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  1. #2531
    Player
    Khryseis_Astra's Avatar
    Join Date
    Dec 2019
    Posts
    1,504
    Character
    Khryseis Astra
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Heavenchild View Post
    Of course there are still same things. But her overall look is completly different.
    She used to look like a little cute pinky cheerful lady.
    Now its..., a chubby face without any real expression, a sad mouth and washed out eyes. :C
    I use a much darker eye color, but that was one of the things I noticed immediately… it wasn’t like that in the first benchmark, but in the second, all the eyes had that dull cataract look to them, and it’s really noticeable with the lighter eye colors. And of course, the missing half of the upper lip on most races is even more noticeable when Lala mouths are already tiny to begin with!

    Overall my Lala is still the best of my characters after the update, but they could still fix a few things!

    Anxious to see if they mention anything in the next Live Letter, because they had said there were certain edits that would take them more time, so they wouldn’t be done until 7.2. Curious to see exactly what still remains to be fixed since they didn’t put out an exhaustive list, and whether or not those fixes are actually coming in 7.2 or will be pushed back again.
    (15)

  2. #2532
    Player
    glitteringcosmos's Avatar
    Join Date
    Jul 2020
    Location
    Gridania
    Posts
    331
    Character
    Tao Xu
    World
    Odin
    Main Class
    Scholar Lv 96
    Quote Originally Posted by Heavenchild View Post
    Of course there are still same things. But her overall look is completly different.
    She used to look like a little cute pinky cheerful lady.
    Now its..., a chubby face without any real expression, a sad mouth and washed out eyes. :C
    Man, I feel for you friend. She's still cute, but that's not the same character at ALL. It's especially noticeably in the mouth

    Seeing the special site go live with nary a whisper of further updates, I really don't have any hope. Like Khry said above me, they'd mentioned they had more edits planned, but given how badly they've flubbed this entire thing I'd rather they just axe the whole thing and put the graphics back to 6.55 levels and save their shiny new graphics for the next mmo they release. I know that that is never going to happen, but... this is just so disheartening. I still gpose regularly, but it's just not the same. It's lost all character.
    (17)

  3. #2533
    Player
    glitteringcosmos's Avatar
    Join Date
    Jul 2020
    Location
    Gridania
    Posts
    331
    Character
    Tao Xu
    World
    Odin
    Main Class
    Scholar Lv 96


    I miss you, sunshine boy...
    (14)

  4. #2534
    Player
    lunartears's Avatar
    Join Date
    Jul 2021
    Posts
    183
    Character
    Luna Puella
    World
    Midgardsormr
    Main Class
    Red Mage Lv 100
    Time for my monthly post about missing my WoL's original look. I miss the old facial expressions.

    (20)
    Dawntrail Graphics Update Character Feedback (Female Au Ra Face 1):
    https://forum.square-enix.com/ffxiv/threads/501812-Dawntrail-character-graphics-update-opinions-requests-and-discussion-megathread?p=6506381#post6506381

    (Needs to be rewritten but I'm just so tired)

  5. #2535
    Player
    Yeol's Avatar
    Join Date
    Jan 2016
    Posts
    1,297
    Character
    Dr Yeol
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    I think I've used fantasia 5 times after the graphics update. Each time I notice something I don't like. It's mostly the colours for me.
    (9)

  6. #2536
    Player
    Argantaelle's Avatar
    Join Date
    Sep 2013
    Posts
    109
    Character
    Argantaelle Frilaix
    World
    Aegis
    Main Class
    White Mage Lv 50
    Quote Originally Posted by Heavenchild View Post
    Today I wanted to reuse one of my Dunesfolk designs and I was really shocked again.
    Your comparison screenshots clearly demonstrate the problem with base mesh unification over all races (maybe except for male Hrothgars). Lalafell faces now look as if someone took a Hyur, put one hand on the top of their head and the other on the chin, and pressed hard. Thus, the facial contours became heavier (the most prominent part of the cheeks moved down; it used to be much higher). The nose is very different; instead of a small and cute button, it turned into a misshapen and elongated Hyuran nose (you can almost see a nose bridge). Yeah, and the removal of hard-painted eye highlights made the eyes look dead. And even if the Lalafellin mouth is tiny, SE still managed to almost delete the upper lip (as they did with many other races).

    I'm sorry for your loss.

