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  1. #1
    Player
    RukaziSintakumo's Avatar
    Join Date
    Dec 2014
    Location
    Gridania
    Posts
    15
    Character
    Darius Lykaios
    World
    Coeurl
    Main Class
    Lancer Lv 100
    https://na.finalfantasyxiv.com/lodes...8406d28f47a951

    Finally, an answer!

    An issue wherein the Xbox version becomes unresponsive when transitioning between areas

    We have confirmed an issue in the Xbox version where the game client may become unresponsive when transitioning between locations, such as field areas and cities. Our preliminary investigation suggests that this issue is likely due to a phenomenon known as memory fragmentation.

    We are currently conducting a comprehensive investigation into the matter, which we have prioritized to ensure a swift resolution. However, rectifying this issue requires the deployment of a patch to update the client. This process involves rigorous checks by our QA team, among other procedures, which means it may take several days to address.

    We are working to expedite the release of this patch at the earliest possible opportunity. However, we regret to say that this process will require some time. We sincerely apologize for the inconvenience this causes and appreciate your patience and understanding as we work to address the issue.

    The likelihood of encountering memory fragmentation is reduced when playing on Worlds with relatively low populations due to the lower chances of encountering large numbers of characters on screen at the same time. Until we have resolved the issue, we kindly suggest you consider playing on either the Dynamis, Shadow, or Oceania data centers.
    (2)

  2. #2
    Player
    TelPrydain's Avatar
    Join Date
    Jun 2024
    Posts
    10
    Character
    Nirixes Malshaan
    World
    Ravana
    Main Class
    Paladin Lv 91
    Quote Originally Posted by TelPrydain View Post
    I'm on OCE where wait queues are like 8-12 people long - and I'm still getting it this morning. I'm sure population is a factor, but not the only one.

    For what it's worth, while I'm annoyed, I'm 85% sure this will require a hotfix that goes through Mircorsoft cert.

    (snip)
    This is unlikely to be a datacentre-side issue (or it'd be impacting other platforms), which means a patch.

    If you log in and there's no patch, the issue is very likely still there.

    Quote Originally Posted by RukaziSintakumo View Post
    https://na.finalfantasyxiv.com/lodes...8406d28f47a951

    (snip)
    However, rectifying this issue requires the deployment of a patch to update the client. This process involves rigorous checks by our QA team, among other procedures, which means it may take several days to address.

    We are working to expedite the release of this patch at the earliest possible opportunity. However, we regret to say that this process will require some time. We sincerely apologize for the inconvenience this causes and appreciate your patience and understanding as we work to address the issue.

    (snip)
    My job as a problem manager is safe for now.
    (0)

  3. #3
    Player
    Zwiebelbauer's Avatar
    Join Date
    Feb 2020
    Posts
    11
    Character
    Ozychlyrus Tantal
    World
    Twintania
    Main Class
    Lancer Lv 90
    Finally. Feels good to hear, they are working on it and probably located the issue. If they need some time to fix it, I am fine with that. I guess everybody is.
    (2)

  4. #4
    Player
    TimmyTheBFG's Avatar
    Join Date
    Jun 2024
    Posts
    4
    Character
    Kerollin Beta
    World
    Brynhildr
    Main Class
    Paladin Lv 93
    Quote Originally Posted by RukaziSintakumo View Post
    https://na.finalfantasyxiv.com/lodes...8406d28f47a951

    Finally, an answer!

    An issue wherein the Xbox version becomes unresponsive when transitioning between areas

    We have confirmed an issue in the Xbox version where the game client may become unresponsive when transitioning between locations, such as field areas and cities. Our preliminary investigation suggests that this issue is likely due to a phenomenon known as memory fragmentation.

    We are currently conducting a comprehensive investigation into the matter, which we have prioritized to ensure a swift resolution. However, rectifying this issue requires the deployment of a patch to update the client. This process involves rigorous checks by our QA team, among other procedures, which means it may take several days to address.

    We are working to expedite the release of this patch at the earliest possible opportunity. However, we regret to say that this process will require some time. We sincerely apologize for the inconvenience this causes and appreciate your patience and understanding as we work to address the issue.

    The likelihood of encountering memory fragmentation is reduced when playing on Worlds with relatively low populations due to the lower chances of encountering large numbers of characters on screen at the same time. Until we have resolved the issue, we kindly suggest you consider playing on either the Dynamis, Shadow, or Oceania data centers.
    Love that they are indeed aware and gave some solution to this. Hopefully they will fix it permanently soon.
    (1)