
Originally Posted by
Remember_The_Name
And what's funny is that they could've cleared this mess of a cutscene with one additional shot. Pan the camera down over Ketenramm's body, then swap the frame on his hand and show it twitch or curl a little, showing that the life is still present. BAM, he is clearly still alive, but something evil is afoot. And now his sudden appearance in Gulool Ja Ja assassination cutscene is no more confusing.
With that problem cleared, here is another question for you all (maybe it was asked already, but the thread getting kinda big):
Why such seasoned seafarer, explorer and pioneer was keeping ALL SEVEN KEYSTONES in his house under his pillow, ripe for the taking by any determined thief? Maybe I am paranoic, but if I was entrusted the keys to the room with a super mysterious and potentially very dangerous artifact, I would have hidden them in separate places all over the zone. That makes anyone wanting to claim them either search a needle in the haystack or try to interrogate the keeper.
Oh, and also, even with keystones stolen, this guy didn't raised any alarm. Like at all. The entire Wild West zone story has happened, and nobody got told anything. It would've made sense if Ketenramm was actually killed, but thanks to "dineyfication", he is apparently not while the player at that particular moment assumes that he is dead. So... with his sudden appearance in mentioned cutscene, the writing just falls apart.
Think about it, if not for this guy massive blunder, the second arc wouldn't have started, lmao. I understand that writers wanted to push the narrative, but they did it in the most crude and lazy way. In line with majority of Dawntrail, sadly.