his action 2-3 seconds latter and player three adds his command 3 seconds latter and the leader closes the BR. Now the BR will commence with player 1 using his skill automatically as soon as the BR closes, then player 2 has two seconds, to try to buff himself to boost the damage for his BR ability and so on for player 3.

    This type of system adds a timed aspect to the system which adds a level of complexity which I think BRs need, and it also makes it more fun IMO. Since the actions are taking place inside the BR system they can't be interupted which solves some peoples beef with SCs in XI, and it means that if your timing is off, that debuff your looking for will still be applied, but thoes that have better timing will get more damage from their abilities, and it allows for more precise buffing for your BR action.

    granted this only works if they add the queue and allow actions to flow after your command has been entered.

    This type of system might cause some issues with 8 man BRs though cause the 8th person will have 20ish seconds from teh time of opening the BR to his turn to place an action, this might get annoying. Granted he will be able to do actions during that time, but I can see some people complaining about being in BR mode for 20 seconds even though they would be allowed to move/attack, but this could be interesting.
    Yeah I really haven't got too much into them I didn't notice the symbols they're probably still there. I'd love to see them appear above peoples heads, as if they're calling out to me what they choose without needing to actually tell me or having me take my eyes off of battle.

    I say take your eyes off battle because there's alot of that, there's alot of looking at these little meters and bars that I think with the technology they've presented can get past that.

    I want to see in battle when fighting enemies name, health and status icons included in the names display that way I feel apart of battle rather then looking at some bar.
    And I'd like to see these Icons appear above players heads.

    As for the spacing out of attacks this can go two ways,
    I thought yeah we could do that, but I think they're meant to combine as big attacks on specific parts of the body which is why they're executed all at once. Spacing them out could cause problems in the way of efficiency. With people focused on attacks being executed before them rather then battle they might be inclined to wait for others to attack and do nothing.

    I also had an idea about having them execute automatically but take place next in the queue, this might work.

    So the order is player 1 then 2 then 3 then 4.

    1 starts and picks attack, then 2,3 and 4.
    1 executes regimen.
    His action sets for next in the battle queue.
    It executes.
    2 gets his regimen put next in his queue.
    It executes
    and so on.

    Could either do the above or this..

    battle regimen starts (after being selected by 1)
    Each action is set to go of next in each participating members battle queue.

    I like the first though, it'll go off in the proper order (if that's relevant like FFXI)
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