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  1. #1
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,737
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by CaedemSanguis View Post
    No picto will have less adps than BLM, and probably also less rDPS (as he have defensive tools)
    Balance has done the maths on PCT’s potencies and it exceeds BLM before you consider starry muse raid buff and before you consider PCT is also better at putting stuff inside raid buffs

    So PCT does like 3% more aDPS, like 10% more rDPS and has better utility

    PCT either needs to be nerfed or BLM buffed
    (12)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  2. #2
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    797
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by ryouma17 View Post
    looking at blackmage changes i dont see what the big deal is seems fine to me why was everyone crying again?
    People don't like playing a class the way the devs intended it to be played. They're naturally mad when the devs force you to play it the way it's intended to be played. This sounds dismissive, but it's surprisingly precise since a lot of players conflated the classes identity with the ability to play the class in ways the devs didn't intend it to be played.

    That said, it does add some problems. The class still has a catastrophic failure scenario because of timers, transpose-firestarter is still available to the class, umbral ice is vestigial at best, manafont despite being upgraded is actually worse now in that it only saves you exactly 3 GCDs (bliz 3, bliz 4, fire 3) without umbral soul or regen ticks, the class will suffer in dungeons below 76. Frankly I'd be surprised if the class didn't get a mid-expansion rework at this point. And oh, thunder having a DoT oddly is becoming substantially worse for the class due to timers and the high cost of failure. Would surprisingly make more sense to simply not be a DoT, but then the rotation would get incredibly long so it's not all good.

    The devs are quoted as saying they wanted to make the class easier to understand and play (baseline level,) and didn't even bother touching the very thing that makes the class difficult to play, the timers.



    Also, we now have proof the devs acknowledge scathe exists. WHY THE HECK IS IT STILL IN ITS GARBAGE ARR STATE?!
    (10)
    Last edited by Taranok; 06-27-2024 at 09:50 PM.

  3. #3
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Taranok View Post
    People don't like playing a class the way the devs intended it to be played. They're naturally mad when the devs force you to play it the way it's intended to be played. This sounds dismissive, but it's surprisingly precise since a lot of players conflated the classes identity with the ability to play the class in ways the devs didn't intend it to be played.

    That said, it does add some problems. The class still has a catastrophic failure scenario because of timers, transpose-firestarter is still available to the class, umbral ice is vestigial at best, manafont despite being upgraded is actually worse now in that it only saves you exactly 3 GCDs (bliz 3, bliz 4, fire 3) without umbral soul or regen ticks, the class will suffer in dungeons below 76. Frankly I'd be surprised if the class didn't get a mid-expansion rework at this point. And oh, thunder having a DoT oddly is becoming substantially worse for the class due to timers and the high cost of failure. Would surprisingly make more sense to simply not be a DoT, but then the rotation would get incredibly long so it's not all good.

    The devs are quoted as saying they wanted to make the class easier to understand and play (baseline level,) and didn't even bother touching the very thing that makes the class difficult to play, the timers.



    Also, we now have proof the devs acknowledge scathe exists. WHY THE HECK IS IT STILL IN ITS GARBAGE ARR STATE?!
    A number of changes to remedy an issue that didn't exist while exacerbating the issue that did exist, truly geniuses at work :>
    (12)

  4. #4
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    797
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Galvuu View Post
    A number of changes to remedy an issue that didn't exist while exacerbating the issue that did exist, truly geniuses at work :>
    Nonstandard is a serious issue of the class. Server tics is literally brought up as a problem of the class that has existed since ARR. Every single expansion, players have complained about server tics. Every. Single. One. They fixed issues, but in true SE fashion, they didn't address the root problem with a degree of understanding required to actually fix the class. For example, the reason nonstandard exists is because the umbral ice rotation does very little damage, and swapping from AF to UI and back is also a huge damage loss. The obvious solution to that while still forcing standard gameplay is to make UI have a real rotation, and make swapping do real damage. Hell, why are we using level 35 skills all the way at level 90, soon to be 100? Wouldn't we have learned how to swap with better spells?

