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  1. #701
    Player
    poooman's Avatar
    Join Date
    Jun 2024
    Posts
    37
    Character
    Sick Freak
    World
    Lich
    Main Class
    Marauder Lv 18
    its almost certain to happen unfortunately </3
    (4)

  2. #702
    Player
    MiaBlaze-Cari's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    90
    Character
    Leda Crysthira
    World
    Sagittarius
    Main Class
    Dark Knight Lv 100
    Bumpety-Boop!


    And back to playing other games where I don't have to develop a serious painkiller addiction to play.

    Kinda regret getting Dawntrail but oh well...See you on the next bump?
    (12)
    Boop!

  3. #703
    Player
    Vesplume's Avatar
    Join Date
    Apr 2021
    Posts
    57
    Character
    Xylha Clarystella
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    The only expectation I have for the live letter and 7.1 is disappointment. I don't expect this to be a priority, especially with all the time they're going to spend trying to diffuse the Wuk Lamat discourse and all the other gripes about the graphical update.

    Appreciate those of you still coming around to bump the thread though.
    (8)

  4. #704
    Player
    Larirawiel's Avatar
    Join Date
    Feb 2019
    Location
    Aldrassil
    Posts
    2,498
    Character
    Larirawiel Caennalys
    World
    Shiva
    Main Class
    White Mage Lv 100
    And the strange thing is, these issues are propably not hard to fix. The game engine has a pixel jitter problem. Pixel jittering is not reliably applied and this produces very strange results. TAA and TAA-based anti aliasing methods need pixel jittering to work correctly. It seems to me, that they use FXAA to determinate the pixels, which should be jittered instead of jitter everything.

    And the second thing is, many moving objects produce ghosting effects. Which implies, that the engine does not provide any motion vectors/velocity buffers or those motion vectors are completely wrong. And they rely on the optical flow engine, which is included in DLSS. But optical flow engines are very subpar compared to real correct motion vectors.


    Cheers
    (10)
    Last edited by Larirawiel; 09-22-2024 at 08:05 AM.

  5. #705
    Player
    MiaBlaze-Cari's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    90
    Character
    Leda Crysthira
    World
    Sagittarius
    Main Class
    Dark Knight Lv 100
    Boop-time! I mean Bump-time!
    Gonna use my sub at least for something so its not entirely wasted. :')
    (6)
    Boop!

  6. #706
    Player
    Blane's Avatar
    Join Date
    Aug 2012
    Posts
    4
    Character
    Faolan Baelfire
    World
    Hyperion
    Main Class
    Dark Knight Lv 60
    Just adding to the forum that I'm also experiencing eye strain since the graphics update. Literally have played since 1.0 without issue but since the graphics update I can't go more than fifteen minutes without my eyes starting to double and without feeling my eyes become physically fatigued.

    Tried adjusting the fsr to 99. Turned off blur, glare, and bloom when able. Tried a variety of AA. No dice: my eyes still hurt. Glasses don't help and they're brand new.

    Hooray for FFXVI and the new Zelda being out this month? I'm unsubbing until a fix unfortunately.
    (11)

  7. #707
    Player
    Rueby's Avatar
    Join Date
    Feb 2022
    Location
    Zenos' Pockets
    Posts
    836
    Character
    Vera Nova
    World
    Spriggan
    Main Class
    Gunbreaker Lv 90
    I just finished the base MSQ, the last dungeon's 2nd and 3rd boss are honestly awful for the eyes.

    Hidden maybe text spoilers
    Plenty of times I found myself looking away from the screen because the lightning SFX was...painful...

    I recall struggling with the Lv97 dungeon as well...


    I..have a headache now...Why? Why is difficulty = blinding the player irl, I don't understand who is approving this VFX design...Maybe next time I'll take a screenshot, though a screenshot won't do it justice.
    (9)

  8. #708
    Player
    faiarrow's Avatar
    Join Date
    Jan 2017
    Location
    Abalathia's Spine
    Posts
    145
    Character
    Skotyrfedar Dzemael
    World
    Cactuar
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Rueby View Post
    I just finished the base MSQ, the last dungeon's 2nd and 3rd boss are honestly awful for the eyes.
    Purple on purple on purple in boss 2 is a nightmare but add in high-contrast white and it's even worse.

    Last boss of that dungeon's mid-fight 'ult' attack I have to genuinely close my eyes and look away, and the annihilation laser aoe attack toward the end is a nightmare. I'm (non-epileptic/seizure) photosensitive and most things I'm OK with between my own monitor/TV settings but that just.. hurts on top of other eyestrain as it is.

    You would've thought after the complaints about O11N's charging mechanic being an extreme seizure hazard back in SB even for non-sensitive players they'd of avoided that kind of high contrast strobe but nope
    (11)
    ローエンガルデはその人種的特徴を維持する資格がある。CBU3は女性ルガディンのノーズ灰と黒目の瞳孔を調整してください。 私たちはゼーヴォルフ族ではありません。

  9. #709
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    2,956
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by faiarrow View Post
    Purple on purple on purple in boss 2 is a nightmare but add in high-contrast white and it's even worse.

    Last boss of that dungeon's mid-fight 'ult' attack I have to genuinely close my eyes and look away, and the annihilation laser aoe attack toward the end is a nightmare. I'm (non-epileptic/seizure) photosensitive and most things I'm OK with between my own monitor/TV settings but that just.. hurts on top of other eyestrain as it is.

    You would've thought after the complaints about O11N's charging mechanic being an extreme seizure hazard back in SB even for non-sensitive players they'd of avoided that kind of high contrast strobe but nope
    It didn't stop them from creating the effects for Paradigm's Breach which actually caused seizures.
    (8)

  10. #710
    Player
    Hikari_Kirameku's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    8
    Character
    Iris Astraia
    World
    Maduin
    Main Class
    Conjurer Lv 89
    Quote Originally Posted by Daralii View Post
    It didn't stop them from creating the effects for Paradigm's Breach which actually caused seizures.
    And the reason I didn't unlock have nor will ever play the Nier raids

    Also, BUMP
    (7)

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