Quote Originally Posted by SamSmoot View Post
Interesting observation.

CPU: Ryzen 7 7899 X3D (On-chip GPU disabled)
GPU: Nvidia RTX 2070
Display 1920 x 1200 60 Hz

When I imported my settings into the benchmark, it came with AMD FSR enabled. I never played on that GPU, but it was enabled for a while until I eventually disabled it in BIOS.
I figure the live game picked up that setting because it saw the AMD GPU first

When I switched upscaling to DLSS, the benchmark score dropped.
FSR: 14650, 14533 (two runs each)
DLSS: 13832 13776

Now, I don't really need upscaling, since I'm running at native resolution, so I guess I'll just leave it set to FSR (To disable DLSS).

Not sure it really matters at all, since my refresh is limited 60 hz, and the only time the FPS drops below 60 is in the scene where the big brown dude in the two points at the map.

Note: With shadow quality set to Normal. Normal, Strong, Normal, and FSR enabled, the score jumps to 16190
No it just defaults to FSR.

DLSS is a feature that only exists on RTX GPU's, but "frame generation" is a DLSS 3.0 Geforce 40-series feature.

Basically, DLSS is not a feature for improving frame rate, but for improving resolution. So if you upscale from 720p to 1080p, yes you get a frame rate uplift, but typically setting these to "speed" rather than "quality" results in a lot of jpeg-like artifacts, and I would expect DLSS to perform poorly when combat turns into a light show.

If the underlying render logic or render results already results in a fame rate impairment, then DLSS isn't going to improve that. We will have to wait and see, but I expect most players will be leaving DLSS and FSR turned off for things like PvP and Raiding to not have the 1-frame latency expense.