There's also a twitching problem in (/confused). Also the eyebrows are not even.
(/simper) vs...
(/beam). I remember quite distinctively that I preferred to use (/beam) sometimes because it would open his eyes up more, but now only his mouth changes.
(/scoff) is the only one that makes my character look like himself again, but that's probably because the eyebrows are now straight lol. Either way there's a twiching problem still.
(/ponder) was always a bit more goofy on elezen male but now there's a strange bend there on the eyebrow.
I'm not gonna lie, the more I look at the graphics update done to the characters, the more I feel like they did not do much quality assurance. Like even a single careful pass over every character expression would've caught things like twitching. I don't understand why it has become up to us, the customers, to catch these kinds of issues that the developers should've caught themselves.
Not to mention, having access to the original models and expressions should have made it easy for them to make the graphics update for characters as close as possible to the originals like they promised. In this kind of thing, paying close attention to the small details should have been a priority, instead of making changes that were "close enough."
I have to say that my motivation to play the game has decreased by a lot whenever I log on and look at my character's face. I've been invested in my character's story since 2018, so to have it change so drastically is pretty demotivating for me. And since I was already starting to consider moving to another game before 7.0, this hasn't helped me want to stay.
I sincerely hope that the devs will take our feedback into consideration.