    Why is fire 1 and blizzard 1 separated from fire/blizzard 3? Would it not make sense that as we grow more skilled, one upgrades into the other? There's a reason I think this class will get a hasty rework during DT, and probably will get something akin to monk treatment between now and 8.0 to fix the actual design flaws of this class. Not just a quarter of them while the other 3/4ths are left hanging naked in the breeze for all to see.
    (5)

  5. #5
    Player
    Galvuu's Avatar
    Join Date
    Jun 2017
    Posts
    637
    Character
    Galveira Vorfeed
    World
    Ragnarok
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Taranok View Post
    Nonstandard is a serious issue of the class. Server tics is literally brought up as a problem of the class that has existed since ARR. Every single expansion, players have complained about server tics. Every. Single. One. They fixed issues, but in true SE fashion, they didn't address the root problem with a degree of understanding required to actually fix the class. For example, the reason nonstandard exists is because the umbral ice rotation does very little damage, and swapping from AF to UI and back is also a huge damage loss. The obvious solution to that while still forcing standard gameplay is to make UI have a real rotation, and make swapping do real damage. Hell, why are we using level 35 skills all the way at level 90, soon to be 100? Wouldn't we have learned how to swap with better spells?

    Why is fire 1 and blizzard 1 separated from fire/blizzard 3? Would it not make sense that as we grow more skilled, one upgrades into the other? There's a reason I think this class will get a hasty rework during DT, and probably will get something akin to monk treatment between now and 8.0 to fix the actual design flaws of this class. Not just a quarter of them while the other 3/4ths are left hanging naked in the breeze for all to see.
    The biggest problem with BLM for a beginner is how horrific the leveling experience is.
    It's missing critical skills at low levels, it feels awful to play all the way to near cap and your rotation/how the job works literally change every 10 levels.
    There is no point in even discussing "making BLM better for beginners" until what's, imho, the worst leveling experience in the game is changed. I'd love to see numbers on how many people start as Thaumaturge and change to another job before cap. I definitely wouldn't stick to the job if I was starting XIV tomorrow.
    (Over half of non-standard lines don't even need mana ticks, so they could've gotten rid of those without even changing the core of the non-standard lines. But I was even referring to that anyway, idk why we're pretending that was a thing a beginner did when playing BLM. I don't think TOP p6 min/maxing is "beginner BLM" territory)

    And, fwiw, awful leveling experience isn't a BLM-only problem. This game is abysmal before level 80. It's almost criminal they force you to slog through all the msq while deteriorating low level gameplay with literally every expac.
    (7)

  6. #6
    Player
    potatsdevourer's Avatar
    Join Date
    Apr 2024
    Posts
    55
    Character
    Gelfradus Vasper
    World
    Alpha
    Main Class
    White Mage Lv 100
    About blackmage: they also nerfed the AoE potency on fire spell, then bumped up the Flare Star potency.
    Enhanced Flare is dropped.
    Manafont change and with Flare gives 3 Astral Heart make that if Flare Star is the endgoal, then somehow there is only one right answer to AoE rotation:
    starting from Umbral Ice > Flare 2x > Flare Star, Manafont > Flare 2x > Flare Star
    Idk, I just need more Triplecast to execute all those, man.
    And Manafont seems to give Full MP from the moment it obtained, so no more weave between Firestarter.
    I am gonna miss the fun of dumping all Triplecast and Swiftcast on all those Fire IVs and Despairs that are sandwiching Manafont.
    (0)
    Last edited by potatsdevourer; 06-27-2024 at 07:47 PM.

  7. #7
    Player
    Reinha's Avatar
    Join Date
    Mar 2015
    Location
    Finland
    Posts
    4,069
    Character
    Reinha Sorrowmoon
    World
    Odin
    Main Class
    Reaper Lv 100
    Anything new, other than the role quest location change?
    (0)

  8. #8
    Player
    justausername's Avatar
    Join Date
    Aug 2021
    Posts
    138
    Character
    Bucky Buns
    World
    Midgardsormr
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Reinha View Post
    Anything new, other than the role quest location change?
    Some info on clusters and materia... and links to the job websites showing new skills for all jobs including DoH and DoL, and confirmed potencies. As well as PvP actions. (Which none have changed at this time, just have had Viper and Picto added.)
    They also added a list of resolved issues, and new issues.
    (2)

  9. #9
    Player
    Tunda's Avatar
    Join Date
    Jun 2024
    Posts
    791
    Character
    Tunda King
    World
    Ragnarok
    Main Class
    Black Mage Lv 100
    Disappointed in tanks
    (2)

  10. #10
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,093
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Tunda View Post
    Disappointed in tanks
    ...Yeah, I'm not sure why PLD and DRK got the short end of the stick and only gained a single new button that's just a follow-up to another CD.

    GNB and WAR got two buttons which isn't much better, but I'll take anything at this point.
    (2)

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