Tenacity could give you 100% defence and 100% more hp. And 0.1% damage increase
People would still choose det if it gave 0.2% damage increase


Tenacity could give you 100% defence and 100% more hp. And 0.1% damage increase
People would still choose det if it gave 0.2% damage increase
Pretty much this. They can buff Tenacity as much as they want, we do not need the defense, and I honestly doubt Dawntrail will change that. So as long as Direct Hit/Det/Crit provide more damage it will stay a dead substat.
And the main problem is that the stat from it's inception was basically a jack of all trades, master of none. It does everything a little bit but exactly because of that 3-way split it is not allowed to do anything particularly well.
Last edited by Absurdity; 06-28-2024 at 04:15 PM.



Tenacity is apparently still worth 80% of DET.
Too bad, I wish they'd get rid of direct hit for tank, we're in for another expansion of damage variance it seems.


I honestly wish they reworked direct hit into something other than a "mini crit that stacks with real crits". Maybe have it be the stat that increase crit damage while crit increases crit chances, or just remove it. Seeing how the difference between a DHCrit and a normal hit being above double damage on big attacks is fun but damn i can't imagine the pain it must be to balance



Currently it's still a jack of all trade, master of none...
It should be an exclusive stat for Tank and the most no-brainer stat. Maybe they could increase crit chance to reduce even further the variance while also cutting the variance from direct hit.


Wouldn't it be fun if ennemies could crit as well and tenacity is the stat that reduces the chance of getting critted ? Given the damage variance from crits, you wouldn't have any choice but to make sure you reduce the crit chance to 0 with tenacity ! There problem solved !
That would just make it a binary stat like accuracy was, you get exactly enough to not get crit because it's mandatory and then ignore it.Wouldn't it be fun if ennemies could crit as well and tenacity is the stat that reduces the chance of getting critted ? Given the damage variance from crits, you wouldn't have any choice but to make sure you reduce the crit chance to 0 with tenacity ! There problem solved !


Yeah I know, I was sarcastic.
Honestly I dunno what could be done with it and direct hit



You'd think after years of us NOT using the stat at all, they'd have figured out (if it doesnt increase damage, it's a shite stat we're not bothering with). 10 years and they've still no clue about how their playerbase works. Lol.



Well thats the issue isnt it, Materia's options are:
+Damage
+Damage(but worse)
+Damage(even worse)
There's really only one option. The gear upgrades in this game are so boring I don't even know why they're in the game.
Skill/Spell Speed could be an interesting alternative for faster resource generation but the numbers are so minor that it doesnt really even feel like an upgrade.
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