Page 52 of 99 FirstFirst ... 2 42 50 51 52 53 54 62 ... LastLast
Results 511 to 520 of 1004

Hybrid View

  1. #1
    Player
    Turnintino's Avatar
    Join Date
    Oct 2022
    Location
    Radz-at-Han
    Posts
    400
    Character
    R'vhen Tia
    World
    Excalibur
    Main Class
    Dancer Lv 100
    They posted the same thing (in English) in the character feedback thread.

    Quote Originally Posted by Aimetrot View Post
    We would like to thank everyone for their feedback regarding the graphical update.
    The Development team has been carefully reviewing this thread and many others, including bug reports and concerns raised outside of the official forums.

    We are currently working on an update based on the feedback provided, as well as preparing to share details about our planned course of action.
    As these are undergoing thorough final inspections, we expect to make an announcement in late August.

    Thank you all for your patience as we continue fine-tuning the graphical update.
    The comment itself is obviously more generalized, but I think it's worth noting that they chose to respond to that thread, as opposed to this one. Though that may be solely because they believed more people would see it there, since it gets more activity.

    Fingers crossed, regardless.
    (13)

  2. #2
    Player
    Wind-Krysvein's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    219
    Character
    Drast Vyrkasch
    World
    Louisoix
    Main Class
    Warrior Lv 83
    Quote Originally Posted by Turnintino View Post
    The comment itself is obviously more generalized, but I think it's worth noting that they chose to respond to that thread, as opposed to this one. Though that may be solely because they believed more people would see it there, since it gets more activity.

    Fingers crossed, regardless.
    The fact that they decided to respond there but not here is something that really gets my blood boiling... especially when the one they did respond to is just an issue of preference, while ours is about literally not being able to play the freaking game.

    However! The "more generalized avenue + more people will see it" argument does make some sense. Fingers crossed, indeed.
    (13)

  3. #3
    Player
    esoterica's Avatar
    Join Date
    Dec 2019
    Posts
    1
    Character
    Avan Zinuar
    World
    Diabolos
    Main Class
    Red Mage Lv 100
    Posting here to put my support behind this issue being addressed. Please cut back on the excessive VFX or add proper accessibility options to mitigate the eyestrain. The 97 dungeon's second boss was almost impossible for me to parse.

    The FFXIV team has done a great job of listening to feedback when it comes to cultural considerations, as the new expansion has wonderfully shown. I would love nothing more for them to also listen to the community of disabled players and those who struggle with visual processing issues.
    (11)

  4. 08-07-2024 03:06 AM

  5. 08-07-2024 03:16 AM

  6. #6
    Player

    Join Date
    May 2023
    Posts
    343
    If we're gonna have radioactive graphics can I at least get some stimpaks
    (10)
    it/its - 14 accessibility is bad, ease of access is not accessibility, jobs are boring. Transphobia ruins real attempts at criticism and it's whack.

  7. #7
    Player

    Join Date
    May 2023
    Posts
    343
    To the front page we go
    (8)
    it/its - 14 accessibility is bad, ease of access is not accessibility, jobs are boring. Transphobia ruins real attempts at criticism and it's whack.

  8. #8
    Player
    Wind-Krysvein's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    219
    Character
    Drast Vyrkasch
    World
    Louisoix
    Main Class
    Warrior Lv 83
    Add back the option for lower draw quality/sharpness for all textures, get rid of the constant on/off motion blur and generally just try to find ways to reduce eye strain wherever possible. Especially for consoles, because there are practically no graphics options for those.

    If you want to, just put these all in a dedicated eye strain mode and let us pick and choose which options we want to use. I know you guys can do this.
    (10)

  9. #9
    Player
    Rinnu500's Avatar
    Join Date
    Nov 2019
    Posts
    1
    Character
    Kesaikah Oronir
    World
    Zodiark
    Main Class
    Warrior Lv 100
    I didn't have much eyestrain in previous expansions, but I remember E8 and phoinix were awful fights to do because of the flashes (e8) and the color choices (phoinix red/orange on red/orange & e8 being so bright). Now in DT, I noticed it got really bad during the 97 dungeon and onwards (like I've seen many others mention).

    I've found m3 and m4 rough on the eyes too,

    M3 has a slight case of phoinix as well, with so many red on red orange on orange effects. It's not as bad since the inner arena is better colored, but I find Brutal Impact and the Lariat dash rough to look at personally.
    M4 has a couple very flashy effects, the stacks at the end and the wing dash being the biggest culprits, that I find hard to look at. I haven't spent enough time in Ramuh fights to see if those fights have gotten more straining, but I don't remember finding them too difficult to look at before unless I spent a significant time in them like during prog. I think being able to tone these kinds of effects down a bit might be nice if possible..?

    I also feel like some of the lights in some areas... kinda flicker? I can't tell if this is a me problem or if they actually do.

    Personally, I would love to see an option to turn off lb3 animations like the party effects etc and maybe something to tone down the flashy effects on bosses? I understand some tells are based on animations and not aoes or other indicators, but being able to turn off or tone down the brighter effects that accompanies some other boss animations and transitions (ex2 is bad with this, very dark background and then white bright light & any fight in general with a darker arena and brighter flashes is rough) would be really nice.

    I'd just like to end a raid/exfarm night without a massive headache
    (11)

  10. #10
    Player
    fuitgummy's Avatar
    Join Date
    Aug 2024
    Posts
    1
    Character
    Shiori Oshiga
    World
    Mateus
    Main Class
    Scholar Lv 100
    Posting to add my support to this thread as well. Dawntrail has been really rough for me, especially from the 97 dungeon onward. I've never had as many consistent issues with eye strain, migraine triggers and motion sickness with FFXIV as I have with this expansion. The VFX feels so much more painful than it used to be, and I can't even really do the 100 trial due to this issue. I know it was previously mentioned here, but I really would like an option to minimize boss VFX to only what's essential for gameplay. There are bosses in quite literally every part of content including and past the 97 dungeon who have at minimum one or two attacks that quite literally hurt to look at. The idea of an eye strain mode is really appealing, and I hope that Square does consider it.

    I have also noticed lights flickering in a lot of areas, especially in interiors? I don't really know what setting is causing that, I've tried changing everything in the graphics that I could and nothing really fixes it.
    (11)
    Last edited by fuitgummy; 08-08-2024 at 04:42 AM. Reason: forgot a word, sorry

Page 52 of 99 FirstFirst ... 2 42 50 51 52 53 54 62 ... LastLast