While watching this, I thought about it, for people with light-colored irises, bright scenes in TV dramas and games feel dazzling due to the low amount of melanin in the iris (normal brightness for people with darker irises such as Asians), so Western movies and games (especially horror games) often have extremely dark screens, but it seems like the graphics of today are aiming for "that" but the adjustments are too rough and the result is a disaster...? For example, in the screenshot Mrie posted, the brightness of the character has been adjusted to a certain extent, but the adjustments are so sloppy that they stand out from the background, and the background is so black that you can't even see the outlines of things in the background, as if they weren't touched at all, and even if you have a light-colored iris, you wouldn't be able to see them.
But that said, in bright places (not scenes that are designed to be dazzling, but just normal sunny scenes, etc.), even people with darker irises would say it's "dazzling." (If even dark iris colors are too bright, then aren't lighter colors too blinding?)
The current graphics make it hard to see in dark places, too bright to see, and like a Vivid 3 filter is always applied (plus about 20%-30% opacity and a Color Pen 1 filter?), which hurts the eyes and can make you sick after 3-4 hours due to eye strain. To be honest, it's interfering with gameplay, so I'd like the lighting intensity and saturation to be returned to the same level as the old graphics...