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  1. #1
    Player
    Khryseis_Astra's Avatar
    Join Date
    Dec 2019
    Posts
    1,451
    Character
    Khryseis Astra
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    I’m really hoping that when they said “everything won’t be ready for 7.1,” that meant they might not get to all the faces, because any changes were very subtle… if there were any! Top screenshot is 6.5 vs. 7.0. Second is 7.0 vs. 7.1. I had changed the lighting on my portraits since then, so the 7.0 was taken last night and the 7.1 this afternoon, for a true comparison.




    For settings, my Highlander is using:
    Face 2, Jaw 4, Eyes 6, Eyebrows 1, Nose 5, Mouth 4, Facial Features 1 & 2 (Brows and Eyeshadow)

    This is 6.5 vs. 7.1…


    This just isn’t the same person. I was really hoping to log in today and see something noticeable! Just keeping that Fantasia until they say “ok we’re done” so I don’t waste another one trying to fix this. At this point, just fix the nose and lips and it would be fine. But the curve of the nose is off, and the upper lip is still wrong.
    (7)

  2. #2
    Player
    Winyumi's Avatar
    Join Date
    Jan 2022
    Posts
    12
    Character
    Yuene Lora
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    I can kind of see an improvement. Pupils are unchanged; still too big. Here's an update of my character. But what is seriously going on with the portrait lighting?




    Here's a GIF:

    (15)

  3. #3
    Player
    Solazz's Avatar
    Join Date
    Jun 2015
    Posts
    3
    Character
    Solazz Dazkar
    World
    Balmung
    Main Class
    Reaper Lv 100
    Alright I'm finally home from work and got a chance to upload a little side by side of a screenshot from the night before 7.1 and one from today after it went live regarding face 4 female au ra. (7.0 on the left, 7.1 on the right)



    Now, obviously, the limbal rings are a bit different. In all honesty I would not mind them being brighter like they were pre-7.0, but this feels like an over-correction to the point I can barely see the rest of my iris under it. Aside from them, though, I noticed the general outline of the eyes is a little more sharp along the outer corner like they were before which is very appreciated. I also saw the bridge of the nose was widened a bit and the tip of the forehead scale going down the nose made more pointy like they used to be.

    I made a post back when the updated benchmark was released pointing out the prominent lower eyelids that had been added to face 4. https://forum.square-enix.com/ffxiv/...72#post6479872

    Looking at her live now, that also appears to have been addressed.


    Face 4 seems to have gotten several small changes that, for me at least, added up to a nice update. Nuclear limbal rings aside. At this point, I wish they'd just add some of these different features we've gone through as additional creation options like SchwarzwaelderTorte said. That way I wouldn't have to hold my breath with each new patch hoping the character I've been playing so long doesn't suddenly feel completely different again.
    (13)

  4. #4
    Player
    Einnecy's Avatar
    Join Date
    Mar 2019
    Posts
    61
    Character
    I'croi At-ta'bas
    World
    Balmung
    Main Class
    Conjurer Lv 2
    That these changes took 4 months to implement is honestly just insulting. I've lost all faith in the development team and this game's future. After 2 benchmarks and the expansion launch I should have known that a singular patch wasn't going to fix much no matter how much feedback everyone gave.
    I knew, and yet I hoped. I hoped, and yet I am let down once again.

    Reducing the philtrum has brought back some sense of style and stylized art direction to the game, but I guess the bleached ♀raen scales, strong shine and darkened colour of the lips, uncanny white eye texture, large pupils, new facial animations, etc. are all spec. lol

    My subscription ends in 7 days and I will not be renewing. There's a lot of reasons for it. I already swore on it once, but 7.1 was the final nail on the coffin.
    (19)

  5. #5
    Player
    Router's Avatar
    Join Date
    Apr 2024
    Posts
    116
    Character
    Router Modem
    World
    Excalibur
    Main Class
    Bard Lv 100
    Sooo they basically made limbal rings brighter and toned down the philtrums a little bit? Did I miss anything?
    (7)

  6. #6
    Player
    Cheapshot's Avatar
    Join Date
    May 2019
    Posts
    255
    Character
    Cheap Shot
    World
    Balmung
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Router View Post
    Sooo they basically made limbal rings brighter and toned down the philtrums a little bit? Did I miss anything?
    They added back some of the harder edges to Roe features thankfully. Very minor tweaks around mouths. They fixed some stuff with lighting intensity. That's about it though.
    (7)

  7. #7
    Player
    Turnintino's Avatar
    Join Date
    Oct 2022
    Location
    Radz-at-Han
    Posts
    400
    Character
    R'vhen Tia
    World
    Excalibur
    Main Class
    Dancer Lv 100
    I haven't taken comparison shots yet, but I can tell at a glance that neither of my biggest concerns about male Miqo'te's 'face 4' have been changed, for better or worse. My main issues being the shape of the nose and upper lip sculpts (not the textures, in this case, though they have their problems).

