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  1. #3001
    Player
    Argantaelle's Avatar
    Join Date
    Sep 2013
    Posts
    109
    Character
    Argantaelle Frilaix
    World
    Aegis
    Main Class
    White Mage Lv 50
    Quote Originally Posted by Hatsuoki View Post
    Is there...hope?
    I'm afraid they are talking about environmental graphic improvements for 7.3 content only, like fixing floating rocks or something of the kind (just a regular pre-patch QA routine). Mr. Yoshida wants to say that 7.3 is almost ready and is going to arrive on time.
    (4)

  2. #3002
    Player
    NightHour's Avatar
    Join Date
    Oct 2021
    Posts
    310
    Character
    Night Hour
    World
    Odin
    Main Class
    Dancer Lv 100
    Quote Originally Posted by programcanaan View Post
    Yeah and hopefully they don't wait another 4+ years to make actual improvements like when the 3 was phased out. And if FFXIV doesn't phase out 4 psn will urge them to anyway.
    Indeed.

    I honestly feel like the game could look and feel better if it didn't continue to support a platform that's almost a decade and a half old.


    I don't want the game to look like Cyberpunk or anything, that's unrealistic for an MMO but I do feel it could look better.



    Quote Originally Posted by Aco505 View Post
    Saw this post and it made me realize, the bodies of the characters seem to have higher quality on mobile. When are we getting that in the actual main game?
    The mobile game doesn't use the ancient Crystal Tools engine like the main game does.
    (2)

  3. #3003
    Player
    Minepa's Avatar
    Join Date
    Aug 2024
    Posts
    17
    Character
    Minerva Polley
    World
    Titan
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by faiarrow View Post
    I mean I'd argue I'm one of the more nitpicky ones (I've been upset about femroe eyes since, check notes, October 2023,) but a majority of my feedback has been Japanese-side because it's allowed me to be much more direct in a field they definitely are observing given the amount of posts that get culled by mods there you don't see it. I would've been enjoying an anniversary this upcoming moonfire with Sko being around since 2015 this year but instead I'm still fighting hard to actually have my character back.

    80-90% of the way as things are since 7.2 is just awful.

    Mobile IS updated; it uses unreal engine for a start, it's not just a texture glow up there are new polys on the models and even corrected normal maps over what we had in 2.0-6.5 models. They have some aspects of the DT GFX update in their stylings—because the project is supervised and approved by CS3/SQEX—but for the most part they stuck to their Chinese and Japanese page only PR confirmation that character graphic accuracy was going to be a key focus bringing the game to that platform. Something they deliberately omitted from the English page about the game.

    Seeing my character actually exist still in a mobile game in what I'd argue is a 99% capacity vs a 90%, 1 year after Benchmark and DT release, and OVER a year since I first pointed out the eye issue, is frustrating as hell.
    I respect your efforts to post on the Japanese forums as well. The Japanese forums are clearly having many posts deleted by either the devs monitoring them or someone with moderator/administrator privileges, even when the posts aren't extremely aggressive, harmful, or insulting. The threshold for post deletion feels overwhelmingly lower compared to the English forums and even discriminatory. I'm also continuing to fight mainly on the Japanese forums regarding the graphics updates since Dawntrail (characters, landscapes like the Abalathia's Spine cloudscape, etc.). I'm envious of the mobile version's design.
    (19)

  4. #3004
    Player
    Rawazh's Avatar
    Join Date
    Feb 2022
    Posts
    32
    Character
    Rawwie Mawzhar
    World
    Louisoix
    Main Class
    Thaumaturge Lv 15
    Now that i've seen that the mobile version of a lot of characters is way more faithful to the pre 7.0 version, do you think it would be ok to ask SE to take a closer look at it? why not implement those models in the PC game?
    (14)

  5. #3005
    Player
    noumen0nn's Avatar
    Join Date
    Oct 2022
    Posts
    219
    Character
    Mara Sagegrove
    World
    Faerie
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Rawazh View Post
    Now that i've seen that the mobile version of a lot of characters is way more faithful to the pre 7.0 version, do you think it would be ok to ask SE to take a closer look at it? why not implement those models in the PC game?
    Yes, we should be demanding that they do. The mobile version is proof that the graphics can be updated without sacrificing the original impression, and Dawntrail's own update was a complete failure in that regard. I've been showing the mobile graphics comparisons to friends who aren't in the loop inn order to spread word. Keep bombarding them with feedback and criticism until they are forced to listen.
    (14)

