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  1. #1231
    Player
    alinamoon's Avatar
    Join Date
    Dec 2021
    Location
    limsa lominsa
    Posts
    1
    Character
    Alina Moon
    World
    Tonberry
    Main Class
    Astrologian Lv 100
    i just wanted to link this here. although previous lighting was a little dull, the new lighting engine completely forgoes the light reflecting from the blue floor to the character's faces.

    not only that, but the moment the crystal tower is supposed to light up... it's so underwhelming in the new lighting. i hope they fix it.
    (6)

  2. #1232
    Player
    Doopliss's Avatar
    Join Date
    Jan 2016
    Posts
    286
    Character
    Reverie Arbeau
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by faiarrow View Post
    The development team are only human, yes, but they're also working for one of the most financially successful MMOs and companies in the industry right now. The fact that there was less open transparency about this update and questions to the playerbase than the downgrade 1.0 > ARR had is honestly wild.
    This is what particularly gets me, too. The proportional accuracy in features retained for the downgrade from 1.0 -> 2.0 was honestly really impressive! In such a short amount of time, too! Nobody complained about their character looking different, just lower poly and lower res. Why is the accuracy more difficult to keep in the upgrade? That doesn't make sense to me...

    Also--full knowing I'm going to sound like an ass here--I admittedly rolled my eyes at them claiming faces had "proportions fixed" (???) like there is a singular perfect ratio of proportions all faces are meant to have. Then particularly went to single out female Au Ra--who now look more homogenized than ever--when male Au Ra exist and have some of the least realistic head proportions by design.

    It is truly incomprehensible for some people that some feminine options are allowed to be unconventional-looking. Are we going to pretend the face with horns that look like fins was given a "fishy"-looking mouth unintentionally? God, I hope they change ♀ Au Ra Face 2 back (with maybe an option to have an even more narrow mouth like the update forced on people).

    A huge thing I loved about FFXIV is how intentionally imperfect all the faces looked. They have deliberate character to them, and that remains in-line with each new race added. It's unlike any of the other 3D MMOs I've played, and I imagine it's part of why roleplaying and character writing is so popular in this community.

    It's also why I have so many characters of different races and genders, too, and never used a fantasia on any of them during my 10 years of playing... If I wanted my characters to all look samey and like they had plastic surgery, I would have turned to mods years ago during their bizarre boom in Shadowbringers.
    (27)
    Last edited by Doopliss; 08-07-2024 at 05:03 PM. Reason: rewording

  3. #1233
    Player
    rxantos's Avatar
    Join Date
    Mar 2020
    Posts
    144
    Character
    Celes Bradford
    World
    Typhon
    Main Class
    Paladin Lv 100
    Are there any plans to enable RTX for those who have it?
    (0)

  4. #1234
    Player
    Cherrizini's Avatar
    Join Date
    Jul 2022
    Posts
    33
    Character
    Erine Carmin
    World
    Lamia
    Main Class
    Summoner Lv 100
    Viera - Veena Face 03

    These issues are prevalent in most of the viera faces. I think they are most noticeable in face 2 and 3, but I will focus on face 3 since that is my character face option.

    1.- Eyebrows
    Eyebrows are non-existent if your pale veena has light hair.

    2.- Nose contour is too dark.
    I believe this one in particular should be a facial feature. It is already an option for face 1 male viera. The nose contour was perfectly fine, so I think this should be a feature rather than implementing it on ALL viera faces.

    3.- Eyeliner and eyelash shadows are TOO dark.
    Female viera makeup was already beautifully done, they did not need more eyeliner. The eyeliner change along with the new eyelash shadows make the eyes look smaller.

    4.- Mouths lost the faint smile.
    This is one of the most noticeable changes in face 3. All the mouth options make your characters either look sad or angry.

    6.x | 7.0 comparison
    (14)
    Last edited by Cherrizini; 08-07-2024 at 04:57 PM. Reason: Typos

  5. #1235
    Player
    ConantSivrha's Avatar
    Join Date
    Oct 2023
    Posts
    128
    Character
    Conant Sivrha
    World
    Siren
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Doopliss View Post
    Also--full knowing I'm going to sound like an ass here--I admittedly rolled my eyes at them claiming faces had "proportions fixed" (???) like there is a singular perfect ratio of proportions all faces are meant to have. (snip)

    A huge thing I loved about FFXIV is how intentionally imperfect all the faces looked. They have deliberate character to them, and that remains in-line with each new race added. It's unlike any of the other 3D MMOs I've played, and I imagine it's part of why roleplaying and character writing is so popular in this community.

