Guess you missed it in the job actions trailer and haven't checked the updated job guide, but Flare gives 3 Astral Soul stacks.BLM's Flare Star looks like it could potentially be kind of an messy to use, as you need to use 6 Fire IVs and with a 3s cast you need to Swift/Triplecast it... I also kind of wonder why Flare Star is an AoE because it's never going to be usable in an AoE situation as you'd need to cast 6 Flares in a row to use it as an AoE spell... Unless you're using Fire IV to single target trash mobs...
And if you want to use Thunder, you need to let Astral Fire drop to become unaspected in order to gain a new Thunderhead to recast Thunder.
#FFXIVHEALERSTRIKE
I wouldn't worry about them much. they're a constant contrarian who plays every job apparently and thinks every job change is good
Is this the most frugal expansion yet?
Didn’t you get the memo we are already at “wait for 8.0 the good changes are there”
Please try to keep up
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
People don't like playing a class the way the devs intended it to be played. They're naturally mad when the devs force you to play it the way it's intended to be played. This sounds dismissive, but it's surprisingly precise since a lot of players conflated the classes identity with the ability to play the class in ways the devs didn't intend it to be played.
That said, it does add some problems. The class still has a catastrophic failure scenario because of timers, transpose-firestarter is still available to the class, umbral ice is vestigial at best, manafont despite being upgraded is actually worse now in that it only saves you exactly 3 GCDs (bliz 3, bliz 4, fire 3) without umbral soul or regen ticks, the class will suffer in dungeons below 76. Frankly I'd be surprised if the class didn't get a mid-expansion rework at this point. And oh, thunder having a DoT oddly is becoming substantially worse for the class due to timers and the high cost of failure. Would surprisingly make more sense to simply not be a DoT, but then the rotation would get incredibly long so it's not all good.
The devs are quoted as saying they wanted to make the class easier to understand and play (baseline level,) and didn't even bother touching the very thing that makes the class difficult to play, the timers.
Also, we now have proof the devs acknowledge scathe exists. WHY THE HECK IS IT STILL IN ITS GARBAGE ARR STATE?!
Last edited by Taranok; 06-27-2024 at 09:50 PM.
Some info on clusters and materia... and links to the job websites showing new skills for all jobs including DoH and DoL, and confirmed potencies. As well as PvP actions. (Which none have changed at this time, just have had Viper and Picto added.)
They also added a list of resolved issues, and new issues.
At level 84-94 the potency now works out to never use VerFire/Stone, since they crammed Jolt 3 in there.
I was planning on switching to Picto anyway but wow, that's so easy to figure out it's literally just a direct comparison between two numbers.
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