[3/5]
- 3. Skin Tone - Pale characters sickly appearance -
Very pale characters are now appearing sickly in 7.0. The main reason relates to the way that the shading is handled now but I have been able to pinpoint a possible additional theory for this: the shading on the character model is no longer tinted purple. In the above image, I colour-picked the darkest shadow and then the skin tone to show this. I have spent a lot of time with my character so I can attest to the existence of a more gloomy shading on the skin.
The same instance can be seen in the tear duct above.
Pale skin feels more "peachy" as well but unfortunately I cannot change my skin tone using fantasia as I am on the palest option possible.
- 4. Expressions - Completely changed, not the same feeling as before, uncanny teeth -
Here are a few examples of facial expressions on my character, in each example the face appears more lifeless or less enthusiastic.
I would like to bring attention to this 4th example with the focus on the expression /fakesmile and /biggrin (pictured is /fakesmile). The expression has completely disappeared. I use this expression a lot with my character and I have it set on a few of my portraits. It looked a bit unhinged and quite scary at times but it genuinely had charm when used right.
I illustrated how each expression looks to me before and after:
The new teeth are really frightening as well, I would like if they could be made less realistic.
** I don't really want to look at any old cutscenes myself, but I know that other people have been reporting MSQ cutscenes from the past appearing differently due to the changes in the character face among all races. So please consider changing this, as it goes beyond my character.
I would like character expression animations to be adjusted closer to their original appearances or for a modification in the lip bones so that they can appear the same as before.