    It's also why I have so many characters of different races and genders, too, and never used a fantasia on any of them during my 10 years of playing... If I wanted my characters to all look samey and like they had plastic surgery, I would have turned to mods years ago during their bizarre boom in Shadowbringers.
    I agree completely. The “flaws” that were erased in the update were never mistakes, they were important parts of our characters’ faces. It’s frustrating to see people claim that our characters have been “improved” or “fixed” just because they conform more closely to conventional beauty standards, at the cost of the features that made them unique.
    (22)

  6. #1236
    Player
    noumen0nn's Avatar
    Join Date
    Oct 2022
    Posts
    218
    Character
    Mara Sagegrove
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    I think it's worth saying again: I am happy for the people who like or prefer their characters' appearance post-update, but I have to assume that you also liked your character back before there was an update, or you even knew one was coming. I just don't think that can be equated to the impact of the update completely changing/ruining a character you already loved. And I stand by my statement that the majority of players who like the changes are not concerned with the same level of fine detail as the ones who do not. I think an update to make the faces more closely match their pre-update counterparts is a reasonable course of action that isn't likely to upset many people.
    (24)

  7. #1237
    Player
    illiere's Avatar
    Join Date
    Aug 2024
    Posts
    15
    Character
    Fallon Illiere
    World
    Sophia
    Main Class
    Dancer Lv 99
    Quote Originally Posted by Hatsuoki View Post
    -
    I don't know who you are, but I was referring to assets that haven't been updated. Examples I've seen in discussions revolving around the Graphics Update;
    - Complaints that environments or environmental assets haven't been updated yet (for example, lighting not being adjusted/'correct' in every area of the game, particularly old environments, or assets like Aetherytes not being universally updated yet.) The environmental changes were always stated to be spread out over the 7.X patches.
    - Complaints around NPC assets that haven't been updated yet. For example, Yotsuyu and Zenos. Only NPCs who used Player Faces or who appeared in 7.0+ received updated assets. Feedback around issues involving NPCs that are yet to be updated (Yotsuyu eyelash clipping, Zenos low res) are mute.


    Quote Originally Posted by ConantSivrha View Post
    -
    Preferring the old or new faces is purely subjective. To me, most of the changes from 6.X to 7.0 were improvements, and I'm voicing my opinion as such. I don't view changes as 'conforming to conventional beauty standards', I view them as improvements in achieving what appears to me to be the original intention behind the old face design.
    A change in proportions would be like, mouths being a bit too low on a few Fem Highlander/Elezen/Roe faces, Male Miqo Face 3 having a really sharp indent in the upper eye crease that limited expressions, lip textures not aligning with the mouth of the mesh (it is unrealistic to have the mesh lips/mouth extend past where the lips texture ends, that's just not how mouths work), and so on.
    If you don't like the changes, then I'm sorry. But I feel like I should voice my opinion in support of what they've made here because I do genuinely love what they've done with most of the graphics update and am worried that future changes will cause results that people who are happy with 7.0's graphics update to be upset.


    Quote Originally Posted by noumen0nn View Post
    -
    It's presumptuous to assume that people who like the 7.0 update don't look at the changes with a fine level of detail. That is not the case at all, it's purely a matter of subjective opinion as to what you like and dislike about the graphics update. I personally did scour over all the options in the graphics update for all races, discussed them with friends in discord, and spent like a month thinking over how I wanted to change my characters' face in the benchmark. I also didn't like quite a lot of aspects of the older 6.X assets, and to me, I see mostly improvements in 7.0.
    Just because someone prefers the 7.0 assets, doesn't mean that their opinion and enjoyment is lesser than those who don't. It is entirely possible that people who are currently happy will be upset with changes made to appease people who complain now, which is why I posted in favour of the changes made as those who are happy aren't really going to be posting feedback.
    (1)

  8. #1238
    Player
    Doopliss's Avatar
    Join Date
    Jan 2016
    Posts
    286
    Character
    Reverie Arbeau
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by illiere View Post
    ...lip textures not aligning with the mouth of the mesh (it is unrealistic to have the mesh lips/mouth extend past where the lips texture ends, that's just not how mouths work), and so on...
    Mouths...do work like that. They're not misaligned textures. The face just has defined oral commissures.

    A quick image search can bring up real life examples of them.

    It's just slightly exaggerated on ♀ Au Ra Face 2 as part of the character design. And that's also just a popular way to exaggerate this lip shape. You know, considering she's still an anime-styled, horn-bearing girl, after all.

