It took me so long to realize that there were players in that screenshot.
Like I'm on my phone so I would've spotted it on a monitor but.. the glow.. so much glow...
It took me so long to realize that there were players in that screenshot.
Like I'm on my phone so I would've spotted it on a monitor but.. the glow.. so much glow...
it/its - 14 accessibility is bad, ease of access is not accessibility, jobs are boring. Transphobia ruins real attempts at criticism and it's whack.
Bump to the front, gotta stay visible.. lol that's good one
it/its - 14 accessibility is bad, ease of access is not accessibility, jobs are boring. Transphobia ruins real attempts at criticism and it's whack.
I'll echo the contrast complaint stated by others, especially how it affects pre-DT zones.I'm just seeing this thread for the first time, and while I don't have the time to read through 63 pages of comments, I'm curious if someone familiar with this thread/issue can tell me if folks have uncovered any details as to what is causing the issue and what factors determine who it impacts?
I personally haven't experienced any eye strain issues from Dawntrail, but I'm incredibly familiar with the fact that different stimuli impact different people in different ways. I'm always curious to learn more about anything that has to do with accessibility.
In reading the forum since 7.0, I gathered that shadow intensity was criticized in the game prior to Dawntrail. It seems like the lighting changes in response to this resulted in gross overcorrection to older zones.
I don't know enough about computer graphics to explain why, but shadows seem so comically extreme in these zones to me that the light variation obscures details, looks unnatural and ugly, and is overall extremely unpleasant to look at for long periods of time.
I don't have negative physical reactions to the changes, but most of the old areas I use to enjoy going to I just to try to avoid or ignore now because they no longer look appealing.
In some areas, especially player housing, it's not just the extremity of shadows that are the problem. Several furnishing shadows are actually blocky, sharp or jagged instead of smooth. Shadows also draw badly, creaping in a pixelated way as you move the camera. That's as close as I've come to being sickened by the visuals.
Weren't we supposed to get some kind of announcement about graphics issues "at the end of August"? Or was that only a dream?? lol
Professional lurker.
They postponed it. It should arrive next week.
The fact they only notified via forums that there will be an announcement , which has now also been postponed for another week , feels so weird to some extent.
Not only is it something that got addressed so late since release but ,really , a delay and no lodestone notice about it whatsoever? But viper changes got a notice before they even went through? I don't know about you guys but having a portion of your playerbase literally not even be able to play their game anymore because of eye strain from the graphical update or straight up botching character appearances feels like it deserves more attention and notice than kneejerk job changes nobody asked for.
It really feels more like a pacifier to stop the forum being a dumpster fire of feedback that they've lost control off and let fester. We'll see how it goes I guess but my expectations are 6ft under.
I was able to mitigate (though not quite fix) the issues I had by switching to FSR and FXAA; DLSS and TSCMAA made it so the picture was fine if I wasn't moving but blurry in motion, and I'm pretty sure that tricked my eyes into constantly trying to refocus. It's not perfect now, but it's much better. for me.I'm just seeing this thread for the first time, and while I don't have the time to read through 63 pages of comments, I'm curious if someone familiar with this thread/issue can tell me if folks have uncovered any details as to what is causing the issue and what factors determine who it impacts?
I personally haven't experienced any eye strain issues from Dawntrail, but I'm incredibly familiar with the fact that different stimuli impact different people in different ways. I'm always curious to learn more about anything that has to do with accessibility.
This is what's been frustrating me about all this. In the past issues they've deemed significant have gotten regular communication and updates on the lodestone. The closest thing to addressing these issues has been an announcement about brightness settings in housing and that was nearly two months ago. Someone reported their issues and was directed to email an accessibility team inbox in EU. No one in this thread has confirmed receiving a response from that inbox. Even the issues with the benchmark got more of a response than this. I swear issues with the Endwalker launch were discussed regularly by YoshiP while the devs were working to address them. Instead we're reading the dev tracker like we're trying to divine from tea leaves. The radio silence is weird and especially disheartening. There's even a line in the rising event about how the devs are listening and I can't help but doubt. It sure doesn't feel like it.The fact they only notified via forums that there will be an announcement , which has now also been postponed for another week , feels so weird to some extent.
Not only is it something that got addressed so late since release but ,really , a delay and no lodestone notice about it whatsoever? But viper changes got a notice before they even went through? I don't know about you guys but having a portion of your playerbase literally not even be able to play their game anymore because of eye strain from the graphical update or straight up botching character appearances feels like it deserves more attention and notice than kneejerk job changes nobody asked for.
It really feels more like a pacifier to stop the forum being a dumpster fire of feedback that they've lost control off and let fester. We'll see how it goes I guess but my expectations are 6ft under.
If you want more informations why the game causes eye strain because it looks so blurry in motion:
https://www.reddit.com/r/FuckTAA/com...pness_texture/
And yes, DLSS/DLAA is basically TAA with some upscaling and AI stuff included.
Cheers
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