If I am not mistaken Monk's new Beast Chakra Gauge is the first job gauge that is so heavy tied to the order of very specific job actions whereby the positioning of the job actions on one's hotbars or cross hotbars should be positioned relative to how they are positioned in the gauge or vice-versa. Each of the three gauge elements (Opo-opo, Raptor, and Coeurl) is tied to two weaponskill actions. So we need to position six actions in a way that reading the gauge is relative to what buttons we press. Monk's weaponskill icons were never color-coded to the three forms and many player's can't see colors so that is not a solution anyways. The 1-2-3 stacks pattern of this gauge makes alternating between the weaponskills even more complex so that how they are positioned to one another is even more important. I, like many cross hotbar controller players, learned a lot of our 1-2-3 combos from right to left: it's how the early game automatically filled up our cross hotbars and it is natural for the thumb movements on a controller to move from closest to farthest positions. Almost all my jobs have a Circle-X-Square combo configurations: this tends to happen because players often need to be able to use weaponskills with the right thumb while moving around simultaneously with the left thumbstick to get our positionals. I'm sure some players also have Circle-Triangle-Square configurations, but the gauge orientation would cause the same problem. I assume keyboard and mouse players filled up hotbars left to right? Anyways I learned Opo-opo-Raptor-Coeurl as Circle-X-Square. The new gauge now promotes Square-X-Circle which is going to take a lot more getting used to and completely breaking that muscle memory built up over many years on many jobs. The Beast Chakra Gauge has no written elements, so it should be easy for the programmers to give us the option for a mirrored version of this gauge. Or better yet break the one gauge up into three individual gauges so we can place them in whatever position we like. The more a job gauge's elements tie to specific order of specific actions used, the more customizable those gauge's orders need to be when you significantly overhaul the mechanics of a job.