
It might be even easier to just have stat scaling/caps. For example: A level 20 fight might cap all stats at 50, hp at 500, mp at 700, ect. That way no one has to carry around 15 sets of gear.


Capped content is fucking awful. Why not ask for content that scales instead?



I like this idea. FFVIII has also grown on me over the years. I used to hate it. Now i love it.
Anyway... My main concern is for the 'use' of content. Take Toto-Rak for example as a level 25 dungeon. First of all, if there's no cap, then higher level players are going to run in there and wipe the place clean. They'll only do that if there's some kind of reason to go in, but as far as real battle game-play goes, it's a waste. Secondly, in a content finder system, you can't really throw a legit level 25 player in with a level 50 player. It kills it. So you could segregate content finder into matching certain level ranges, but when it comes to lesser travelled areas ... i would be concerned about wait times. Plus, if there's a range, it is more difficult to maximise the balance of the battle.
I think content that scales is a great idea, although i wonder if it's a reasonable work load, given that to implement well, every dungeon will need to be retested/balanced by the devs at every level range. But then still there is the issue to splitting up the player base looking to enter the queue.
I read somewhere before that there will be 'difficulty settings', so i'm guessing that's the approach being taken. Where a level 25 dungeon will also have a level 40 setting etc...
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http://forum.square-enix.com/ffxiv/threads/145190-Dungeons-Opening-Up-To-Explore
Make it happen.
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