Quote Originally Posted by niwaar View Post
Melding non crafted gear should just be removed at this point. We'd do better with a "relic state reforging" system than anything else. As for Tenacity, if they want us to want it then they need to force it down our throats. Its not like this is WoW and we have a wide breadth of gearing choice. We literally have 2 sets, tomes and savage. Just remove the dps stats off our gear and force tenacity on us. Just give us a higher base crit/dh rate. Its not like some jobs dont have auto C/DH cooldowns as it is. Real problem though lands on encounter design. By forcing the tank and healer to do "competitive" damage while doing our role we have lost our identity. Generally I believe they should lower base enmity, and make tenacity increase the multiplier on enmity. Bring us back to having to actually try and keep threat and not be face roll, just because dungeon only people complain. The paradigm needs a shift away from "do the most damage we can" back to "control the fight and keep our friends from dying.

As for your comment about skill/spell speed, I also agree that it should be a combined stat. I have no idea if skill speed speeds up Paladin's spell casting or not, but a general singular stat would help simplify things (if not just raise materia prices because more people want them). I will say that having speed be more important in some cases works, but i think generally it should be a playstyle choice, which is there for some jobs but not an option in others. Jobs with a lot of ogcds which are speed locked will never benefit from speed nearly as much.
Apparently someone on the dev team saw this one comment and took it VERY personally for gearing up tanks... and the worse part is that only Dark Knight benefits from tenacity and even they don't want that in if they can trade it in for either Critical Hit, Determination, Direct Hit Rate, OR Skill Speed...