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  1. #1
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    668
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by azaleai View Post
    I've been pondering on this and... I think you might be right. Concerning the textures at least - I don't think AI is particularly advanced when it comes to 3D work.
    Someone can fact-check me on this, but I remember an old interview (was it just before or just after EW launch?) where Yoshida talked about how they planned to upscale the textures, but because of the sheer volume of textures, would use AI with human touch-ups. I'll see if I can find it.

    Edit: Couldn't find anything definitive about the new textures being AI (although it wouldn't surprise me), but I did get confirmation that the UI updates from 5.5 were AI scaled with human touch-ups: https://gamerescape.com/2021/04/12/s...ture-upgrades/
    (12)
    Last edited by TheDustyOne; 06-29-2024 at 06:11 PM.
    #FFXIVHEALERSTRIKE
    Healers have been neglected for 3 expansions now and this needs to be rectified with the following:
    1. An engaging DPS kit beyond a nuke and DoT.
    2. Increased incoming damage so we have more to heal.
    3. Distinctive playstyles amongst the healers.
    4. Some nerfs to non-healer heals, we shouldn't be replaceable.

  2. #2
    Player
    Hejligan's Avatar
    Join Date
    Mar 2015
    Posts
    37
    Character
    Hejligan Nagiljeh
    World
    Odin
    Main Class
    Ninja Lv 63
    Quote Originally Posted by Anneliese_Lev View Post
    I don't have evidence, but the more I think about it, it looks like it was "upgraded" using a light touch of AI.

    That's a good explanation of why you would obtain "doll" faces in female models
    I am not saying that I 100% agree with you, but it is the funny that you should mention it: a few years back my friends ran my character through a "yaasify"-filter and that looks not entirely dissimilar from the treatment my character got in 7.0...

    I don't really seriously believe it that they used AI, but a part of me can kind of see the changes to many female Miqo'tes be akin to using a "make this a "pretty girl""-Instagram filter lol.

    But at the same time, it would explain how they could so consistently misunderstand where the lips versus mouth folds were when translating from the original models...
    (12)
    Last edited by Hejligan; 06-29-2024 at 08:41 PM.

  3. #3
    Player
    Loggos's Avatar
    Join Date
    Nov 2011
    Posts
    1,032
    Character
    Kaeya Alberich
    World
    Twintania
    Main Class
    Pictomancer Lv 100
    Not my character obviously but I noticed that Erenville's upper lip almost merges with/"bleeds"/"melts" into his face, so that its shape becomes really hard to see.
    It has almost no definition at the sides.

    This isn't the case in all lighting situations of course but it really stood out to me during the cutscene below.



    Unfortunately I don't have a good comparison screenshot. The best I could get was a really bad screencap from a youtube video in the same location (the Baldesion room). But even in that pixelated, low-quality image I think the left side of his upper lip has slightly more definition and visible edges? (The other is hard to see since his head is turned.)

    The colour is also slightly different whereas in the DT screenshot the lip colour and the skin colour are almost identical. The highlights on the lower lip and above the philtrum are also stronger, making the shapes easier to read as they stand out more. In the DT picture they are a lot more subtle.

    He also seems more washed out in the DT image? He looks a lot greyer/ashier.
    The high-definition strands add to that washed out feeling imo. They stand out so much now, so that the lighter ones make his hair look greyer than before.
    In the EW screenshot his skin and hair look more saturated and the shadows are deeper/seem to have a higher amount of black. (Though I can't rule out that this is just the YT quality distortion.)

    Lastly, the seam were his ears and his hair meet is even more pronounced now due to the higher-res texture and looks like a really harsh zigzag line.
    (6)
    Last edited by Loggos; 06-29-2024 at 10:05 AM.

  4. #4
    Player
    noumen0nn's Avatar
    Join Date
    Oct 2022
    Posts
    222
    Character
    Mara Sagegrove
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Personally, I find myself really frustrated with the idea that we need to be diplomatic with our feedback or the devs won't take it into account. Like, of course people are going to be in heightened emotional states over this. If I give a detailed list of points of feedback with traces and labels, like I have in previous posts, why should it matter if I also say "this sucks and I hate it"
    (22)

  5. #5
    Player
    faiarrow's Avatar
    Join Date
    Jan 2017
    Location
    Abalathia's Spine
    Posts
    168
    Character
    Skotyrfedar Dzemael
    World
    Cactuar
    Main Class
    Summoner Lv 100
    I need to take a proper 7.0 shot with a direct match to previous shots (vs this one I did at 4am) but yeah uh.

    Femroe aren't doing crash hot, especially not hellguard. As a clan they might as well not exist? Which is horrific to say but it's how it feels because our actual racial defining traits are almost nonexistant.



    I love missing normal maps! I love having a random baked in brow shadow that is meant to have a normal map under it that makes the character look like she's got contour smeared on her brow that she didn't smooth properly :/

    Black pupils for femroe genuinely have ruined the visual aesthetic across both clans, the slight tweak to the eyeshape I used on Sko has made it less heavily lidded but given male roegadyn face 2 has the coloured pupils still and all the women got shaved features and more hyuran or doll-like visuals (face 3 especially for that one) it's a bit ridiculous...