    Quote Originally Posted by illiere View Post
    It's presumptuous to assume that people who like the 7.0 update don't look at the changes with a fine level of detail. That is not the case at all, it's purely a matter of subjective opinion as to what you like and dislike about the graphics update. I personally did scour over all the options in the graphics update for all races, discussed them with friends in discord, and spent like a month thinking over how I wanted to change my characters' face in the benchmark. I also didn't like quite a lot of aspects of the older 6.X assets, and to me, I see mostly improvements in 7.0.
    Just because someone prefers the 7.0 assets, doesn't mean that their opinion and enjoyment is lesser than those who don't. It is entirely possible that people who are currently happy will be upset with changes made to appease people who complain now, which is why I posted in favour of the changes made as those who are happy aren't really going to be posting feedback.
    It's really not that presumptuous; many people have asked what those who liked the update liked particularly, and many didn't answer--but that doesn't matter. This is still ignoring the fact that it's really not an equal comparison in the first place.

    It's not "simply" that people who prefer the updated feature changes are lesser just "because". It's that SE themselves promised us twice they would keep the impressions as close as possible. People who have had features for ~10 years suddenly losing them do hold more weight than those who have had features for a few months losing them. You can't pretend that those are equal.


    Like, come on. This is definitely not "as close as possible".
    (35)

  9. #1239
    Player
    illiere's Avatar
    Join Date
    Aug 2024
    Posts
    15
    Character
    Fallon Illiere
    World
    Sophia
    Main Class
    Dancer Lv 99
    Quote Originally Posted by illiere View Post
    - I'm really not sure how much this could be improved without overhauling the body/gear meshes, but the new shadows/lighting system does not play well with the low poly body/gear models. I often have dark lines/shadows on the edges of the polygons/models.

    Continuing on with this;

    - Miqo'te ears for both male and female, and on all hairstyles, seem to have a seam. It might be broken vertex normals, or a weird interaction with the new lighting system along the mesh's hard edges that creates these lines.




    - I am using the highest settings + DLSS + strongest shadows. Like with previous examples, I do get some weirdness with shadows ingame, see the side of the mouth/lower cheek here;




    - The new ear textures for all human (hyur, Roe) and elf (Elezen, Lalafell) ears look fantastic! I love how they all look, thank you very much for the work here! The only issue I have regarding these kinds of ears is that the geometry for Female Elezen's lower half of the ear could be improved, to match the much nicer Male Elezen ears. The Female Elezen ears misaligned geometry to their ear texture was distracting ingame. Both ears in this example are Ear style 1 at 25 length.




    - There is artifacting/blockiness on the Female Viera body texture. It's a bit difficult to see, but more noticeable ingame where you can move the character around. I wonder if it's visibility due to my settings/screen, but I did notice the same issues in the 1.1 benchmark and it also affected the body textures for the other female races. The subsurface scattering also seems to create green/red artifacting on face textures, both of these could be decompressed and smoothed.




    Link to Imgur Gallery.
    (3)
    Last edited by illiere; 08-07-2024 at 07:29 PM.

  10. #1240
    Player
    illiere's Avatar
    Join Date
    Aug 2024
    Posts
    15
    Character
    Fallon Illiere
    World
    Sophia
    Main Class
    Dancer Lv 99
    Quote Originally Posted by Doopliss View Post
    It's really not that presumptuous; many people have asked what those who liked the update liked particularly, and many didn't answer--but that doesn't matter.

    It's not "simply" that people who prefer the updated feature changes are lesser just "because". It's that SE themselves promised us twice they would keep the impressions as close as possible. People who have had features for ~10 years suddenly losing them do hold more weight than those who have had features for a few months losing them. You can't pretend that those are equal.
    It is presumptuous, and it is unfair to say that because someone elects to not reply to you detailing what they liked about the graphics update, that means that them preferring the updated assets is of lesser value. No, people who preferred the old assets do not hold greater value then people who don't. It doesn't matter how long someone's been playing (I've had an XIV account since before ShB, does my opinion matter more or less based on how long I've played?)
    Whether you prefer the old or new assets, or certain aspects of said assets, is subjective. My opinion is of equal weight to yours. My intention is to voice to CBU3 that people who are happy are significantly less likely to provide feedback as they don't feel any need to do so.

    CBU3 has stated that they'd try to recreate the original assets but warned that there'd still be differences/minute changes/preferences which is why everyone got a free fantasia to create something that you like with the new assets. To me, they did recreate and improve upon the original 6.X assets, which is what I've repetitively stated. In regards to Female Au Ra face 2, I do think the 7.0 assets are an improvement over 6.X, and I feel it maintained the same impression of 'dainty, cute, doll-like'.
    (1)

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