Page 2 of 4 FirstFirst 1 2 3 4 LastLast
Results 11 to 20 of 31

Hybrid View

  1. #1
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Tenacity could give you 100% defence and 100% more hp. And 0.1% damage increase

    People would still choose det if it gave 0.2% damage increase
    (8)

  2. #2
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,170
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Dzian View Post
    Tenacity could give you 100% defence and 100% more hp. And 0.1% damage increase

    People would still choose det if it gave 0.2% damage increase
    Pretty much this. They can buff Tenacity as much as they want, we do not need the defense, and I honestly doubt Dawntrail will change that. So as long as Direct Hit/Det/Crit provide more damage it will stay a dead substat.
    And the main problem is that the stat from it's inception was basically a jack of all trades, master of none. It does everything a little bit but exactly because of that 3-way split it is not allowed to do anything particularly well.
    (3)
    Last edited by Absurdity; 06-28-2024 at 04:15 PM.

  3. #3
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Tenacity is apparently still worth 80% of DET.
    Too bad, I wish they'd get rid of direct hit for tank, we're in for another expansion of damage variance it seems.
    (2)

  4. #4
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    I honestly wish they reworked direct hit into something other than a "mini crit that stacks with real crits". Maybe have it be the stat that increase crit damage while crit increases crit chances, or just remove it. Seeing how the difference between a DHCrit and a normal hit being above double damage on big attacks is fun but damn i can't imagine the pain it must be to balance
    (10)

  5. #5
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Currently it's still a jack of all trade, master of none...
    It should be an exclusive stat for Tank and the most no-brainer stat. Maybe they could increase crit chance to reduce even further the variance while also cutting the variance from direct hit.
    (2)

  6. #6
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Wouldn't it be fun if ennemies could crit as well and tenacity is the stat that reduces the chance of getting critted ? Given the damage variance from crits, you wouldn't have any choice but to make sure you reduce the crit chance to 0 with tenacity ! There problem solved !
    (2)

  7. #7
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,170
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Kalaam View Post
    Wouldn't it be fun if ennemies could crit as well and tenacity is the stat that reduces the chance of getting critted ? Given the damage variance from crits, you wouldn't have any choice but to make sure you reduce the crit chance to 0 with tenacity ! There problem solved !
    That would just make it a binary stat like accuracy was, you get exactly enough to not get crit because it's mandatory and then ignore it.
    (3)

  8. #8
    Player
    Kalaam's Avatar
    Join Date
    Nov 2019
    Location
    Limsa-Lominsa
    Posts
    781
    Character
    Kalaam Nozalys
    World
    Phantom
    Main Class
    Red Mage Lv 90
    Yeah I know, I was sarcastic.
    Honestly I dunno what could be done with it and direct hit
    (0)

  9. #9
    Player
    Elkanah's Avatar
    Join Date
    Sep 2014
    Posts
    913
    Character
    Shikaree Sinhunter
    World
    Hyperion
    Main Class
    Warrior Lv 100
    You'd think after years of us NOT using the stat at all, they'd have figured out (if it doesnt increase damage, it's a shite stat we're not bothering with). 10 years and they've still no clue about how their playerbase works. Lol.
    (7)

  10. #10
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,455
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Elkanah View Post
    You'd think after years of us NOT using the stat at all, they'd have figured out (if it doesnt increase damage, it's a shite stat we're not bothering with). 10 years and they've still no clue about how their playerbase works. Lol.
    Well thats the issue isnt it, Materia's options are:
    +Damage
    +Damage(but worse)
    +Damage(even worse)

    There's really only one option. The gear upgrades in this game are so boring I don't even know why they're in the game.

    Skill/Spell Speed could be an interesting alternative for faster resource generation but the numbers are so minor that it doesnt really even feel like an upgrade.
    (2)

Page 2 of 4 FirstFirst 1 2 3 4 LastLast