Quote Originally Posted by Mirage View Post
BCNMs in FF11 were pretty fun. They provided content that was accessible to people long before they reached the level cap, and the rewards they offered were often valuable and relevant for very many levels, in some case all the way into the max level endgame. It made new players feel significant in a world that was populated by lots of people way stronger than them, and that's probably the best part of it.

The downside was of course the need to carry gear sets for multiple level ranges for several of your jobs, which quickly ate up a lot of the already limited inventory space of that game. Level sync with automatic gear scaling alleviated many of these problems. Too high level gear wouldn't be come useless, but correctly leveled gear would still give you a slight edge. This lead to, at least for me, keeping around 2-5 pieces of gear that would be good for many lower level ranges, while just using auto-scaled gear for the rest of my 16 slots.
And if SE could get over the need to include gear sets in our inventory count. Just let that one thing go....

Anyway its just my opinion, but content and items were really well develioped in FF11 with a variety of sidegrades to choose from and even with every new expansion content from the very beginning retained much of its worth... till the Ermehgerdern.

I just dont want to see FF14 have tiered bs, that everyone has a few weeks after each expansion, and that is ruled out by each consecutive expansion.

But ill prolly play ff14 regardless unless its utter crap.