I didn’t expect any changes to my character from this patch as the previous patch did zero changes, so I didn’t really take a close look…(doesn’t help that most of the headgear I use covers the eyes)
But to my surprise they actually squared up the transition between eyebrows and nose so the eyebrows are no longer bleeding downwards onto the nose.
Additionally the blinking animation has been adjusted so the eyebrows aren’t being dragged along. There’s still a bit of pulling on the eyelid line as it was static originally, but honestly I’m not complaining and I’m happy that these things have been adjusted.
I wanted to make a clearer comparison of the blinking on a different race, but uuuh I guess there’s been less of an adjustment there? I hope that gets looked into as face paint makes it much more noticeable (along with other face paint issues).
However I’m guessing due to the nose being wider, the eyebrows aren’t as long as they used to be. (God I miss the old nose)
(I know I’m repeating myself like a broken record here)
I don’t watch much cutscenes anymore, but the few I have (and cannot skip, which is used as an example here) keeps highlighting the issues I still have with the face (mainly detached face scales that stretches with the skin, uncanny expressions, completely different lip shape, oh and of course the static upper eyelid bug)
I want to emphasise that the tips of these face scales have always been detached from the face pre-DT. However in DT the scales are literally floating off the face, while the rigging in DT treats the scales as if all of it is attached to the face.
EW left, DT right
DT
Despite each major patch having only brought tiny adjustments here and there, I do hope they continue to address the feedback given here on the forum. Hopefully they will consider bigger changes to make the faces look more like the old ones, but also offer a solution so players enjoying the new faces don't lose the features they now like.








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