    This is from benchmark but I checked in live 7.0 last night and save for some colour adjustments (a bit richer for the eyes) they do still have coloured pupils:


    The flat diffuse for the nose ash is still obliterated. It's basically not there on my 2nd character's face, and she has been dollified pretty heavily vs the aloof charm of face 3 originally. On Sko it's kinda there but if you're in the field in daylight it's just ... gone. Looks like a slightly more aggressive shadow or dirty mark vs. sacred ash. Ash on skin, made in a way to stick with a binder like oil which these would be... isn't that light. I find it kind of funny given their sudden push for 'realism' over the lovely stylisation we had that it's seen it get so light.



    I've a lot more JP posting in my future about this.

    We're the smallest played clan but we deserve some actual care too.
    (28)
    ローエンガルデはその人種的特徴を維持する資格がある。CS3は女性ルガディンのノーマルマップスと黒目の瞳孔を調整してください。
    私たちはヒューラン族ではありません。
    CS3がキャラクターグラフィックの更新について説明責任を果たすまで私は決して引き下がらない。
    10年間愛用してきたキャラクターがなぜプレイ不可能になったのか我々は知る権利がある。

  6. #6
    Player
    ShizuForever's Avatar
    Join Date
    Jul 2022
    Location
    World of Darkness
    Posts
    12
    Character
    Gilulu Wall
    World
    Famfrit
    Main Class
    Warrior Lv 100
    Quote Originally Posted by faiarrow View Post
    I find it kind of funny given their sudden push for 'realism' over the lovely stylisation we had that it's seen it get so light.

    Same, I play this game so that I don't have to look at real faces because I genuinely like anime faces over faces in real life. I actually can't hold eye contact with others IRL because I have a fear of realistic faces. I am genuinely contemplating stopping subscription if this doesnt get fixed by the time 7.1 comes out due to it just simply being impossible to do MSQ while having to keep convincing myself that these faces are not real. The NPCs' faces have all of a sudden became super realistic. Especially when they (and to an extension, the character that 'I' became since the "graphical """update"""") open their mouth the interior of the mouth with all the clarity is like super freaky. Please fix.
    (10)
    It's time to reach for the stars beyond! LIMIT BREAK! <The Night Never Ends>!

  7. #7
    Player
    KhujaRela's Avatar
    Join Date
    Apr 2024
    Location
    Gridania
    Posts
    59
    Character
    Khuja Rela
    World
    Moogle
    Main Class
    Dancer Lv 63
    Quote Originally Posted by ShizuForever View Post
    Same, I play this game so that I don't have to look at real faces because I genuinely like anime faces over faces in real life. I actually can't hold eye contact with others IRL because I have a fear of realistic faces. I am genuinely contemplating stopping subscription if this doesnt get fixed by the time 7.1 comes out due to it just simply being impossible to do MSQ while having to keep convincing myself that these faces are not real. The NPCs' faces have all of a sudden became super realistic. Especially when they (and to an extension, the character that 'I' became since the "graphical """update"""") open their mouth the interior of the mouth with all the clarity is like super freaky. Please fix.
    I agree, they said they didn't seek realism and I feel kinda lied about that too... the problem is its also uncanny realism, some parts more detailed like eyes and iris, and others retaining their "anime like" or "fantasy like" features which makes it even worse...
    (18)

  8. #8
    Player
    Moonfallen's Avatar
    Join Date
    Jun 2024
    Posts
    53
    Character
    Rhue Ahiru
    World
    Sargatanas
    Main Class
    Monk Lv 100
    It is definitely something off with the lighting. I used a retainer fantasia to do character creation and load my pre-save of my character from EW, first benchmark, and second benchmark. The lighting in character creation is amazing of course and my character looks like she did in the updated benchmark and I was happy with how she looked. Upon accepting her appearance and summoning her in game however is where the issue lies. She looks completely different than what I created in character creation. Something with the lighting is off that is making her absolutely hideous in game. I have come to the conclusion that right now, there are no changes for me to personally make to better my character to how I want her especially since it seems the lighting in game is not up to par with the lighting in the character creation screen. I have tried tinkering with my own settings as well in hopes that maybe it is just my graphics settings and the new settings they added, but that is also not the case. All we can do is wait and see.
    (3)

  9. 06-29-2024 12:46 PM

  10. #10
    Player
    Winyumi's Avatar
    Join Date
    Jan 2022
    Posts
    13
    Character
    Yuene Lora
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    I would like to share my opinion on this as well. I really feel like this is not the same character as I remembered. A lot has changed for the Au Ra but the issue is definitely the eyes. The highlights are lacking and the pupils are significantly larger, which really changes the character. She looks quite dead inside.



    All of my portraits are messed up and adjusting the lighting does not help. My mood towards playing has really fallen. They need to fix this. I really wish they would honour the original design and simply improve texture quality. /pray
    (37)

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