    P.S. The more I look at comparison portraits, the more I admire how good SE artists used to be. It's true the textures were blurry and the amount of polygons was not that high, but the artistic vision used to be so much better. Even though the amount of face features was limited, you could create characters with different personalities. Now most of the faces are kind of the same.
    (27)
    Last edited by Argantaelle; 03-07-2025 at 09:09 PM.

  7. #2537
    Player
    glitteringcosmos's Avatar
    Join Date
    Jul 2020
    Location
    Gridania
    Posts
    331
    Character
    Tao Xu
    World
    Odin
    Main Class
    Scholar Lv 96
    Quote Originally Posted by Argantaelle View Post
    Your comparison screenshots clearly demonstrate the problem with base mesh unification over all races.
    P.S. The more I look at comparison portraits, the more I admire how good SE artists used to be. It's true the textures were blurry and the amount of polygons was not that high, but the artistic vision used to be so much better. Even though the amount of face features was limited, you could create characters with different personalities. Now most of the faces are kind of the same.
    This!!! This is the problem exactly!!! They're trying to streamline the process to make things easier for themselves down the line, which I can understand, but not at the cost of character design. In unifying all the character base meshes, everything ends up being the same across the board, and we've been screaming at the top of our lungs for years how much we hate the watering down. It was bad when it was job design simplifying gameplay down to essentially all jobs in the same role playing the exact same way with different set dressings, and it's bad still now with character models. It really sucks because I'm sure the artists deserved the promotions they got moving on to other projects, but if this is the result of the "new blood" artists/developers, I'm sorry if this makes me sound like a crotchety old person, but get rid of them and bring back the old guard. I'm 100% behind the longer development cycle—the devs are people, too—but there needs to be something beneficial that comes from it, and so far we're not seeing that.

    Instead of wasting all this time and money and energy on a frankly abysmal rollout of the graphical "update", which the vast majority of players hate, they could have invested that into improving other aspects of the game that are also sorely lacking; the story was bad, the English voice direction was bad (all of the NA cast had horrible direction, not just the memey lines, because we had some incredible talent this expac so it's not because the cast was bad), the content rollout schedule is bad, job balance and adjustments are bad... I could go on. It seems like so much of DT's woes stem from the fact that so much was wasted on this horrible graphical update and they're just doubling down on trying to fix it instead of cutting their losses and investing in something more worth the time. Just give up on this stupid update and give us back our characters, Square >:C
    (21)
    Last edited by glitteringcosmos; 03-08-2025 at 12:27 AM.

  8. #2538
    Player
    yesnt's Avatar
    Join Date
    Oct 2024
    Posts
    270
    Character
    Giddy Moonshine
    World
    Sophia
    Main Class
    Bard Lv 55
    I am late to the party! Because I did not really want to alter my character, I gave it a lot of time to let it sink. Since the graphics update, Hyur with light eyes look like they are going to murder you in your sleep. The eyes are so uncanny, it's not okay. Unfortunately, when I try to go ONE shade darker... it's not light blue anymore. The color palette does not offer enough options for a satisfying customization. This could be easily solved by letting us pick our own RGB.

    Another thing I do not understand is: why is the texture still low resolution? They managed to update the AuRa horns (which is great), but a lot of other faces still suffer from poor skin textures. It's a blurry, patchy mess.

    (18)

  9. #2539
    Player
    Hatsuoki's Avatar
    Join Date
    Nov 2020
    Posts
    55
    Character
    Hatsuoki Han
    World
    Gilgamesh
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Heavenchild View Post
    -snip-
    If you swapped the images and told me the old ones were post-graphics update, I would have believed you. The new one looks like she's from a different, older game.
    (16)

  10. #2540
    Player
    SchwarzwaelderTorte's Avatar
    Join Date
    Oct 2019
    Posts
    331
    Character
    Schwarzwaelder Torte
    World
    Cerberus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by CidHeiral View Post
    It's interesting how there's such a difference in perception over the new and old eyes. Your description is exactly how I would describe the old eyes. The new ones are a night and day improvement and look vastly more "alive" in my opinion.
    Quote Originally Posted by CidHeiral View Post
    It makes sense that their appearance would vary depending on the lighting conditions but I haven't encountered a situation where they look bad in my view. Is there a specific zone or location you're thinking of that I can check out?
    I'm doing the new event quest and remembered about this, since it just gave me a perfect example:

    (18)

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