I'm curious as to how much it's been improved. If it's not as good as Determination, people are still going to ignore it when melding.
I'm curious as to how much it's been improved. If it's not as good as Determination, people are still going to ignore it when melding.



I'd be down for Tenacity being a meta stat so I'm hoping we can move away from CRIT/CRIT2


Direct hit needs to be a DPS only stat, (or be removed). Because having a second crit stat is just boring, we're already made to just meld both and whatever's left goes to det.
I don't think tenacity is a stat that is designed around ff14, I mean tanks are already absurdly defensive, they shouldn't really need a meldable defensive stat that works against over stats that are better for damage, I'm not against a more interesting system where theirs actual room for that but as of current even if tenacity was meta it wouldn't make tanks anymore interesting.
It would be refreshing to see skill speed (which side note should work for Paladin and even dark knights spells, I don't know why it doesn't), was actually more of a "meta" stat, we could have more builds that are consistent for damage and builds around crit that may have a chance of doing more but is more crit dependent.
I do think melding is just generally just a poorly designed so I wouldn't be opposed to it going or it having a massive update in 8.0

Melding non crafted gear should just be removed at this point. We'd do better with a "relic state reforging" system than anything else. As for Tenacity, if they want us to want it then they need to force it down our throats. Its not like this is WoW and we have a wide breadth of gearing choice. We literally have 2 sets, tomes and savage. Just remove the dps stats off our gear and force tenacity on us. Just give us a higher base crit/dh rate. Its not like some jobs dont have auto C/DH cooldowns as it is. Real problem though lands on encounter design. By forcing the tank and healer to do "competitive" damage while doing our role we have lost our identity. Generally I believe they should lower base enmity, and make tenacity increase the multiplier on enmity. Bring us back to having to actually try and keep threat and not be face roll, just because dungeon only people complain. The paradigm needs a shift away from "do the most damage we can" back to "control the fight and keep our friends from dying.I do think melding is just generally just a poorly designed so I wouldn't be opposed to it going or it having a massive update in 8.0
Skill/spell speed - (both should be merged lol) I think skill speed should scale so that crit isn't always the best meld, where skill would be a more "consistent pick" and crit can be ur highest peak pick.
As for your comment about skill/spell speed, I also agree that it should be a combined stat. I have no idea if skill speed speeds up Paladin's spell casting or not, but a general singular stat would help simplify things (if not just raise materia prices because more people want them). I will say that having speed be more important in some cases works, but i think generally it should be a playstyle choice, which is there for some jobs but not an option in others. Jobs with a lot of ogcds which are speed locked will never benefit from speed nearly as much.
Last edited by niwaar; 07-09-2024 at 09:28 AM.

Apparently someone on the dev team saw this one comment and took it VERY personally for gearing up tanks... and the worse part is that only Dark Knight benefits from tenacity and even they don't want that in if they can trade it in for either Critical Hit, Determination, Direct Hit Rate, OR Skill Speed...Melding non crafted gear should just be removed at this point. We'd do better with a "relic state reforging" system than anything else. As for Tenacity, if they want us to want it then they need to force it down our throats. Its not like this is WoW and we have a wide breadth of gearing choice. We literally have 2 sets, tomes and savage. Just remove the dps stats off our gear and force tenacity on us. Just give us a higher base crit/dh rate. Its not like some jobs dont have auto C/DH cooldowns as it is. Real problem though lands on encounter design. By forcing the tank and healer to do "competitive" damage while doing our role we have lost our identity. Generally I believe they should lower base enmity, and make tenacity increase the multiplier on enmity. Bring us back to having to actually try and keep threat and not be face roll, just because dungeon only people complain. The paradigm needs a shift away from "do the most damage we can" back to "control the fight and keep our friends from dying.
As for your comment about skill/spell speed, I also agree that it should be a combined stat. I have no idea if skill speed speeds up Paladin's spell casting or not, but a general singular stat would help simplify things (if not just raise materia prices because more people want them). I will say that having speed be more important in some cases works, but i think generally it should be a playstyle choice, which is there for some jobs but not an option in others. Jobs with a lot of ogcds which are speed locked will never benefit from speed nearly as much.


This wouldn't actually fix the problem, just make the symptoms look prettier in a picture. Like SpS and SkS "checkpoints", this would mean that for each tier you got a "target Tenacity" you meld for, and then the stat becomes useless.Generally I believe they should lower base enmity, and make tenacity increase the multiplier on enmity. Bring us back to having to actually try and keep threat and not be face roll, just because dungeon only people complain. The paradigm needs a shift away from "do the most damage we can" back to "control the fight and keep our friends from dying.
This is no better (and arguably no worse) than just removing the melding system entirely.
Pretty much what Mastery does in WoW, just that it has a different effect for every class instead of just role.


I hope it’s good but now it’s the question how good because pure dmg is just bringing back the balance issues ast had before but with tank stats



I doubt it's better than Det since Det's purpose is to be a lesser version of your mainstat. It's probably just making it closer to Det without replacing it.
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