    Not necessarily surprised, since this isn't the most popular catboy face (though probably second most), but still disappointed. And I suppose there's no guarantee that my issues will be addressed at all, since critiques of this face tend to focus more on the eyes and bump maps (which I do agree should be adjusted, but they're lower on my list).

    Still, very happy to see the dark circles removed from male Duskwights' diffuse maps, and the other positive changes y'all have shared. I hope they keep coming.
    (6)

  8. #8
    Player
    CuteBucket's Avatar
    Join Date
    Apr 2024
    Location
    Amaurot
    Posts
    445
    Character
    F'helix Fraldarius
    World
    Cactuar
    Main Class
    Samurai Lv 100
    Checking out my female au ra (face 3) as she's the one I've had the most issues with.

    Photos taken in Gpose indoors in a studio. I tried to replicate the lighting as exactly as I could, though the temperature may be slightly different. 7.0 pictures were also taken before any changes they made to indoor lighting.




    So...I'm not seeing much change. Not really surprised, I didn't have my hopes up at all, but yeesh.

    Here's her old model next to the new ones for good measure. There has been a very slight improvement, but she still looks very different from her old self.


    Pros:
    - Her eye color is much closer to what it used to be now. This came with the downside of messing up every Au Ra with darker limbal rings though. The old graphics didn't struggle with light and dark limbal rings...so why does this one?
    - Her eyes are maaaaybe a little bit smaller. This is good, they made her eyes noticeably larger than her old model which made her look too young and baby faced to me.
    - The way light falls on the face seems a bit better. Less eyebags and harsh nose shadows. Not sure how much of that is 7.1 or the indoor lighting changes they did.

    Cons:
    - Pupil size is still WAY too big.
    - Scales still look dirty.
    - Eyes are still too rounded.
    - Eye makeup is still much lighter than it used to be.
    - Lips are still completely wrong and off-model compared to the old face. You cannot tell me this flat, deflated lips are "spec." I've seen other races and NPCs that still have something similar to her old lip shape. It is absolutely doable in the new graphics engine. PLEASE give us back the adorable :} lips instead of these flat :| lips.

    I've already taken matters into my own hands and am in talks with a 3D modeler to fix face 3 myself, because I've been in the forums since the launch of the first Benchmark PLEADING the team to fix my favorite Au Ra face, I literally joined the forums just to give feedback on the benchmark because the changes were so egregiously bad, and we're still here. I broke down sobbing when 7.0 came out and I saw that was really what I had to look at now. It's clear to me that Square Enix does not care about these character models nearly as much as I and many other players do, so I guess it's up to us in the community to fix it and do their work for them.
    (20)
    Last edited by CuteBucket; 11-13-2024 at 05:49 PM. Reason: typos

  9. #9
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    777
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    The changes on face 4 au ra are a bit more noticeable.





    6.58 on left, Benchmark 1.0 on right.





    7.1

    Of note we can see that the lips are fixed and don't have as harsh a shadow in the corners. However, the cheek/jaw shape was massively tweaked. Cheeks are puffier, jaw is wider, the angle between cheek and jaw is substantially different than it was in 6.58. This combined with the more emotive faces makes Au Ra look substantially puffier with extremely small facial features relative to the wide faces.

    While a lot was done to fix some of the glaring issues with things like the lips, the face itself is still overall ruined.

    Thanks for not even addressing the biggest part of the complaints.
    (11)

  10. #10
    Player
    faiarrow's Avatar
    Join Date
    Jan 2017
    Location
    Abalathia's Spine
    Posts
    145
    Character
    Skotyrfedar Dzemael
    World
    Cactuar
    Main Class
    Summoner Lv 100
    Out of curiosity, seeing the lighting affecting the limbal rings in such a way, I wonder if the new lighting parametres for the limbal rings is tied directly to the ancient eyes which I believe got fixed in this patch? I haven't had a chance to investigate it myself but it might be a possible lead.
    (7)
    ローエンガルデはその人種的特徴を維持する資格がある。CBU3は女性ルガディンのノーズ灰と黒目の瞳孔を調整してください。 私たちはゼーヴォルフ族ではありません。

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