They gutted the pet system that Summoner originally had but still keep some elements of it through the really janky egi/carbuncle attack instead of just recreating lore and jobclass reason for being able to summon an "echo" or something of the primal. Has the job quest where you would've needed Titan egi to tank that dark ifrit egi ever gotten fixed or is that still an issue because of things? If it hasn't been fixed, just rework and change things because it's going to be broken and causing players to get stuck and unable to progress unless they fork over $25 USD to level the job to current content.

The job was converted into something that is a mock imitation, a dollar store variant of FF16's aether imbuing and using for a period of time. It's a cool concept, but is severely limited in scope. Instead of a new or different summoner cycle, extra complexity, or the like, SMN instead has an unspoken Sunny D collaboration.

Ninja shows through mudras combining inputs to pull off different attacks. The new pictomancer is going to show combining parts in its job gauge and rotation to add up to something bigger; which could be used as inspiration or something to give SMN not only more complexity, but an avenue that could be worked and developed on to allow the other primals to be utilized. Something that for some reason Creative Business Unit III is severely allergic to giving the other primals over. to SMN. And for that matter, it's past time to split SCH and SMN away from eachother. They play too differently from eachother.