I have been in a party the last few nights with 2 other people. We are 44-45 Pug, LNC, Con.

I have always ignored battle regimens because they were clunky at launch and everyone said they sucked. Most people only use them on NMs. Anyway, we started dinking around with them and trying them out, and I friggen love them!

We start with Heavy Strike->Light Thrust->Spirit Dart. This gives lower physical defense and magic defense. Then we all do some dmg buffs and heal if necessary, then we do Follow Through->Twisting Vice->Thunder II. Each attack buffs the next attack and they all increase in damage. The first attack hits for ~400 the next hits for about ~900 the nuke hits for ~2000-2500. After that, just a bit of clean up 1-2 more attacks and mob is dead. Sometime they die right away. This is on efts 5-10 ranks above us worth ~350 sp.

I'm not saying its a perfect system, the Con has died 2 times when the melee were in BR mode and couldn't voke/taunt. Although that is frustrating, it is avoidable by preparing properly (pulling back to avoid agro, and being healed before starting). Also on shorter fights, there is too much down time, so it really is only worth while on tougher mobs.

The system also works well with duo, but seems to really shine with 3 people. Anyway, just want to say that everyone who hates the system give it a try first, its a pretty great feeling taking down a mob like that in 20 seconds.

I think a good compromise would be a system like ffxi skill chains that slightly boost damage for shorter fights, but keep the BR for tougher fights with larger parties.