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  1. #1
    Player
    Espon's Avatar
    Join Date
    Aug 2013
    Posts
    980
    Character
    N'kilah Razhi
    World
    Cactuar
    Main Class
    Paladin Lv 100

    Tenacity has been buffed



    I'm curious as to how much it's been improved. If it's not as good as Determination, people are still going to ignore it when melding.
    (5)

  2. #2
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,426
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    I'd be down for Tenacity being a meta stat so I'm hoping we can move away from CRIT/CRIT2
    (10)

  3. #3
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,927
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Oizen View Post
    I'd be down for Tenacity being a meta stat so I'm hoping we can move away from CRIT/CRIT2
    Direct hit needs to be a DPS only stat, (or be removed). Because having a second crit stat is just boring, we're already made to just meld both and whatever's left goes to det.

    I don't think tenacity is a stat that is designed around ff14, I mean tanks are already absurdly defensive, they shouldn't really need a meldable defensive stat that works against over stats that are better for damage, I'm not against a more interesting system where theirs actual room for that but as of current even if tenacity was meta it wouldn't make tanks anymore interesting.

    It would be refreshing to see skill speed (which side note should work for Paladin and even dark knights spells, I don't know why it doesn't), was actually more of a "meta" stat, we could have more builds that are consistent for damage and builds around crit that may have a chance of doing more but is more crit dependent.

    I do think melding is just generally just a poorly designed so I wouldn't be opposed to it going or it having a massive update in 8.0
    (7)

  4. #4
    Player
    niwaar's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    270
    Character
    Kaelie Niie
    World
    Gilgamesh
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Rithy255 View Post
    I do think melding is just generally just a poorly designed so I wouldn't be opposed to it going or it having a massive update in 8.0

    Skill/spell speed - (both should be merged lol) I think skill speed should scale so that crit isn't always the best meld, where skill would be a more "consistent pick" and crit can be ur highest peak pick.
    Melding non crafted gear should just be removed at this point. We'd do better with a "relic state reforging" system than anything else. As for Tenacity, if they want us to want it then they need to force it down our throats. Its not like this is WoW and we have a wide breadth of gearing choice. We literally have 2 sets, tomes and savage. Just remove the dps stats off our gear and force tenacity on us. Just give us a higher base crit/dh rate. Its not like some jobs dont have auto C/DH cooldowns as it is. Real problem though lands on encounter design. By forcing the tank and healer to do "competitive" damage while doing our role we have lost our identity. Generally I believe they should lower base enmity, and make tenacity increase the multiplier on enmity. Bring us back to having to actually try and keep threat and not be face roll, just because dungeon only people complain. The paradigm needs a shift away from "do the most damage we can" back to "control the fight and keep our friends from dying.

    As for your comment about skill/spell speed, I also agree that it should be a combined stat. I have no idea if skill speed speeds up Paladin's spell casting or not, but a general singular stat would help simplify things (if not just raise materia prices because more people want them). I will say that having speed be more important in some cases works, but i think generally it should be a playstyle choice, which is there for some jobs but not an option in others. Jobs with a lot of ogcds which are speed locked will never benefit from speed nearly as much.
    (1)
    Last edited by niwaar; 07-09-2024 at 09:28 AM.

  5. #5
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,136
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by niwaar View Post
    Melding non crafted gear should just be removed at this point. We'd do better with a "relic state reforging" system than anything else. As for Tenacity, if they want us to want it then they need to force it down our throats. Its not like this is WoW and we have a wide breadth of gearing choice. We literally have 2 sets, tomes and savage. Just remove the dps stats off our gear and force tenacity on us. Just give us a higher base crit/dh rate. Its not like some jobs dont have auto C/DH cooldowns as it is. Real problem though lands on encounter design. By forcing the tank and healer to do "competitive" damage while doing our role we have lost our identity. Generally I believe they should lower base enmity, and make tenacity increase the multiplier on enmity. Bring us back to having to actually try and keep threat and not be face roll, just because dungeon only people complain. The paradigm needs a shift away from "do the most damage we can" back to "control the fight and keep our friends from dying.

    As for your comment about skill/spell speed, I also agree that it should be a combined stat. I have no idea if skill speed speeds up Paladin's spell casting or not, but a general singular stat would help simplify things (if not just raise materia prices because more people want them). I will say that having speed be more important in some cases works, but i think generally it should be a playstyle choice, which is there for some jobs but not an option in others. Jobs with a lot of ogcds which are speed locked will never benefit from speed nearly as much.
    Apparently someone on the dev team saw this one comment and took it VERY personally for gearing up tanks... and the worse part is that only Dark Knight benefits from tenacity and even they don't want that in if they can trade it in for either Critical Hit, Determination, Direct Hit Rate, OR Skill Speed...
    (0)
    Quote Originally Posted by ArianeEwah View Post
    Making things brain dead doesn't solve problems.

  6. #6
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,343
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by niwaar View Post
    Generally I believe they should lower base enmity, and make tenacity increase the multiplier on enmity. Bring us back to having to actually try and keep threat and not be face roll, just because dungeon only people complain. The paradigm needs a shift away from "do the most damage we can" back to "control the fight and keep our friends from dying.
    This wouldn't actually fix the problem, just make the symptoms look prettier in a picture. Like SpS and SkS "checkpoints", this would mean that for each tier you got a "target Tenacity" you meld for, and then the stat becomes useless.

    This is no better (and arguably no worse) than just removing the melding system entirely.
    (1)

  7. #7
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,179
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Rithy255 View Post
    Direct hit needs to be a DPS only stat
    This. But also,

    Direct Hit, Piety, and Tenacity should just all be the same stat with a single materia type, with it acting as dhit on DDS, piety on healers, and tenacity on tanks.
    (1)
    Error 3102 Club, Order of the 52nd Hour

  8. #8
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,051
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Rongway View Post
    This. But also,

    Direct Hit, Piety, and Tenacity should just all be the same stat with a single materia type, with it acting as dhit on DDS, piety on healers, and tenacity on tanks.
    Pretty much what Mastery does in WoW, just that it has a different effect for every class instead of just role.
    (0)

  9. #9
    Player
    Vatom's Avatar
    Join Date
    May 2020
    Posts
    547
    Character
    Vatom Basilisk
    World
    Midgardsormr
    Main Class
    Samurai Lv 100
    I hope it’s good but now it’s the question how good because pure dmg is just bringing back the balance issues ast had before but with tank stats
    (0)

  10. #10
    Player
    Emitans's Avatar
    Join Date
    Apr 2015
    Posts
    354
    Character
    Faorin Shadowclaw
    World
    Balmung
    Main Class
    Dancer Lv 100
    I doubt it's better than Det since Det's purpose is to be a lesser version of your mainstat. It's probably just making it closer to Det without replacing it.
    (3)

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