Unsurprising that 7.3 still didn't add any setting adjustments

Unsurprising that 7.3 still didn't add any setting adjustments



If you have to rely on visual noise to add difficulty to the fights, sorry not sorry, that's bad game design.

Glad it's not just me that's been struggling with stuff lately. I've found most of the later fights in the expansion to be much more visually overwhelming than previous expansions, and the latest treasure dungeon's moving background actually made me feel a bit queasy, and I rarely ever get motion sickness. Since the sales for XIV have fallen by a huge amount, I do hope the devs are looking more closely at the forums for feedback and see this one. It's kind of sad they seem to think flashier = better. I don't mind the fight mechanics themselves, I just don't want my eyes to sting after barely a couple hours of playing.

Finally adding my voice, because we all need to be heard, and the more voices the better. I was diagnosed with megaloblastic anaemia last year, that had damaged my eyesight because it got pretty bad before being diagnosed. Up until DT and the graphics update, I only got migraines from EXTENSIVE grind/binge sessions, like, hours at a time, which was probably more about staring at the screen for that long more than anything else. Since DT and the graphics update, I'm lucky if I can manage two hours in a row just doing overworld stuff like Shared FATEs, or doing a match of PVP. I've turned off as much of the ability spam flashes as I can; I've changed the settings to different settings in the hopes that it'll help; I've turned off the HDR on my monitor; I've changed colour settings, and more. Playing things like Arcadion means that I need to do it at the end of a gaming session, because if I do it at the start, that's pretty much me done. The painful "crowd" in the background of Arcadion is not only distracting, it's also just visual noise for the sake of visual noise. The amount of flashbangs and lights and explosions and just... STUFF... associated with a lot of the dungeons and bosses from DT and post-DT patches is just noise for noise's sake. You can telegraph the mechanics in a different way and the mechanics would still be as good. Please let us tune down the mechanic flashes/bangs/fireworks/explosions at least a little. Please let us tone down the neon flashing lights in so many of the new areas. PLEASE LET US OPT OUT OF SEEING LIGHTNING FLASHES IN HERITAGE FOUND.
I also know for a fact that it's FFXIV causing the problem, because I play Destiny 2, probably to excess, and despite the amount of visual noise in that game, it's nowhere NEAR the level of FFXIV's, and I don't get a migraine just from playing Destiny 2. But I do get one from FFXIV. And I'm clearly not the only one having this problem.

Another voice for the choir.
Since Dawntrail released I've had to adjust my monitor settings so that the game won't give me a baseline headache from doing everyday content. It's worked fine for me for the most part... except when I actually want to see my xaela man's face in cutscenes - at which point I enable a headache to see what they're doing with the models outside of two blinding limbal rings.
Now in San d'Oria: The Second Walk, I'm currently debating on if I learn when one of the second boss mechanics happens so I can kill myself and not have to deal with the intense nausea caused by the aoes (I do not rememember the name of the mechanic, but it's the red aoes that have adjusted end positions that are offset from players with the relevant debuff).
I have an easier time reading savage mechanics without my glasses than even looking at the screen during that second boss when those debuff aoes show up.

Unsubbed again. While the MSQ for 7.3 has me excited for the direction the story is going in, we're at yet another patch cycle where I'm locked out of major content because actually trying to do it would give me a migraine. All the reports I've heard from the new alliance raid are about how painful it is to look at. Flashbangs and visual noise everywhere. AFTER ALL THIS TIME.
How many pages of this thread are filled with people filing genuine concerns about how this game makes them physically ill to keep playing, only to be ignored? How many gave up and canceled their subscriptions because the devs cannot be bothered to address this? Half my posts in this forum are in this thread, trying to keep it active and spread awareness because I want to be able to play with my friends like I used to.
I've kept track as best I could of all the issues and lent my voice to other threads that have popped up. I want to keep fighting for this to get fixed but I'm not paying a sub for the privilege. I've set up a survey where people can document their experiences with this problem without being subbed and a site that makes it easy to find again. If the devs can't be bothered to dig through this thread or the others that have sprung up since, then at least it's documented somewhere.
If there are any content creators looking for a new take on "Dawntrail bad and here's why" you can also find a way to contact me there.
Stay safe y'all.

Sending this up again
Like many in here, the increased flashiness of Dawntrail duties has also given me eyestrain and migraines. I've been hoping the design approach would become less focused on visual noise over the patches, but the 7.3 trial was particularly awful for me to get through with how bright and constantly flashy it was. I've been reluctant to try any high-end content this expansion, as it seems to be even more of a problem in those fights; I can't presently imagine doing something like the 7.3 trial over and over again.
Ideally I think the approach to encounter design shouldn't rely so much on visual noise for difficulty, but if these visuals are a must, there needs to be accessibility settings to allow people to tone it down.

have y'all tried Ray-Ban Meta Glasses?
bumping because i'm dreading doing the second jeuno raid again after the first time gave me a huge migraine.
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