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  1. #1
    Player
    Anneliese_Lev's Avatar
    Join Date
    Jun 2024
    Posts
    16
    Character
    Anneliese Levayne
    World
    Phantom
    Main Class
    Paladin Lv 71
    I will upload a screenshot later, but I really dislike the emotes where my character shows her teeth. It's the most trollish grin I've ever seen. I can't compare right now, but I don't remember this being the case before. She's way better when she smiles without showing her teeth.

    Oh, and sometimes the lighting plays really bad around her mouth. Sometimes it looks like she's harelipped or has a dumb expression (although in this case it's an optical illusion casted by the light and shadows)

    Quote Originally Posted by lunartears View Post
    [3/5]

    The new teeth are really frightening as well, I would like if they could be made less realistic.
    Ok, so I'm not the only one who noticed. Yes, the new teeth create very uncomfortable smiles and other expressions. Also, they look less detailed somehow (in my case, it was as if she only had a solid mass of bright white color)
    (6)
    Last edited by Anneliese_Lev; 06-30-2024 at 02:26 PM.

  2. 08-09-2024 04:50 AM
    Reason
    I'll be polite

  3. #3
    Player
    Noelani's Avatar
    Join Date
    Jan 2013
    Posts
    13
    Character
    Y'miha Rhaz
    World
    Hyperion
    Main Class
    Conjurer Lv 58
    One thing I'm noticing is that DT faces -appear- vertically squished by about ~3-5%. Whether this is due to an actual change in the mesh, or just the cumulative effect of individually changed features and lighting, I put the blame for the 'puffy/round face syndrome' squarely on this vertical squish.
    (14)

  4. #4
    Player
    antylamon's Avatar
    Join Date
    Oct 2015
    Posts
    15
    Character
    Mont Blanc
    World
    Louisoix
    Main Class
    Alchemist Lv 97
    Had some more time to play and see things in motion, and I keep being thrown off by the noses… Like it was mentioned before, a sudden change of aesthetics towards a more realistic one, while using the same “base”, made a lot of noses look uncanny with the rest (especially jarring on some previously more stylized faces, like the one I use).

    It’s better under some lighting conditions where the transition to the rest of the face is more smooth, but a lot of times it just feels plastered on.

    Lighting does impact things, but… wish the stylization was kept and improved on within the style we know and love.
    (11)
    Last edited by antylamon; 06-30-2024 at 04:39 PM.

  5. #5
    Player
    SturmChurro's Avatar
    Join Date
    Feb 2017
    Location
    Gridania
    Posts
    7,073
    Character
    Sturm Churro
    World
    Marilith
    Main Class
    White Mage Lv 100
    Quote Originally Posted by antylamon View Post
    Had some more time to play and see things in motion, and I keep being thrown off by the noses… Like it was mentioned before, a sudden change of aesthetics towards a more realistic one, while using the same “base”, made a lot of noses look uncanny with the rest (especially jarring on some previously more stylized faces, like the one I use).

    It’s better under some lighting conditions where the transition to the rest of the face is more smooth, but a lot of times it just feels plastered on.

    Lighting does impact things, but… wish the stylization was kept and improved on within the style we know and love.
    So true. It is so jarring sometimes to see how samey my nose cat looks to other miqo now as well in a lot of lighting.
    (6)
    WHM | RDM | DNC

  6. #6
    Player
    antylamon's Avatar
    Join Date
    Oct 2015
    Posts
    15
    Character
    Mont Blanc
    World
    Louisoix
    Main Class
    Alchemist Lv 97
    Quote Originally Posted by SturmChurro View Post
    So true. It is so jarring sometimes to see how samey my nose cat looks to other miqo now as well in a lot of lighting.
    I feel ya... Face 4 Miqo was always one of my favourites!

    We also used to have nostrils that weren't just punched in, and added a lot to the stylization (I really miss that stylistic choice)(and lips too ;__; ):


    (11)
    Last edited by antylamon; 06-30-2024 at 09:56 PM. Reason: shrank the pics a bit +spelling x.x

  7. #7
    Player
    sindriiisgaming's Avatar
    Join Date
    Jan 2023
    Location
    Gridania
    Posts
    1,430
    Character
    Sugar And'spice
    World
    Twintania
    Main Class
    Reaper Lv 100
    Just comming in with some info. Try increasing the light source that's being cast on your characters and see if they look better. I found mare lamentorum to be the best place because the light was flat. When I did this my character looked 100x better


    I think maybe the lips are bugged or something. I'm not sure how they work but they look very wired in the dark
    (4)
    Last edited by sindriiisgaming; 06-30-2024 at 04:46 PM.

  8. #8
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,507
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    I am loving this update, and it really shows in the world design as well.

    The only thing I am not so strung on is the waxy texture of the skintone.
    (6)

  9. #9
    Player
    moodud's Avatar
    Join Date
    Apr 2024
    Posts
    75
    Character
    Moodud Isdying
    World
    Tonberry
    Main Class
    Summoner Lv 95

    M Midlander face 3 beard still broken

    Hello. Male Midlander face 3 here. I love the new graphics update and looking forward to future updates.

    However in my character case, the beard remain unchanged and still appear as low resolution. It has been like this since the first benchmark.

    6.58 / benchmark 1.0 / benchmark 1.1 / 7.0 (ps4)


    I don't have access to my pc and I can't try ps5 version yet but I doubt it will be different. The beard is still broken.

    I made comments about this in the previous benchmark feedback threads and it hasn't been fix.

    Quote Originally Posted by moodud View Post


    In live game the seams between hair and beard are softer than the benchmark but they are still quite jarring when look up close.



    The same problem also affects the NPCs. Poor Alberic wishes an update too.



    From distance it appears fine but as you can see from the benchmark pictures, in certain angles and lightings the beard can look very broken and act weirdly. I don't want to start MSQ with my broken beard. Please fix this and give us new beard already, I am quite jealous of other faces and races ;_;. Thank you.
    (11)
    Last edited by moodud; 06-30-2024 at 06:20 PM. Reason: add a sentence

  10. #10
    Player
    Alice_Chrystal's Avatar
    Join Date
    Jan 2018
    Posts
    31
    Character
    Khovan Malqir
    World
    Shiva
    Main Class
    Black Mage Lv 95
    Hey hey,

    I start off with the positives.

    I generally am extremely thrilled about the graphics update when it comes to the environment (If you don't see a difference, go into your graphics setting. Your previous settings got changed up a bit. Mine got lowered. Activate NVDIA DLSS manually, (mine got set to AMD even though I have an NVIDIA Graphics card) and set the overall settings to MAX).
    I like the new lighting, textures, how objects are now rendered. Adding to that, I am also a huge fan of how clothes look now and in general how skin is displayed. I think the game looks amazing now!

    With that out of the way, now to the *but*.



    I am surprised Au Ra face 3 is rarely talked about. My character was supposed to be on the older side (late 30, start of her 40s) but now she just looks so extremely...young. The only difference between the two pictures are eyecolor and hairstyle.
    The lower lip got smaller, the nose is just completely different, as well as er eyeshape. Her jawline was changed from a smoothely curved one to a harsher transition from jaw to chin.
    Black hair is just not black anymore but rather...greyish? The intensity of her makeup got nerfed as well, with her black Lipstick not being as pronounced as before. Generally she seems to lack depth in color. I am rather disapointed in that regard and had to play with her makeup and eyecolor to give her face a bit more warmth and dimension.

    I hope this gets updated, because generally I do really like the changes. Just not that my model changed that much and that colors got so dulled out.
    (17)

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