Page 64 of 101 FirstFirst ... 14 54 62 63 64 65 66 74 ... LastLast
Results 631 to 640 of 1001
  1. #631
    Player

    Join Date
    May 2023
    Posts
    343
    It took me so long to realize that there were players in that screenshot.
    Like I'm on my phone so I would've spotted it on a monitor but.. the glow.. so much glow...
    (4)
    it/its - 14 accessibility is bad, ease of access is not accessibility, jobs are boring. Transphobia ruins real attempts at criticism and it's whack.

  2. #632
    Player

    Join Date
    May 2023
    Posts
    343
    Bump to the front, gotta stay visible.. lol that's good one
    (6)
    it/its - 14 accessibility is bad, ease of access is not accessibility, jobs are boring. Transphobia ruins real attempts at criticism and it's whack.

  3. #633
    Player
    Merton9999's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    39
    Character
    Drew Morgano
    World
    Midgardsormr
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by LilimoLimomo View Post
    I'm just seeing this thread for the first time, and while I don't have the time to read through 63 pages of comments, I'm curious if someone familiar with this thread/issue can tell me if folks have uncovered any details as to what is causing the issue and what factors determine who it impacts?

    I personally haven't experienced any eye strain issues from Dawntrail, but I'm incredibly familiar with the fact that different stimuli impact different people in different ways. I'm always curious to learn more about anything that has to do with accessibility.
    I'll echo the contrast complaint stated by others, especially how it affects pre-DT zones.

    In reading the forum since 7.0, I gathered that shadow intensity was criticized in the game prior to Dawntrail. It seems like the lighting changes in response to this resulted in gross overcorrection to older zones.

    I don't know enough about computer graphics to explain why, but shadows seem so comically extreme in these zones to me that the light variation obscures details, looks unnatural and ugly, and is overall extremely unpleasant to look at for long periods of time.

    I don't have negative physical reactions to the changes, but most of the old areas I use to enjoy going to I just to try to avoid or ignore now because they no longer look appealing.

    In some areas, especially player housing, it's not just the extremity of shadows that are the problem. Several furnishing shadows are actually blocky, sharp or jagged instead of smooth. Shadows also draw badly, creaping in a pixelated way as you move the camera. That's as close as I've come to being sickened by the visuals.
    (9)

  4. #634
    Player
    Erinellza's Avatar
    Join Date
    Jan 2021
    Posts
    286
    Character
    Erin Ellza
    World
    Sagittarius
    Main Class
    Bard Lv 50
    Weren't we supposed to get some kind of announcement about graphics issues "at the end of August"? Or was that only a dream?? lol
    (11)
    Professional lurker.

  5. #635
    Player
    Blubblum's Avatar
    Join Date
    Jul 2024
    Posts
    4
    Character
    Morvan Beuhill
    World
    Odin
    Main Class
    Miner Lv 100
    They postponed it. It should arrive next week.
    (5)

  6. #636
    Player
    Erinellza's Avatar
    Join Date
    Jan 2021
    Posts
    286
    Character
    Erin Ellza
    World
    Sagittarius
    Main Class
    Bard Lv 50
    Quote Originally Posted by Blubblum View Post
    They postponed it. It should arrive next week.
    Oh. Thanks for the info! I wonder if they will mention the eye strain issues.
    (6)
    Professional lurker.

  7. #637
    Player
    GreenLeafy's Avatar
    Join Date
    Sep 2015
    Posts
    108
    Character
    Kokiche Verden
    World
    Jenova
    Main Class
    Bard Lv 100
    The fact they only notified via forums that there will be an announcement , which has now also been postponed for another week , feels so weird to some extent.
    Not only is it something that got addressed so late since release but ,really , a delay and no lodestone notice about it whatsoever? But viper changes got a notice before they even went through? I don't know about you guys but having a portion of your playerbase literally not even be able to play their game anymore because of eye strain from the graphical update or straight up botching character appearances feels like it deserves more attention and notice than kneejerk job changes nobody asked for.
    It really feels more like a pacifier to stop the forum being a dumpster fire of feedback that they've lost control off and let fester. We'll see how it goes I guess but my expectations are 6ft under.
    (14)

  8. #638
    Player
    Astronis's Avatar
    Join Date
    Mar 2024
    Posts
    285
    Character
    Astronis Smythe
    World
    Mateus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by LilimoLimomo View Post
    I'm just seeing this thread for the first time, and while I don't have the time to read through 63 pages of comments, I'm curious if someone familiar with this thread/issue can tell me if folks have uncovered any details as to what is causing the issue and what factors determine who it impacts?

    I personally haven't experienced any eye strain issues from Dawntrail, but I'm incredibly familiar with the fact that different stimuli impact different people in different ways. I'm always curious to learn more about anything that has to do with accessibility.
    I was able to mitigate (though not quite fix) the issues I had by switching to FSR and FXAA; DLSS and TSCMAA made it so the picture was fine if I wasn't moving but blurry in motion, and I'm pretty sure that tricked my eyes into constantly trying to refocus. It's not perfect now, but it's much better. for me.
    (4)

  9. #639
    Player
    Vesplume's Avatar
    Join Date
    Apr 2021
    Posts
    59
    Character
    Xylha Clarystella
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by GreenLeafy View Post
    The fact they only notified via forums that there will be an announcement , which has now also been postponed for another week , feels so weird to some extent.
    Not only is it something that got addressed so late since release but ,really , a delay and no lodestone notice about it whatsoever? But viper changes got a notice before they even went through? I don't know about you guys but having a portion of your playerbase literally not even be able to play their game anymore because of eye strain from the graphical update or straight up botching character appearances feels like it deserves more attention and notice than kneejerk job changes nobody asked for.
    It really feels more like a pacifier to stop the forum being a dumpster fire of feedback that they've lost control off and let fester. We'll see how it goes I guess but my expectations are 6ft under.
    This is what's been frustrating me about all this. In the past issues they've deemed significant have gotten regular communication and updates on the lodestone. The closest thing to addressing these issues has been an announcement about brightness settings in housing and that was nearly two months ago. Someone reported their issues and was directed to email an accessibility team inbox in EU. No one in this thread has confirmed receiving a response from that inbox. Even the issues with the benchmark got more of a response than this. I swear issues with the Endwalker launch were discussed regularly by YoshiP while the devs were working to address them. Instead we're reading the dev tracker like we're trying to divine from tea leaves. The radio silence is weird and especially disheartening. There's even a line in the rising event about how the devs are listening and I can't help but doubt. It sure doesn't feel like it.
    (11)

  10. #640
    Player
    Larirawiel's Avatar
    Join Date
    Feb 2019
    Location
    Aldrassil
    Posts
    2,498
    Character
    Larirawiel Caennalys
    World
    Shiva
    Main Class
    White Mage Lv 100
    If you want more informations why the game causes eye strain because it looks so blurry in motion:
    https://www.reddit.com/r/FuckTAA/com...pness_texture/


    And yes, DLSS/DLAA is basically TAA with some upscaling and AI stuff included.




    Cheers
    (8)

Page 64 of 101 FirstFirst ... 14 54 62 63 64 65 66 74 ... LastLast