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  1. #1
    Player
    nattherat's Avatar
    Join Date
    Jan 2016
    Posts
    7
    Character
    Fafani Fani
    World
    Balmung
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Louhikko View Post
    I always saw this as a product of the models being so old (remember older races like hyur are like decade old at this point) either forcing the modelers to basically create character with (imo) bad anatomy due to technical limitations or the modelers at the time just not being up to task and I hoped they would fix these anatomy issues in the update.
    I won't go on about it, but this definitely wasn't a product of the models being old - it isn't as though people couldn't model humans ten years ago. It was deliberate stylistic choice, it's very reminiscent of things like the Tactics series illustrations, with the exaggerated bodies and poses. Erasing the art style erases the identity of the game, it's the age-old graphics =/= aesthetics. If you don't care for the stylisation, that's totally fine of course.

    Quote Originally Posted by Khryseis_Astra View Post
    The odd thing is, if it’s Hyurs that are the base model, why are so many of their faces just as wrong? lol You would think if they were the master template, they would all look more or less unchanged.
    Because Hyur got a new mesh too, it just happens that their new mesh is what everyone else's new mesh is based on. So everyone got changed, including Hyur, which is why Hyur players are (rightfully) upset too.
    (28)

  2. #2
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,034
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by nattherat View Post
    Because Hyur got a new mesh too, it just happens that their new mesh is what everyone else's new mesh is based on.
    I feel like it's the wrong approach to say they are what everyone else is based on.

    The new model is a generic human face. The Hyur faces are specific human faces. Their features are getting forced towards the generic face every bit as much as the others; they just aren't coming from such a distant starting point.
    (17)