  6. #3006
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    2,976
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by noumen0nn View Post
    Yes, we should be demanding that they do. The mobile version is proof that the graphics can be updated without sacrificing the original impression, and Dawntrail's own update was a complete failure in that regard. I've been showing the mobile graphics comparisons to friends who aren't in the loop inn order to spread word. Keep bombarding them with feedback and criticism until they are forced to listen.
    I'm sure the mantra will become "It's because Lightspeed gets to use Unreal instead of being chained to Crystal Tools" or "It's because the main game is being held back by the PS4" instead of entertaining the thought that the artists dropped the ball and can't, won't, or aren't being allowed to fix it.
    (7)

  7. #3007
    Player
    Astronis's Avatar
    Join Date
    Mar 2024
    Posts
    291
    Character
    Astronis Smythe
    World
    Mateus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Daralii View Post
    I'm sure the mantra will become "It's because Lightspeed gets to use Unreal instead of being chained to Crystal Tools" or "It's because the main game is being held back by the PS4" instead of entertaining the thought that the artists dropped the ball and can't, won't, or aren't being allowed to fix it.
    It's a bit of all of it at the end tbh. They've spent the resources and manpower updating the mesh to be based on one base with added bones, that provides part of the "can't". They've already stated reasonings for the "won't" (and possibly "aren't allowed to") several months ago (at least in regards to some features)--quite a lot of people are pleased with the current results and quite a lot of other people have never known anything else because they are new players. SE values the opinions of happy customers and new paying customers as well as the opinions of older, displeased customers. SE has to balance the concerns of all of these players.

    There are still a few things on some of the current faces I think could stand to be tweaked, but they're not going to go back and seriously change them or replace them with the mobile version's, risking the disruption that would cause to new (and new-ish--it's been a year) players.
    (2)

  8. #3008
    Player
    Rawazh's Avatar
    Join Date
    Feb 2022
    Posts
    32
    Character
    Rawwie Mawzhar
    World
    Louisoix
    Main Class
    Thaumaturge Lv 15
    The goal is not to ask them to replace them, is to ask them TO ADD the options here
    Many people asked several time to have the choice between the pre 7.0 face and the new one, maybe the best compromise is to add the mobile version ?

    They made deliberate choices about many faces no one asked at all, many stopped to play because of that - "don't worry we'll stay as close as the original as much as possible" and they failed tremendously, we just have to see how many posts there is on JP forums and here still talking about it!

    This is starting to be tiring, no one asked for the graphic update, they decided to do that, good for them, but why are we paying the price ?
    I never asked for my character to be smoothed as fuck, to answer a beauty criteria only because the culprit behind those changes, likes it ?

    It's beyond me that the mobile version treats the game and it's players way better than the main one - are their goal to kill the pc game so that people migrate on the mobile? Would make sense.
    (23)
    Last edited by Rawazh; 07-06-2025 at 05:25 AM.

  9. #3009
    Player
    lunartears's Avatar
    Join Date
    Jul 2021
    Posts
    183
    Character
    Luna Puella
    World
    Midgardsormr
    Main Class
    Red Mage Lv 100
    I only want the old EW face back. I have no idea how Au Ra will look on the mobile game but the original is irreplacable for me.
    (20)
    Dawntrail Graphics Update Character Feedback (Female Au Ra Face 1):
    https://forum.square-enix.com/ffxiv/threads/501812-Dawntrail-character-graphics-update-opinions-requests-and-discussion-megathread?p=6506381#post6506381

    (Needs to be rewritten but I'm just so tired)

  10. #3010
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    640
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by NightHour View Post
    The mobile game doesn't use the ancient Crystal Tools engine like the main game does.
    Crystal Tools was only used with 1.0, the main game uses a custom engine that borrows the render engine from an early version of Luminous. The reason for the body's low poly count is just good old PS3 limitations that Square decided to not update with the graphical changes.
    (5)

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