What would be interesting to me if we had damage melds and utility melds. I also think we should meld on our job stones instead of our gear, so different jobs can have different melds, even then have more then 1 sets of Materia would be nice to switch around from.
Damage melds would be
Crit - Same as it is
Skill/spell speed - (both should be merged lol) I think skill speed should scale so that crit isn't always the best meld, where skill would be a more "consistent pick" and crit can be ur highest peak pick.
Det - Filler stat
Utility melds on the other hand could either be baseline stat changes, such as HP, Defence values, or we could even have certain Materia that's more "in depth" melds that could effect defensive/raid wide utilities. Theirs a lot of room for creativity when it comes to utility.
This would be a lot of work so i doubt any of this but i would love to see more creativity with the melding and job system.


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