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  1. #11
    Player
    CidHeiral's Avatar
    Join Date
    Dec 2021
    Posts
    1,499
    Character
    Cid Heiral
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Circonflexe View Post
    To be more precise, you specifically asked for an example of where you can see the lighting in the eyes, which other people think is bad. You got the answer and - to paraphrase it - you simply responded to the example like 'nah, it's perfectly fine, that's how reality looks'. That is a very clear example of the fact that you didn't actually wanted an honest oppinion from anyone. It was just an opener to convince people of the allready set view.
    I can't say I agree with your assessment. If someone were to tell me their outfit is ugly and I ask them to show me what they're talking about and upon seeing it I disagree that it's ugly, that doesn't mean I didn't actually want their opinion or I have some ulterior motives. I thanked that person for providing their screenshot and specifically said it's valid for them to have the opinion I disagree with. Characterizing the post as "nah it's fine git gud lol" is disingenuous.

    Quote Originally Posted by Circonflexe View Post
    Would just be awesome if we could respect eachothers oppinion without simply negate it.
    I've gone out of my way to say "in my opinion," "your opinion is okay too," "thank you," etc etc. Not sure how much more respectful you're wanting things to be while still disagreeing. Should everyone only respond with "Message received" and leave it at that?

    Quote Originally Posted by Turnintino View Post
    This particular image isn't comparable to OP's, which depicts a sheen over the entire eye of the NPC, obscuring the pupil, etc., making the eyes look like glass marbles. The details of the model's eyes are obscured, yes, but through a manipulation of contrast and exposure in what I can promise you is achieved through digital editing, typical of the kind of glamour photography this clearly is.
    I think most people can understand what I was getting at without an exact match in lighting conditions. Obscured eyes happen under various conditions in reality and if the game is simulating light relatively realistically then it's to be expected that it happens in the game as well, in the same way we would expect a shadow to be cast behind us. That's not demanding the game be photorealistic, it's just how light works. If someone prefers a more hyper stylized approach then fair enough, I'm just voicing my opinion that I enjoy the current solution.
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    Last edited by CidHeiral; 03-11-2025 at 03:23 PM.